Board Thread:Game Discussion/@comment-10536978-20130610144024/@comment-10214922-20130610155243

Your feed gets filled with exactly the level of boss you should be taking on given the amount of points you have made in the event relative to the strength of your deck. Deck power dictates exactly how long you can comfortably 1 cube bosses in a free flowing feed and a stockpile energon/cubes and is a function of much money you spend on an event. This game is merely a bidding system for rewards.

That being said there should not be a dismiss system on bosses you don't want to kill. 20 players trying to cherry pick a L6 will not assist in seeing a boss go down if they are the same players dismissing small fry bosses. Personally I am finding this to be a problem as a seeder. I'm not getting any help. I'm better off 4 cubing a boss in the first minute than sharing it for 20 minutes and killing it off anyway. It's more efficient to 3 cube once than to 1 cube three times.

Secondly people dismissing help requests will cause more uncertainty on most bosses because you won't know if 15 players have jumped ship. Having a 6 boss limit on your feed throttles the amount of bosses being released into the system. Removing this throttle will inflate the amount of bosses being scanned and there will be less players helping due to both dismissing and less cubes available in relation to this.

A lot of people think their big strat is to tag some L6 bosses for the windfall at the end of the event but if everyone is relying on this strat then it will fall apart. The episode is actually won on day 1 and day 3.

If your problem is not enough cubes, then inflating the amount of bosses scanned and fed into the system via help requests is not the answer. It won't work.

The challenges the mechanics present are what makes it a game.