Board Thread:Game Discussion/@comment-11321899-20130717193455/@comment-11321899-20130718141720

Masarujasu wrote: "The best cards have to be difficult to obtain in order to cement their value. If they became too common, the UR of today would be the rare card of tomorrow, and assigning any value to them would be temporary and open to fluctuation. However, I do believe that your comments are insightful and could be helpful to the game team going forward." I completely understand the random nature of the pulls as well as the fact that the best cards should be hard to obtain. I still remember buying packs upon packs of sports cards when I was young in an effort to obtain a Michael Jordan rookie card. (never did get it). Maybe my expectations were a bit high since I have never spent this much on this game before and didn't expect getting the same card over and over again.

From a customers perspective, this goes two ways. In one scenario, these are the type of things become turn-offs and cause one to not make any more purchases. In another scenario, this is also what causes one to keep buying more to obtain that Ultra-rare card. It's a tough balance from Mobage's perspective.

My thoughts are this.

Maybe if they can build in some sort of calculation into the system where pulling a duplicate card decreases. The people who want to spend more to get the cards they want will continue doing so and the ones that spend less have a slightly higher chance of being happy. I'm sure it could pose other problems if not worked out properly but sometimes it seems we are paying beta testers for their mid-episode tweaks on a weekly basis anyways.