Board Thread:Game Discussion/@comment-11784273-20130902154747/@comment-11490363-20130903161858

Godofcyanide wrote: So, even if your account is secure and someone hacks it and screws it up despite all this, the company has ZERO liability. It's one of the reasons I support no trading or severely restricted trading in TFL. I think that trading would work if you could lock the trading to a specific device, that way even with the credentials, they can't steal-trade your stuff.

That said, there are good reasons that trading will never be allowed. It reduces the rarity of MTM rares.

In Magic, as an example, the card you get from a pack is all you need to play, while here to really maximize a card, you need to combine it with another half. Without trading, this restricts each person to only what THEY obtain. Adding trading will allow far more MTMs overall since almost all unused portions can now be used, which is probably >> 50% (though mathematically I think it is AT LEAST > 50% assuming an even number of pulls overall). trading will alter the percentages that Mobage is trying to set. It would not be possible to adjust the individual rate to reflect the same pre-trading MTM rate, and so they likely won't do it. They have said as much by saying they are trying to preserve the rarity of the cards.