Board Thread:Game Discussion/@comment-81.206.77.9-20131005080433/@comment-10962369-20131010151713

Ranoake wrote: Iuselect wrote: recommend always chooses attack over anything else.

picks a 2 evo snarl with 175k attack/6k defense over a 160k attack with 12k defense.

so i never use recommend. only time would be to use it as a guide, then interchange it so you have a good strong defence/hp balance. This has been claimed time and time again and I have yet to see anyone offer any proof. I have done some minimal testing that shows that recommend does seem to maximize damage, not just attack values. In the above case, you also need to consider HP before deciding which is the better combination, those 2 values alone are not sufficient to tell. just from experience during boss events for me. I feel choosing a balanced team will always triumph and allow me to have a more consistent damage output. Picking any card with over 10k defense + ~150k hp or more allows my cards to survive longer. previous events, I'd start off doing 20mil damage, not enough to one cube a level 1 t3 boss. I'd get about 40% of those which get lucky and one cube it. After tweaking my deck to be more balanced, I found I was more consistently hitting closing to 22mil which would actually let me one cube more often. This became 70%~ of my boss fights would be 1 cube-able.

for example, recommended adds 2 sharpshots + 2nd evo razorclaw, which have stats as below.

sharp - 190k / 120k / 9k

razor- 165k / 186k / 6.9k

instead, I swap in MEM soundwave + MEM Rampage, and my survivability during any event seems to increase. Also, recommended has a habit of applying con weapons on bot cards or vice versa. I won't even begin to get into mixing weapons.

tl;dr, i'm pretty sure recommended will go based off attack for a higher attack ceiling, just with very little consistency. tweaking for balanced hp and def, generally has a lower attack ceiling but more consistent damage output.