Board Thread:Game Discussion/@comment-17210794-20130925013841/@comment-10667507-20130925061135

I like how the Blood Brothers game does their PVP events and they should mimic that game since it's by the same company and they already have the code for it wrote. They have multipliers for each level starting at a 1.02 and it increases up to a 1.40 by the end of the event if you play well. You have to get to a certain number of points for each increase of 0.02 (let's say 2000 points for TFL) and once you get to the 1.10 increase (let's say 10,000 points for TFL), they expand your characters involved in the fight from 3 to 6 or 4 to 8 or 5 to 10 depending upon what level you're at. They could do that with TFL using the top 6 characters and once you get to the 1.10 level, add in the 7, 8, and 9 characters. Then, they do a daily grouping of players in the range of about 10-15 people based upon strength of characters (deck strength), overall points for the event up to that point, and level for the day. This actually makes a level playing ground as the players that play a ton for points will compete against each other, the casual players will play against each other, and those in the middle will also compete against each other. The group changes each day due to the point level for the day affecting what group you get into. If you blow your group out of the water with like 100,000 points on day 1, you'll get placed into a more competitive group for the next day. The kicker of it is that there is promotion and demotion within the group depending upon how many points you score for the day. The top one gets a two level boost, like 40% get a one level boost, 50% get no boost, and up to 10% loose one level. This goes on for 4 days (making it a 5 day event, yay!), so if you get the double each time, it gets you up to the 1.40 multiplier (after 1.20, it goes up by 0.05, not just 0.02). The good thing about this is that it pits you against players of a similar deck strength and point values that you're competing against so you can be a new player and still end up with the 1.40 multiplier. You can also be a top veteran player and end up with only a 1.08 multiplier if you don't compete well through out the event. Points are added up and they do have a leader board which determines what points you get and what rewards you get (which would stay the same as in our normal events because this one sucked for the point level rewards), but it could help some players to move up tiers based upon how well they play. They give double point boosts for 8-10 minute intervals randomly which could be done with this game too. They also have a better reward system for streaks. For 3 wins, you get an equivalent of 2 battle cubes. You also get that for 6 and 9 wins which means that you spent 9, and if you started with 3 free ones, you add 6 rewarded ones and end up even to that point. Then, it goes down to one cube per 3 fights. That would make this event for TFL better.

As for the critical hits that were happening, I think that they weren't the worst, but weren't the best either. All of the cards have said that they get 3x the damage for the weapons since they came out. The R3 weapons say that they get a triple attack which is what we were seeing with the T4 weapons though in this and other events. There is a glitch on that as they were only supposed to give 3x the damage, not 3x the attack targets. We're just seeing it affect us now, yet it's been happening since the game started. It happens in the boss events, and the campaign events have done it too since they started, but no one's complained until now because there was only 1 target (boss events), and 3 top targets (campaign events). The convergence and critical damage should not be combined together as they were for these battles. It should be one or the other and not both. Since the convergence only hits when a critical hit is done that makes no sense. The characters get the convergence before the battle which means that they should ALWAYS attack the group with ALL attacks but that doesn't happen. The code was not entered correctly for these kind of battles. If they decide to keep the event the same for future events, then they need to A) keep the frequency down from the opponent getting critical hits to keep people interested in the event, B) give the multiplier for the BC's used to ALL stats and not just damage, C) separate convergence and critical hits to both in battle effects so they only give the critical hit (3x damage) to one character as stated on the card, not the group of characters (though a double trigger could be possible but should only have a 1 in 100 chance), and D) give a bonus chance to critical hit to character specific/signature weapons of ANY kind (like any mirage weapon giving any mirage character a bonus of 10-25% to critical or converge)

I think that one of the best changes that they could do is to allow us to determine how and who we want to attack with. This could really revolutionize this event for the good. If say you choose the top position to attack first, you would probably make that character attack the opponent's top character. Then the computer attacks. Then you could determine what the next character you're going to attack with is. They need to put in the caveat that ALL of your characters must attack before a character can attack again unless they've already died. Doing this, they would need to shadow down or dim down the characters that have already attacked so you know that you can't use them again until everyone has attacked and they would all then light up again. They would also need to add in 2 buttons before the battle happens asking if you want to A) Auto Battle which is determined by the computer and you could skip through this battle if you want which is currently happening, and B) Player Attack as discussed above. You wouldn't be able to skip through this one which would make it a lot longer to do. I can see this happening once you got to streak level 8-10 for T3 players, 10-15 for T2 players, and probably 15+ for T1 players. It would actually allow us to use our SKILLS for an event. They gave us an hour for completing one streak in the top rank, so if you spend 2 minutes in a battle that you're directing, you could do 30 battles or more which is more than acceptable and it would give you time to get to that 50 streak prize.

The character multipliers were a nice addition for this event and those were done very well and evenly so that should stay. I think that in every event, we the players should ALWAYS get the first attack because we are the aggressors who are "scanning" for an opponent to fight. Mirage as a reward for the 50 streak was a joke, but that was because the card wasn't worth it. If his stats were better, AND he got a 3x multiplier for the event instead of only a 1.5x, I could see it as a good reward for getting 50 wins in a row. As of right now, he doesn't make my T2/T3 deck and he was an event prize similar to Grimlock in the last event which made him laughable. I'm comparing him to Grimlock because he was the top prize in the space bridge as mirage was in this event.

Maybe this could be passed on to Alex from the chat as I wasn't able to participate in it due to work. How would everyone like to see these changes made to the PVP event?