Board Thread:Game Discussion/@comment-82.45.232.53-20130622120014/@comment-10744295-20130622191222

I said many similar things to you in another thread, and mostly agree. My only disagreement is you can't separate paying and free customers entirely. There should be a paying threshold or even a "subscription" option. Some people want to contribute and reward Mobage for providing an overall entertaining game. The problem is, they are getting more and more greedy and it ruins a company. They may be happy now, but it won't last, it never does. I would have no problem throwing in 20 bucks per event if I knew I'd at least do well and have a good time. I don't need to place in the top tier every event to have a good time, and anyone who does seriously needs a reality check. People will start to resent me if they see my name at the top of the list every week, and that's no way to go. I want others to share in success, and be able to talk about past events in a positive way instead of saying, "How much money did you waste last week"?

A subscription option would work best I think, and you could still offer other incentives for an extra fee, but that would put you in a separate "bracket", so to speak. Yes, the under the hood work would require some effort, but it sure beats what we are seeing right now. But, what do I know?