Board Thread:Game Discussion/@comment-11165765-20130810130524/@comment-10276925-20130828154838

I just made a post in Piggy's thread that he removed cause it was already here. I'll just copy-drop it here.

It's frustrating to leave a boss at 51% or 52% health, only to have the first person that sees it down it. In that case, I found this episode (especially with the breakdowns) that I was 2-cubing breakdowns 6 and 7 into roughly the 45-55% range. It isn't worth the extra cube at that point to put an extra one in - you're gambling that someone will hit it before it gets knocked by someone's one cube range. Sometimes, my allies would have that in their one cube range. There's nothing I can complain about with that, I'm glad to have it go down quickly. I do however, hate when a random comes along and takes the MVP via a multi cube when I was only a couple of million points off. That is frustration with the game more than the players, since the consistency with 2-cubes is so poor.

The real problem is the ruby medals were so predicated on MVP that I spent most of my cubes dropping 2 per boss to guarantee MVP. With my base deck (no raids) I wasn't able to get over 50% on a dead end 4, but with 2 cube, I could drop it 80% of the time. So basically, I overspent on low level bosses by trying to ensure MVP every time to hit the bridge. It's a new way by Mobage to get cubes flowing - X1/X2, then 4x MVP, now ruby medals weighted heavily on MVP.