Board Thread:Game Discussion/@comment-30610591-20130704033701/@comment-125.239.22.175-20130706104811

I gotta say that after spending a couple weeks with this game, I've realized that this game lacks depth. Sure you could muck around with the cards that u start off with or earn during the missions and you'd be fine. You can beat the mission mode with the standard cards (uncommon, common and rare) and that'd be it.

I was hoping that each card would have some sort of value, and you could make decks based on differing strategies....but this whole concept is based on attrition. All you need to do is collect strong cards and blast away. No strategy at all, very accessible, but ultimately bland.

Imagine if there really was a combiner strategy. Have a deck of stunticons, equip motor master with a "transforming cog" and you'll have a 60% chance of activating "combine" during battle.

This "combine" could bestow a range of bonuses like raised defense, offence, health and the "convergence" attack for a limited time.....

Sorry, I'm rambling but it seems to me like mobage have wrecked what should have been an awesome game with their stinking greed.