Board Thread:Current Episode Discussion/@comment-10520512-20140514190418/@comment-24022733-20140519013051

I have to agree with Agamerjes, the new L9s makes no difference to the game by promoting even stronger decks for God mode infiniplay.

I was excited for a bit when Mobage announced L9s as I was hoping for the comeback of the ally system. Alas, they are not as strong as they should be - If I can 2 cube L9 HS with only 2.5 MTM SC in my deck, there is no advantage to seed. I use 1 BC either way and the x1.2 damage (about 1.1bil damage out of 2.5bil hp) doesn't give me guaranteed MVP.

The only way to make L9s relevant is to set their HP at a level where the low T1/high T2 decks need to use at least 3 BCs to kill. This will give incentive to seed as it is more BC efficient to do so.

The ally system made this game so much fun for a few months, the need to strategize, communicate and help/get help from allies. We are not just tapping away on a soulless electronic device, we are alliancing with a group of real people with a common goal to achieve greater feats