Board Thread:Game Discussion/@comment-9890645-20150213121239/@comment-9890645-20150319062252

X1243 wrote: Sorry but what's the best approach for cyber rush? 1. Do NOT have a combiner on your starting team if you can get away with it. (I'm working on that at the moment.)

2. Have a combiner (preferably one that's got levels) on your bench, with 2-3 other guys who are also leveled up. The combiner on the bench allows you flexibility: If you make an ally call, you can rest two extra guys (up to six) on the bench by putting him in; if your combiner can mix it up, you can rest three guys without having to make an ally call. Having three other leveled guys on the bench also enables you to make less ally calls while resting injured guys.

3. Look at your opponent's teams and try to generate favorable matchups when possible. If you both run a combiner, put them head to head. If they (foolishly) put Megs and OP in the back row of the same group, put your tankiest guy up front and any group hitters (like any with the Snapshot ability) behind him. (Note: Motormaster does both tank and Snapshot.) If they run Megs in a leader spot, and yours is clearly superior, run your Megs against his.

4. Pay for boosts, but only for the four major stats: Attack, Defense, Health, and Speed. The other four just don't trigger often enough.

5. Have a few guys with juiced up row/all attacks other than OP. Sunstorm and Mirage are good examples. (Note that these are two of the three guys that will be replacing Devastator on my team soon enough.)

6. Get the best equipment up and running. The missions from Traitor on up on Normal give you the best B-class weapons. I've gotten my 13 copies of each equipment (9 for the team and 4 for the bench) and am working on evolving them now. I'd probably order them Speed (Void Boost), Health (T-Core V), Attack (Photon Blaster) and Defense (Force Field) in terms of priority for evolving. Exchange out the rest for more rocks.