Board Thread:Game Discussion/@comment-5996974-20130521101634/@comment-5939287-20130522225718

My problem with the game as a summary is this:

1. Most games by Mobage are quite similar to Transformers. They come up with "cards" or "characters" that you are chasing. You can pay to get better ones, or you can play for free. As the game moves on, they will increase the power of the rewards and other cards, to continue giving people a reason to push for events, and to continue paying for the game.

2. They pretty much all seem to feature competitive events. Paying will get you ahead better in the game. They usually involve a fair bit of time commitment to the events in order to succeed.

In Transformers:

1. The "power creep" of event rewards is absolutely ridiculous. An event reward from a few events back is pretty much obsolete at this point. This is a poor way to treat existing players, as many are actually PAYING MONEY for something that becomes trash in a matter of weeks. It reeks of greed, because it forces people to continue paying out their ears to replace their deck, rather than build on an existing deck. I've been taking it easy for 3 events now, and my deck power that was once formidable is now laughable, compared to the top ones.

2. Events used to give out a reasonable number of battle cubes. Now, they have turned this into an endless game of boring, repetitive tapping. If you want to build battle cubes, or rank at all, you need to spend hours and hours a day exploring and tapping. Chances are, even this will not gain you enough to do an event. Fine. "Save up for one event, play the next one" became my strategy. Rankings for top 100 are already at over 16M with over a day left. That would cost me in the realm of 600 battle cubes+, assuming I ALSO paid cash for the 5X dude and his weapon.

I'm pretty much done with this game, as a result. It was fun, but now it's just becoming a never ending pay-to-play tap fest. It's a shame, as they didn't need to move in this direction.