Board Thread:Game Discussion/@comment-17210794-20130925013841/@comment-5603871-20130925092431

I'd like to see a different kind of change to PVP because frankly, outside of the recent event, its pointless. Why would you buy recharge cubes to fight randoms for 22 points of 500 for a space bridge that'll give you lev1 cards. Completely pointless.

I propose this.. if you initiate a PVP match (not the free ones from mission scanning), and you win, then you get given the same net/chain capture chance as the campaign events. The card isn't removed from the losers deck, but gives a chance to get a copy of the card. Same chance as the campaign events - fuck all.

Before anyone says "zomg mah preshus decks", there would have to be limitations...

- Only the "leader" can be captured, so if you didn't want anyone to be able to capture that T1 reward, you could hide the card in 2nd or 3rd position and still gain the 3x attack bonus. If you had 3 T1 rewards, chances are its going to be pretty hard to take you down in PVP - if you're even matched with someone.

- If leader is evolve, winner would get 1 level, same as campaign event. If leader is trans, card captured is random whether robot or alt is given.

- Cannot capture event cards while the event is active, so you'd still need to buy event loops and farm rubies in order to gain the event multiplier bonus, but after the event you can capture to make up missed sets rather than the cards going to waste.

This allows people a chance to get hold of cards they've missed, find pairs for cards they couldn't get during a previous event. Gives people a reason to buy more energon recharges and buy 100% chains on non-campaign event days.

Its win for Mobage, more reason for people to spend money (I know I'd rather buy 100% chains than try the loop roulette), its win for people that are addicted to completing their Cyberdex. It would certainly give me an incentive to try the PVP, even if its a minute chance to capture without a 100% chain.