Board Thread:Game Discussion/@comment-11179649-20130921180325/@comment-11111316-20130923135810

Jjoerger73 wrote: I gotta get a life. Let me know what you guys think. I just posted this on the discussion:

Alex thank you for reaching out to the TFL community. I (jjoerger73) have been playing the game for months now and am consistently a T1 player. Sadly after this month if some of the things do not change I can no longer afford and/or allow my time to go to this game. Please seem my comments and suggestions below:



 Boss Episodes

1 Please adjust the seeding system. Meaning if I seed a boss to random and ally members – if possible make sure the allies are online. I have friends that I know are not online that are on help list. If not possible open it up to more allies?

2 Please add a dismiss button option, with engage and attack in the battle que. Sometimes it gets filled up with dead seeds that no one will hit.

3   Thank you for adding back energon for first attack on 2nd wave bosses would like 3rd wave as well!

4 Thank you for adding back ??? bosses. If they could come up more often that would be great?

5 Please add back XX bosses they were great and a lot of fun!

6 Add a replay option to boss battles like the neat feature on PVP battles.

7 Continue discounted battle cube purchase option during all episodes.

8 Adjust the T1 cap 100 is really tough considering the amount of players. The new 250 is going in the right direction. (could be applied to all episodes)

9 If possible change the end date to a weekend. I work a salaried job and do not have time to be stressed out on Monday or Tuesday when I am at work. (could be applied to all episodes)



 Campaign Episodes

1 Way to long and boring. Please shorten the episodes up.

2 Need to have a way to gain energon. I went for T1 and will never again because I was out of energon especially if the T1 rank stays at 100.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">3 Like how the rewards include Elite cards as rewards. Possibly include older episode cards as rewards as well!

<p class="MsoNormal" style="margin: 0in 0in 0pt;">4 Include enrgon cubes in booster pack or sell discounted energon packs. (see #2)

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<p class="MsoNormal" style="margin: 0in 0in 0pt;"> PVP Episodes

<p class="MsoNormal" style="margin: 0in 0in 0pt;">1 The new format has potential but needs some major tweaking.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">2 The episode states that it is all about the weapons. I have all R5 and/or September to Remember R4’s with signature weapons (tried all combinations) and consistently loose to much   weaker decks and similar decks despite how many battle cubes I use. If you take away the special attack and make it about the boost in stats the signature weapons give then you can truly have it all about the weapons and not luck.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">3 PVP episodes should not have episode bonus raid cards for purchase in the space bridge. Granted they do not effect most of the stronger decks it is still not fair to non T1 players and does not reflect the current decks.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">4 Like the new T1 250 cutoff that should be continued or expanded for future PVP and other types of episodes.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">5 Roll out new ranks during the duration of the episode or make it shorter. Otherwise it becomes boring again.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">6 The battle cube rewards need to be greater to encourage more participation. At least 3 per streak to keep it even if you 1 cube.

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<p class="MsoNormal" style="margin: 0in 0in 0pt;"> Ruby Bridge

<p class="MsoNormal" style="margin: 0in 0in 0pt;">1 Overall I really like the Ruby Bridge as it gives more to play for during an episode and helps non-paying players deck stronger.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">2 If you are going to have R5 cards in the ruby bridge there has to be a limiting factor or the luck factor removed. Now that PVP is started I have seen all R5 Grimlock decks and despite me playing the previous campaign episode I only had terrible luck and was put at a disadvantage because of luck! I pulled 1 BOT and 7 ALT’s during the episode. I would suggest for any R5 ruby bridge option to have a cap of 1 card per episode or as someone else suggested that you could spend more to guarantee ALT or BOT for a little more. So last episode I could pay 2000 ruby coins instead of 1500 for a BOT. This would keep people playing more and make the future PVP events equal. (this can also be said of the paid space bridge)

<p class="MsoNormal" style="margin: 0in 0in 0pt;">3 I like the addition of the ruby bridge for weapons. I would suggest have to weapon bridges though 1 for raid and the other for the capture characters. The fact that you can get a Grimlock but have to pay in the weapon space bridge and get 6 swoop weapons before a Grimlock is stupid. If you wanted to keep rarity up you could do it weapon specific for more as suggested in number 2.

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<p class="MsoNormal" style="margin: 0in 0in 0pt;"> Pay Space Bridge

<p class="MsoNormal" style="margin: 0in 0in 0pt;">1 The prices need to come down dramatically if we are going to have to continue to chase down the big hitters if the format does not change.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">2 The randomness of the space bridge is out of control. If I pay through all tiers and 16 times on loop 4 to get a MTM megatron why should someone else be able to spend half and have 4 MTM megatrons. Because of luck? If you take my suggestions from the Ruby bridge #2 this can be very positive in the pay space bridges for characters and weapons. Again, I believe it will increase participation in the bridge and make people stronger. After this next event I have already vowed I will not go past the last tier ever again as it stands now!

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<p class="MsoNormal" style="margin: 0in 0in 0pt;"> Other comments/suggestions

<p class="MsoNormal" style="margin: 0in 0in 0pt;">1 Please look at add the option to sort by name, rank and last played. sorting options in the Ally menu.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">2 Add some features to the ally menu like last 3 tiers finished (each type of campaign), a ranking option so we can identify stronger allies.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">3 The option to view someone’s profile when they send you a friend request.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">4 Possibility to get old episode cards. Possibly in campaign rewards, separate medal bridge, trading, include in current medal bridges, daily login bonus and/or monthly bonus.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">5 PLEASE increase spots for characters and weapons. I have to currently sell/upgrade fodder all non T1 and some T2 rewards during the next episode.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">6 If number 5 happens, I think it would be really cool if older reward cards become part of new stories and are raid cards for that episode. For example I could use my old Tantrum raid card again or my old Silverstreak again as a X2, X3 or maybe even 5! That would be a neat way to help have a stronger deck from the start of an episode and to use the cards for once!

<p class="MsoNormal" style="margin: 0in 0in 0pt;">7 When turning in medals if possible turn in more than 50 (again if #5 happens) also have a sell all option.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">8 Now that I am at a higher level the rewards should reflect that. Some options are to increase the energon bar, increase battle cubes you can hold, always increase ally list and/or have better rewards than bronze medals.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">9 To increase or remove the 50 card upgrade limit – especially since you put in the great resources limit warning. Which I love!!

<p class="MsoNormal" style="margin: 0in 0in 0pt;">10 I noticed this event there was not an upgrade or sell card bonus. I please hope this does not become the norm and would like some notice or message of when it is included.

<p class="MsoNormal" style="margin: 0in 0in 0pt;">11 Please tweak the deck system the recommend function seems almost laughable. Some nice features would be to save decks, have deck comparisons before and after. Also if we could get a statistical breakdown of how the stats stack up. Meaning what is more important a character high attack outweighs high def/low attack. If I could just get something that 1 DEF = 4 Heath and 10 Attack I would be so happy!

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<p class="MsoNormal" style="margin: 0in 0in 0pt;">Thanks for the continuing improvements and trying to make this game the best it can be.

What kind of schematics are those?