Board Thread:Game Discussion/@comment-24227668-20131129010309/@comment-11482499-20131129165323

Hm term, I'm afraid you've got your math wrong. Evo3 IH doesn't merely deal an extra 70k damage. If that's all the extra damage he did over Jazz, I'd agree IH evo3 would be pathetic.

In fact, my estimates are that IH evo3 easily deals ~500k more damage than Evo4 Jazz, or about 30% more than Jazz. Let me point out where I think your math goes off:

It is not true that Evo3 IH deals 70k more damage than Jazz over the course of the whole fight. He deals 70k more damage than Jazz ''per hit. ''

Every round that he's alive, he's dealing that extra damage compared to Jazz. And during the extra round when he's alive but Jazz is dead, he's dealing his full damage compared to KOed Jazz dealing zero damage. Over the course of their respective lifetimes, IH Evo3 deals ~500k more dmg. Not terribly impressive, but it means a team of all Evo3s would  significantly outperform a deck of all-T2s.

Less mathematically, living one extra round has other unquantifiable advantages. Like extra possibility of triggering a crit hit. Or keeping a trio alive for one more round so there is one additional valid target for the boss' 3 attacks per round, which in turn keeps the other trios alive for just a bit longer too, to pour on more damage.

As for the effort needed to T2 a campaign - yes it's significant. But nowhere near as painful as T1. People will have to decide how much pain they're willing to put up with to improve their decks by a moderate amount.