Board Thread:Game Discussion/@comment-212.143.231.38-20131103121638/@comment-24130320-20131104142416

hey guys, long time lurker...first time poster.

i think this game DOES need a trading system but the P2W scheme that the OP suggested is just broken....it would add a whole new level for mobage to rip us off...

whats to stop them from selling us cards directly? if we were to adopt such a system?

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i was going to comment and say a token system would be pretty good but someone beat me to it.. like a "permanent" ruby system, where players can accumulate them throughout the events and a certain amount are needed to pull off a trade...

this way mobage still wins, because it could encourage players to still buy in to resources in order to accumulate more trade items and also allows free players to slowly accumulate items in hopes of landing the cards they want

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the other problem would be, how would we deal with the supply vs demand aspect?

the easiest way would be an auction style system...but again, i think this is DEFINITELY the wrong way to go...because of the manipulation more affluent players will be able to have.