Board Thread:Game Discussion/@comment-212.143.231.38-20131103121638/@comment-24039550-20131103232630

I don't play any other mobage game so I don't know what that system is for games like G.I. Joe, but I think it would be fine to allow straight trades as long as they are very limited, and I agree with the statement that some cards go out of demand quickly and only remain useful to some for a short time.

By limited trades I mean something like how energon and battle cubes regenerate, only say you build up one trade a week or 2 weeks and can only bank 3 trades at a time like battle cubes. Or if not that, then a super rare dropped item during events that either expire like rubies or they could add a slot for them I'm not sure which is best. Maybe some kind of bid or offer system too where you can name your price or scan offers...even basically give the card to a friend for next to nothing if you want, but knowing that trades are rare enough that you cut yourself short by not getting something for it and it could hurt you in the next event.

I understand that mobage isn't going to do anything that hurts their bottom line significantly, and so I don't think it's realistic for players to expect to be able to get every card they want and at no extra cost, but I think it would go a long way for player moral to know they have a chance of completing at least one of their mtm or mem no matter how their SB or metal pull luck goes, especially if trades were something you could bank a small number of like the regen bc's.

That's my thoughts, but clearly the above posters have more experience and knowledge on the subject.