User blog comment:DutchRits/Character Card Comparison, Part 8/@comment-15167314-20130823114029/@comment-13278317-20130823123026

Thanks! Again, I'm just glad someone is reading my posts!

As for Smokescreen's weapon, it IS good from a pure attack standpoint. However, the 94% Defense at Max is disconcerting. I would be happy if it were an even 100%, but this means that whichever character I attach it to actually LOSES Defensive rating. I haven't begun an examination of the weapons, yet, and to be honest the weapons change so very much of the relationships I've been describing in my posts. I've been basing my relationships off of the MTM stat total to gauge overall deck creep, but I have NOT been addressing the individual stats of the characters or how they may best be compensated for with a weapon. That's a WHOLE 'nuther beast to tackle, though.

I had toyed with trying for Cliffjumper myself, since his stats are pretty sweet. I'm a stubborn Dutchman, though, and couldn't get over the fact that he's a minibot and (IMHO) has no business as a Tier 2 SR. But I can understand that he has his fans. He DOES look cooler than G1 Bumblebee, and he was fun to play in Fall of Cybertron, too. Since my deck is all Tier 2s, I just didn't want him staring at me for a long length of time.

I did get Episode Jetfire's Weapon 3 (Atk 198%, Def 111%, Health 119%), which was one of the reasons I tried for his card in the SB...on top of the fact that he's one of my favorite 'bots. It's better than Episode Jetfire's Weapon 2 (Atk 188%, Def 96%, Health 140%) from an attack and defense standpoint, but the game rates Weapon 2 higher, for some reason. My guess is that the game stratifies weapons based on some form of a hierarchy algorithm beginning with attack power, then health, then defense. It's similar to tracking software used by certain Air Traffic Control systems to track aircraft based on their IFF modes.

I have debated posting about the current episode. There are some things I DEFINITELY like about it, but most of it has already been said in the forums. I think there needs to be a little tweaking, but in this case Mobage really hit the nail on the head.