Board Thread:Game Discussion/@comment-4447919-20130804095544/@comment-72.186.87.44-20130804193315

Like BumbleDil said, this is their first attempt. They really need to have 3 different events to keep the game going and chagning in a fashion that will keep the players interested. The things that they really messed up with is the probabilities of catching bosses, the point rewards attached to it and how cheap it actually is to buy your way up those characters, and they messed up on the characters involved. If they increased the chances of the nets working, it wouldn't be that bad of a problem. Seeing SUCCESS more often would make it more fun for the players at least on the wave characters. 1600 coins for 10 chains means 2 maxed soundwaves. They really needed to max how many you could catch to 1 or 2 like they did with the 5x space bridges being limited to one. If they maxed the number that you could capture at 2, it wouldn't be such a bad creep. And stating that in the rules at the beginning would also be important. As of right now, I'm using up a bunch of saved up energon cubes just to keep trying to get more soundwaves captured because I can. The point awards for the bosses being captured really over inflated the points for this event. I think that the events in the past for max points was like 40 millon points. We have 2 days left and the top 150 players all have 60+million points (and I am one of them). This is outrageous especially because we still have 2 days left to play. I've already figured out my strategy for the end of the event. I'm going to burn through about 200 more energon cubes and as many battle cubes as I need and then on the last day, buy more chains to stay in the top 100 for my first tier 1 finish by capturing soundwaves. I believe that others are also working on the same plans.

I also play blood brothers where you have 3 types of campaigns that rotate. The one going on right now is to beat a boss monster where you can ask allies for help (like the regular campaigns in TFL). You get rewards for beating it in a similar fashion to TFL, but I think the best part is a multiplier for being the major MVP and another one for being the minor MVP. That would make more people try to help out with beating bosses for the minor bonus.

In the other campaigns, you fight against other players decks for superiority and points to gain multipliers until the next of these campaigns start. This would be a decent idea to have us do the original battles that were in the game against another opponent where you spend energon to go through levels to find PVP battles that would spur up to 3 at a time. Beat the 3 other people using a battle cube each and if you do, you replenish 2 cubes. Beating each opponent, you would get 5% of their deck strength and those would be the ranking rewards you would track. The opponents should go up in power for each group and give metals and such as bonuses for beating however many in a row, plus point level bonuses. Do one campaign for decepticons for a multiplier for a full deck of their faction until the next one, then do a regular campaign, then one for an autobot faction multiplier, and then a third event type.

The third event type that Blood brothers does is a team based battle ground control campaign where you fight the other players in PVP battles. You can choose the faction that you want to play on (decepticon or autobot) and be required to have a full deck of characters in your deck of that faction. Blood Brothers does a map based approach, where in TFL, they could use the same new event areas and instead of fighting bosses, you can fight other players. The important thing with any of these events would be to be able to select similar players in your deck strength to fight each time.