Board Thread:Game Discussion/@comment-10727129-20130912233121/@comment-10727129-20130916042324

I don't think tier 1 players require allies as heavily as you think they do during the mid game. A strong tier 1 deck can 2 cube most of days two and three. Day 4 is usually for boomerang seeding, 5 and 6 is where your allies help with the lvl8s. All depending on play style, as many T1 players are very different in the minutiae.

For example, last event a good deck could 1 cube all of day one, high point Jazz7 at 104m. If that's 1 cube, your 2 cube is probably in the neighborhood of ~270m, give or take against Ironhide. If memory serves, that meant you could two cube anything on day 2, and anything but Ironhide 7 on day 3. Boss events are all about seeding and smashing. Allies help, and sometimes immensely depending on your play style, but a good deck takes care of its own.

And the fact that you can be killing H10s on day 1 reinforces what I was saying before about progression being far more linear in campaign events. Campaigns are strictly pay to win, and time served. The only variable ever affecting the point rate is simply time. Leads will be built, laurels will be rested upon. And 80-130 will push the pack until enough don't have the time and/or money.