Board Thread:Game Discussion/@comment-50.139.165.174-20131214201932/@comment-9953648-20131217220420

Here's my rumblings:

Not cheating, but it is another example of incompetence of mobage. Players with no where near the fire power to hit t1 will, and with the points cap, large runs over 50 really are just cube burns so since "real life" interfered at a drastic level this event I just shut down for the event. I boggles my mind how a game can be this broken constantly.

And let me say pvp events should be exactly that. What you do campaigns and raids for. So when I said earlier players hitting 1 that shouldn't, it's a reference to that. You've built this deck for this kind of event. Who as best deck and battle it out. At this point it's become another raid event but battling player decks instead of bosses. The point of building the deck is losing its purpose for me.

Back to topic, the new exploit is just as game breaking as the original from event start (not explaining what it is, you know or you don't) It's been reported previously, yet still not fixed. Those of you doing that one could be considered cheaters perhaps. Even tho it's another example of the game being broken, it's still taking advantage of an exploit. Just my two cents. I've come to realize that as a CLEAN t1 player, it's either sink cash into events to keep up beyond what it should take, or if I feel the cheating is too much I skip the event. My deck is still a competitive t1 deck but if this pace keeps up I'll be phased out due to lack of participating.