Board Thread:Game Discussion/@comment-212.143.231.38-20131103121638/@comment-10520512-20131103174806

Trade is a good idea.

But what OP suggested is hilarious.

Why? Look at the rewards, you dont get half a T1 card that you need a trade to complete. All prizes are bot+alt+weapon for their tiers. Any x10 card people got half off, they wont pay money for, since in new event you get new raid cards....imagine that, and soon that old raid card will be obsolete.

And T1 runners wont sell a T1 card worth a damn for anything other then battlecubes or energon, you cant offer them anything stronger anyway as a T2-T3 player. And they an buy that in game anyway with mobacoins.

The other thing is that 90% of T2 and lower are free players, they dont pay anyway, introduce a whooping 49.99$ (5k mobacoins) for 1 card trade is idiotic beyond words. They dont have mobacoins couse they dont see spending a lot of money on a game with insane power creep an investment worth a damn.

Recap:

T1 players that can afford trading with mobacoins have nothing to trade for. They already have best cards. They wont sell it for measly 2500k mobacoins since they spent way more to get it in the first place.

T2-T3-T4 players can't afford mobacoins under reasons they dont want to spend on a game, they dont have means to buy coins, no creditcard or whatever, and if they did they wouldnt be T2+ players.

And what can T2s possibly offer on market for 5k mobacoins to get the capital to buy a card? A T2 card that people with money (read T1) already have? And if anyone wants to buy anything, it would be a T1 reward, so T2s are unable to trade anything.

Trading would be a commodity for rich players that already have all, to rip off weaker players that cant afford it anyway. Making it a commodity for 100-200-300 paying players and an useless trade implementation.

Making trades with mobacoin is pointless, when you already have 3 ( well, 2 really) items ingame that people can farm, for one, money ingame is useless, you can get millions in one event just selling a batch of 50 weapon medals and earning 70k. But who needs money you can't buy anything with.

Energon and battlecubes, are only stuff T1s are in need off.

Why would they offer a card for trade to get mobacoins and buy cubes when they can buy them already? Only difference in the end they get cubes and lose a T1 card.

If trade is implemented, it should be a system where a you put a card for sale in public or a trade in private with a demand for it, like full/half a card for 200 battlecubes or something along those lines.

Finally, as the game is getting worse with performance, making a lot of android people barely able to play, and ask iOS users how much fun they are having every 10 mins restarting the app.

Developers need a way to keep players and bring new players in, not to implement a feature that rips people off couse they take 50% of a trade commision? 50% is your idea? Blizzard took 15% in D3 and people didn't like it.

I, for one, would not pay a goddamned dime for a card this way. And i am a regular T2 player. Why? Couse while a R5 would make my deck look pretty for a day or 2, it would not increase my DP to a point it would justify an investment. Even now T2 cards are gaining on old T1 rewards, and if you dont get the latest R5 whats the point?