Board Thread:Game Discussion/@comment-10667507-20140213040518/@comment-72.77.162.76-20140213151729

I was thinking more along the lines of when you join the event your maximum DP is calculated and bosses are based on that. If you're a T3 player with a 5k deck, you're fed the low HP bosses. If you decided not to buy raid cards, your boss levels stay where they are. If you joined with a 5k deck, but then spent a fortune and bought your self a full deck of x5 R5's, your boss HP levels go up accordingly.

It's a reverse way of thinking. Right now the boss release schedule is geared at everybody. You all get the same bosses on the same day. If you're that T3 player with no allies, by the end of the event you have no hope of getting anything done. It should be the reverse where your boss schedule is geared towards your deck power.

If you had a full set of Necrotits, the first day you're going to encounter the harder bosses with a majority of high level bosses, but the point rewards for killing them need to be adjusted so you don't run away in the standings. It's hard to say, but these are some ideas that make it a more level playing field.

I would also recommend that the superiority, critical hits, and other R3 weapon modifiers be moved up to R4 weapons. R5 weapons would stay like R4 weapons are now. That way players will get a better chance of winning against stronger decks in PVP and do more damage in raid events. Adding new features is something that needs to be really well thought out and not an overnight thing. I'm just trying to come up with ideas that already exist in the game but can be applied to a broader scope to make it easier to implement.