Board Thread:Game Discussion/@comment-16870461-20130922103654/@comment-11490363-20130922133146

Why don't we discuss the core issues now and present it as a single list tomorrow to save on time? I can start with mine, a mix of enhancement requests and bugs:

Bugs:

- Campaign: Battlefield bonus does not always appear in the battlefield summary (after boss), mission bonus is shown for some reason. The correct number pf points is given though.

Enhancements:

- The free space bridge is just a nuisance. Have it done automatically as a reward instead of having to go through all the clicks for 1 card to get rid of that stupid message.

- Free space bridge covers ally bridge when active.

- The screens you WANT to see the exact energon count on don't show it. The mission selection screen has it but clicking on a mission does not show it and it should. Also, the prompt to ask you if you want to use an energon recharge should also show the exact count.

- The leaderboard screens need better navigation. Buttons for +/-10/20 screens or +/-100/200 spots are needed. Or better yet, have a summary screen that shows the current score for all the prize cutoff points.

- Cleanup of buttons in general. A lot of buttons appear in the same screen real estate, and you sometimes click a second button accidentally because you did not think youpressed the first button so you press it again, but because you did already press it, it presses the second button instead.

- Campaign: can barely see the current mission in the mission selection screen. The last open mission is highlighted more and is confusing, people click the wrong one. For example, if I do a run of H5, but have complete H7, H8 glows brighter than H5, and I can't tell which mission I am in the middle of. A different color would be nice and clear.

- PvP: special attacks are too powerful and make the event completely unenjoyable. When a crit happens, it results in almost 10x the damage, over 3 bots, this is just too powerful, and makes the battles very random. Too random. A bit of randomness is alright, but when it works out to just flipping a coin regardless of how you build your deck, players get frustrated and don't want to play anymore.

- PvP: For each rank, I did not lose a single battle, and so had the maximum streak possible, but was unable to make a streak large enough to obtain the largest streak reward in each rank. I was always 1 short of what was shown as the maximum.

- A clear indication of what the odds are for every bridge. People can't make informed choices without this information and it is just gambling otherwise.