Board Thread:Game Discussion/@comment-25162721-20140721005729/@comment-10520512-20140721074020

So against a boss that has billions of HP, where healing might even help, we are gimped by lowering our damage in favor of healing 1% of hp.

So it would heal who? All cards? Just that group? My grimmy has 2.6m hp, 1% heal would be useless 26k hp, and when boss hits for 50-70k+ its a wasted turn for healing. On a lower card with 1-1.5m hp, it would heal 10-15k hp, pointless to the extreme. If it would heal 5-10% to extend a card's life one more turn to make dmg, then it would have minimal use.

But with dmg swings and dependance on critts, i dont see any profit in this.