Board Thread:Game Discussion/@comment-10667507-20140213040518/@comment-11197170-20140214123324

This is my message to mobage:

So recently I have been wondering about all this R6 stuff and have noticed, that since the first fire star, which is, I'm pretty sure the worst R4, it was pretty good, but I couldn't help but notice that the best R5 is 7 times the ATK of that, and the best R4 is 3 times the ATK, and the best R6, necrotitan, has already probably surpassed around 7 times the ATK of the first R5. I also have an idea that will make everything a bit better. Lower the stats of the R6's, seeing that some people have close to a full deck of them already. The first R5 didn't cost, overall, $170 for one MTM card. The strategy you are pushing is not working and will not work. The hacking and bugs are also losing people. You are pushing R6's as if it were time for R7's. You have to make his game a long campaign, somehow, that you start playing and you are immediately submerged into the action, if you want to keep pushing these powerful cards. What is extremely hard right now, is getting R4's, kind of excluding new players. The ruby medals are making R5's as valuable as when they first started, and even then, new players cannot start off well. The middle class, should I say, of this game, is pretty much transition level 4 teams into level 5 teams. They do not like it, (see this link: http://transformers-legends.wikia.com/wiki/Thread:52054) and the thing is, it is kind of starting to bore me, taking hours a day to play the game that might not even be rewarding. To fix this problem, I would start by bringing back old events, like fatal furies, for new players, and then having like twice the leaderboard rewards, but make it easy for new players to get 1 or 2 R4's, and also, people would LOVE to have souped up old cards, for now. Kind of make a system, make it so that the new players can get R4's easy but kind of hard, in a tier which consists of 1/4 of the event. Also, put transition R4 teams to R5 teams in the next tier of the event, being able to get R5's if they put some time in, and next, the R5 transition in the third 1/4, and then the top players in the last 1/4. Also, don't make events *cough cough the team PVP event* that kill everyone's battle cubes. One thing that, I personally, think would be a great idea for the purchasing system! is if each event you added like 7 or 15 different cards that you could get in the space bridge, but when you get 1, you get the opportunity to buy the other half, or if it were evolve, the other parts of the card. That could probably let the diversity of decks be better, but only put 1 R6 in there and you have to pay extra to get the other half. With those space bridges, keep them player tiered so a new player doesn't happen to get a R6 and just own everything. The reason for this is to add popularity to the PREMIUM space bridge, yes, the PREMIUM space bridge. That would mean that when the event is over, you can choose to buy from a certain event's "pack", but it would could 300 cybercash every time for 1 card, and keep the thing where you can also pay to get the other mode. Make some old cards exclusive, though, like an R4 firestar would have a foil, saying it is the original, not just from a re-run of the event. And let people try to do something to "buy" cards off your cyberdex if they are old enough. If you have a R4 firestar in your cyberdex and you used for upgrading for god knows why, you should be able to get it back, if your deck power is way over what an R4 is capable of, or even make it tiered, like I mentioned earlier, with the packs and stuff, but do not make people pay to get their cards back with cybercash. I was thinking ruby medals, and only allow them to get 1 MTM of each card they bring back. If it were the original, it should also be foil. People would love lower amounts for more interesting space bridges, and also really really love souped up, cooler looking old cards, like a powerful R5 Arcee that looks 10x cooler than the original. Another Idea is that when obtaining ruby medals, you can use an easy amount to get a lower tier's pack card, so that lower tiers aren't the only ones getting some cool R4's (new r4's are cool too). This would add a lot of deck diversity, and keep everything in balance, like card worth, ruby medal worth. Please add these Ideas in because if you did I think you would get a lot more mini sales, accumulating to many sales overall, and it would also be amazing if you did this. Oh yeah, and one last thing, don't have players that pay $100+ take the easy way out! Make them fight, make them quiver, make it intense, and when they are done, have them saying, "wow, that was a good run".