Board Thread:Game Discussion/@comment-13129747-20140209005026/@comment-10520512-20140209092601

Its irrelevant about their inner workings.

If they cant find a person to test their event before it gets out, they cant find a customer service that actually plays the game and knows what the hell he is talking about, then whats the point?

We get a crappy, lagging, crashing new event, with an algorithm that malfunctions, with a mechanics that doesn't reward players + a whole lot of other problems.

Mobage just forwards "some" comments to people in charge of this game, that make a list and forward to devs. As we have seen, their priority is to push out a new event, hell or high water, just push out an event, and "maybe" fix some bugs in future.

Now they kinda speak with some understanding, too late with that. They rolled out a event full of problems, with twice the prices, with new R6 cards that make top R5 scream like little girls, not to mention a lot of people could not even start the game.

New event format is horrible, boss distribution made it impossible to scan low lvl boss, I never got to see Windshear at all. Our decks get wiped out in 2/3 hits, we need to spend a shitload of energon and cubes to make decks work at a level we already played/payed for. They might as well wipe our decks completely.

What is the use of our allies, if we get a random team of low lvl players, i want to compete against them, not to drag down the whole team without any choice. And even if they play, what are they doing, 1m dmg at best, and i have seen people do 25-30k dmg to a boss.

How many events do they need to make a deck worth a damn for day1 play? Answer is none, they are going to quit.

I simply dont know how they imagined this style of event to replace old event types.