Board Thread:Game Discussion/@comment-10214922-20130602042349/@comment-10214922-20130613083150

98.236.4.234 wrote: i think a lot of new players are contributing to this event (being allowed to join in the event at level 2 probably had a lot to do with that), leaving many upper level bosses help requests being spread out among a greater pool of players. As for why so many high pay-out bosses are escaping, mid-range players (ones who can hit for about 10m-20m) are frustrated that the only contributions are hitting around 2m-5m, and dont want to spend the cubes to finish their battles; also, top level players (ones hitting around 40m+) aren't offering up as many help requests, opting to take down their own finds, at least to ensure they get the mvp bonus, rather than risk a help request to an equally powerful player who could potentially usurp the mvp bonus. As for a strategy to lessen the risk of wasting a cube, i try to only gamble on the biggest payouts (both point wise & medal wise); otherwise i am just trying to pick off anything i can finish without losing a cube, & monitoring swoops & above for actual movement, as well as how much the top two hitters have done to the boss, before committing a cube. I think the root cause of all this is the R5 cards and the tiered bridge. Mobage/Ngmoco obviously balanced the game on the assumption that a lot of people would have purchased countless tiers to get their MTM SW, possibly with the expectation that as many people would purchase MTM SW as had purchased X5/X3 combo from the previous episode. Hence the bosses with higher health pools.

However the truth is only the hardcore players have done this, leaving a huge divide in deck power, and so there are only a handful of seeders, and everyone else can hardly contribute enough to the boss kills to make significant impact. These players gets stuck behind a wall of L2, L3, L4 bosses. They are unsure of spending a cube even on these as there is no guarantee it will be killed. Then someone like myself comes along and casually/instantly kills anything under 90M health for no cube cost and those players miss out entirely. At the same time there is no hope for sniping with a weaker deck. I can come by and snipe at leisure, or choose to 2 cube for MVP finisher. I'm thinking in 70 to 100M units at a time when ever I see a boss. It gives no one else a chance to snipe, and uncertainty whether to engage at all. Then whilst contemplating attacking, one high ranked player will then engage and the boss will go instantly from 200M to dead.

I know this because I did it. I was compelled to get a high rank because I spent on the space bridge. At the same time I know that this has been the most poorly balanced and unfair episode I have ever played in. I realized this quite early and tried to help as many players on this forum as I could. At the end of the day, I hope they do not continue with this structure. It has quite frankly ruined the game.