Board Thread:Game Discussion/@comment-212.143.231.38-20130626110537/@comment-67.137.70.226-20130626202622

Yep. They changed so much this event, I don't even know if they can identify them all. Damage variability is insane, help list is half of what it used to be, and getting to 2 million points puts you in tier 3 of rank rewards. That's nuts. The disparity is appalling.

The deal with the X1s and X2s is the huge amounts of chances for cards, or at least resources. Top players don't need either - it's just that 99% of the game does. As I see Galvatrons time out and the battle log, it's clear a lot of folks shouldn't have gotten that invite. They did 1M damage or so. But it's OK with X1s and X2s since it gathers a frenzy of both heavy hitters as well as low/mid tier players. Lots of fun, everyone wins. Everyone burns cubes.

A very dismal episode compared to the prior 2, that's for sure. They sucked the fun right out of it, a simple distracting nostalgic card game overly monetized as well as limited. Galvatron 8s go out to 26 people. If a heavy hitter isn't on the list, it's not possible to kill. Last 2 episodes, those special uber bosses went down instantly. Not so anymore, and no longer fun.

Ultimately they must have a cash sink - a lot of folks reading this have more credits than they know what to do with. I think they need a credits for cubes exchange. Get people more active in burning cubes, those low/mid bosses will all die if the upper players are enticed to say "might as well!" But right now, they are just blitzing through the game and not really interested in scourge or cyclonus - all the stuff 99% of the game is trying to get by at 1500 points a boss, and at least MTM the damn Kup, as the other poster pointed out!!!