Board Thread:Game Discussion/@comment-10727129-20131029170904/@comment-13248161-20131031120715

PRAXISZ wrote: I really wish that the idea would be considered that more players paying reasonably is better for business than fleecing a few players that are willing to pay exhorbantly. You assume that Mobage is actually interested in being a viable long-term business focused on satisfying its customers, and appealing to a broad base. Nope. They're more akin to a pump-and-dump stock, chasing short-term profits above all else. I'm convinced that's the reality of all micro-transaction pay-to-win games' business models.

Just go look at the post-mortem threads. The dollar line between T1 and below is very sharp. T1 players routinely spend $100+ per event. Almost everyone else spends nothing or damn close to it. I think Mobage has drawn the only conclusion they can from that data: there is no profit to be had from trying to get the next 1000, 2000, 3000 players to buy in. They just won't bite. It's fleece the T1 players or bust.