Board Thread:Game Discussion/@comment-149.254.120.140-20130626094926/@comment-217.36.238.185-20130626154821

Currently there are actually two reward systems in place. One rewards bounty that carries towards your rank - everybody gets the same apart from MVP who gets 50% more. The other rewards items, so Energon recharge, battle cube recharge and the various types of medals.

The medal rewards this episode are much worse than previous episodes, less medals and rewarding trash cards too. I believe that this is the reason bosses aren't being dealt with as quickly. There are clearly 80,000 people participating in this episode and not everybody is going to achieve a tangible reward at the end of it - why are they going to put a battle cube into a boss for 3 silver medals? The answer is they won't and they're not beyond the hourly cubes, because they can pick up R2 cards in a mission and can get 6 of them every hour. If you combine this with help requests being sent out to inactive players you end up with a situation where bosses aren't being defeated.

Battle cubes are also completely out of control. The game is free to play, but the number of battle cubes required all but demands that people purchase battle cubes in order to achieve rank - you certainly aren't going to hit the R5 reward unless you spend cash.

Solution isn't an easy one but personally the following items would help:

Increase the number of battle cubes from 3 to 7. More battle cubes means that people can participate without feeling they only have to snipe, they can even multi-cube a boss! People can still buy battle cubes, but casual players who don't want to will actually be able to get involved and help out more often. It would also mean that players who work don't feel like they're being penalised for working for 8 hours of the day.

Change the way medals work:


 * Bronze = guaranteed R1, possibility of R2


 * Silver = guaranteed R2, possibility of R3


 * Gold = guaranteed R3, possibility of R4


 * Bosses should reward a decent number of bronze, a medium number of silver and few gold.  However allow people to convert medals to the next level on a 20:1 ratio (or similar).

Have a R1, R2, R3 and R4 episode card with x3 modifier. These are only findable using medals but have a highish (1 in 30) chance of being found. They can be "normal" stated too - the x3 modifier is the bit that makes them epic (but balanced) for the episode and then they'll be a normal card rather than bouncing out your episode rewards.

Top contributors on a boss fight get a battle cube and increase in bounty. The bigger the boss (health) the more top contributors their are. Contributor bonus should be related to damage caused AND cubes spent. This way you have a guaranteed bounty for all participants, but if you are a top contributor then you should get a cube and extra bounty. This will also be a good incentive for players with lower deck power to poke in more than one cube.

Finally - change the way the episode rewards work. Fine keep the top 150 for the R5 card, but the rest should be a percentage based on the number of people playing and points.

Make episode rewards better than the raid cards that go alongside it as by definition there will be more raid cards than episode rewards...