Board Thread:Game Discussion/@comment-9890645-20130922190810/@comment-12362668-20130925150729

Optimus2861 wrote: Ranoake wrote: I think we should push hard for initiative, it would solve so many problems and just makes sense. It allows people to plan their decks better too. The cards are short at least two attributes (BB for example has attack, defense, health, wisdom, and agility). There are no skills to speak of (again, BB has scores of them, and you can apply three of them to your leader).

How this game was so poorly designed compared to Mobage's other offerings continues to baffle me, and it continues to get worse over time. Someone (DutchRits?) pointed out that there are now more Super Rare cards in the game than all other types combined. Kind of defeats the point of cards being Super Rare... (and then you've got guys running around with decks full of Ultra Rare cards, including at least one posted here that was full of Grimlocks).

It's like Mobage never imagined this game lasting this long. It was designed to make a quick buck and then depart, not stick around for close to a year. The flaws in the initial design may just be too much to overcome despite their recent efforts. Good observation by Dutch and thanks Optimus for posting. I feel the Elite cards should be the rarest of all.