Board Thread:Game Discussion/@comment-18653705-20131203021029/@comment-10214922-20131203092530

I do agree about the comment about declining quality. We've seen recently Jazz labelled Hoist in the M campaign, the client crashing, the missing weapon abilities and launching the last PvP episode with the wrong critical strike code. These are the kind of things that shouldn't slip through.

I think the devs should step back and slow down the rate of episodes and use the time for QC and the development of deeper gameplay like you say. I think they are currently victim to the schedule and it's affecting quality, as are we, affecting interest. Episodes are so frequent we pick and choose based on what card is on offer, rather than it being a rare, must-participate event.

I also don't think it's right to fundamentally change gameplay halfway or at the end of the event. Just like with critical strike changes during the first PvP, resource management is also a part of gameplay and this severely affects players who frontload as a strat or by necessity.