Board Thread:Game Discussion/@comment-9645402-20130601003436/@comment-188.223.30.60-20130601224902

Everywhereusername wrote: I think the MVP should get the blue cube reimbursement for taking out a boss, not the finisher... Give the finisher a prize so there is incentive to finish, yes, but give the MVP a better prize. Maybe the finisher could get one cube and the MVP could get two cubes.

It depends. Under the current system it gives everyone a chance to get the Cube regardless of deck power, but it already offers a greater chance to people with higher deck power - as they are able to snipe from much further out.

As I only got the game at the start of the Episode I could only snipe things with very very low health remaining, but at least with the current system I felt that I could do that and had some kind of a chance at taking part in the sniping.

Bearing in mind that a lot of MVPs will also be the finishers, that's almost like rewarding them twice. Which widens the divide between the haves and the have nots. Plus the MVP already gains more rank points.

Everywhereusername wrote: That would still be good incentive to finish bosses but would also be good incentive for people to do more than just spend a single cube to get a boss started. Instead they'd want to do the majority of damage. That would be good for Mobage because it would mean people would be encouraged to spend more cubes and ultimately therefore to buy more.

Not sure this reasoning holds, because you're proposing they reward the MVP with Cubes in the first place, so people will just spend those Cubes as opposed to buying more Cubes.

It's like saying give them extra incentive to spend more money by giving them more money... you don't necessarily make more money unless they spend more than you're giving them. If you gave MVPs 1 Cube then players would spend 1 extra Cube to achieve the MVP. If you gave them 2 Cubes they could spend 2 extra Cubes... nothing to say they'd buy more than they are now.

To make more money Mobage would need players to spend more than the possible reward in Cubes.