Board Thread:Game Discussion/@comment-9890645-20150213121239/@comment-9890645-20150221201452

BladeRy2501 wrote: Fixed the reward problem, and yes G, it was all 3 starred. So i just re-run all the missions until it triggered the reward.

Is it just me or does game take 2 different stats into account, like Hound L42 3 stars, his stat bar says his DEF is 5, and by boosting with upgrades i got him to 2831 def.

Now, Nemesis Prime is L33 2 stars, is stat bar says def is 8 and with upgrades he is 2836 def. When put into front row, even with lower hp and level, Nemesis lives longer then Hound.

It was bugging me since i have Megs, Sideswipe and Hound in front row, and Hound dies when enemy just shoots all front row bots at same time, while Megs and Sides survive with 30-50% HP left. So what the fuck? They have about same Def stat (number wise, about 2800) but perform a lot differently in combat. So that 2800 isn't the only def that is taken into account.

Kinda missing the old TFR skills system, where i could swap skills around. Now even cards i like, yes i got Arcee and Flamewar (fetish FTW) but due to their skills to attack all back row and with shitty dmg multiplier they are next to useless. As far as i can see, those bots with all row hit will never amount to a goddamn thing in comparison with bots that nuke a single target off the field.

Your experience is welcome on this. A few points:

- Good to hear you got the rewards square.

- I'm not sure but perhaps the difference in stat bars is related to the maximum possible value for that stat?

- There are a few factors that go into combat besides DEF straight up. There is a "Block" stat that activates every so often that provides additional damage reduction. Also be wary of critical hits... ;)

- Take a look at my current team. I dumped Devastator and Red Alert (speed booster) for S-class Prowl, Sunstorm, Mirage, and Ironhide. Sunstorm and Mirage, along with Snarl, have "attack all" second attacks (like Devastator). In addition, Sideswipe and Hound have "attack row" second attacks, and Prowl has "attack team." Many of my PVP combats end in victory before the opposition gets a second set of attacks. You have to enhance the abilities (all mine are ~L7).

- The abilities not changing is a change from other versions, yes. I complained about it heavily, and was told that it made the game too complex (too many moving parts) and had less variation (as some skills were highly preferable to others). I also pointed out the uselessness of B, C and D class characters, and suggested that the abilities granted to each character change on evolution. They liked the idea but have not yet implemented it. Another suggestion I made (which also hasn't been implemented) is to stop handing out chat cannons for higher-stage victories. I have waaaay too many chat cannons. :D

Stinger, if you haven't seen, check your FB. The messages you previously sent were hidden from me. When I got your friend request, I figured it was you, and when I went to send the message all of a sudden your older ones popped up.