Board Thread:Game Discussion/@comment-13129747-20130817171937/@comment-11118722-20130817204615

The calculation used for attack power as the following inputs (I'll use Headstrong with his signature weapon as the example)

a)Card Attack Power:16727

b)Weapon Attack %: 137%

c)Signature Bonus:15%

d)Specialization Bonus:5%

e)Class Bonus:7%

f)Faction Bonus:3%

g)Max Bonus(for card):30%

h)Trans-Scan Bonus(for card) 15%

i)Position Bonus:2 or 3 depending on where in deck

j)Episode Bonus:3 during event, 1 now

k)Affinity Bonus: 0%,5%, 10% or 20% depending on rest of deck make-up and episode

The calculation used is a*(b+c+d+e+f)*(1+g)*(1+h)*i*j*(1+k)

For the calculation below I'm basically removing i,j and k as they relate specifically to deck or episode composition and can be safely assumed to be 1,1 and 0 respectively for true comparisons between cards.

So using Headstrong's numbers

16727*(137%+15%+5%+7%+3%)*(1+30%)*(1+15%)=41761

The reason that this doesn't match with Syclone1217's maths is that the 5% affinity bonus is present in his observed value. If k is 5% the result is 43850 (close enough to the observed 43849 to not worry about)

Finally, lots of numbers in the game are close but not 100% matches to the described calculations, I attributed this to rounding errors in Mobage's maths, possibly the calculation is done to 1 or 2 dp and not the real number (that my Excel is using)