Board Thread:Game Discussion/@comment-5996974-20130521101634/@comment-9083608-20130521205329

Lots of great comments, but something I haven't seen anyone mention is how the early adapters got a much bigger advantage.

I started during the Fatal Furies event, and since then this and the past episode were drastic changes, and from what I've heard a lot of other changed from before Fatal Furies.

What gets me is the early players had it a lot better. Getting raid cards as a point reward, not a crappy R3, also giving out 2 cubes instead of just one. Why is it that those who come into the game now have to pay so much more? From what I've heard to finish in top 1000 the score would be 2-3 million, last event was like 7-8 million.

The earlier players I would think were able to get rewards a lot easier and without spending a dime, so why are they punishing the newer players? Costing them more?

I said it before, I don't mind spending a few dollars on free games in order to support, but I don't like it when I feel like I'm getting a kick in the nuts

It's like others have mentioned here. They are making the game way unbalanced. Offering guaranteed cards doesn't make them rare anymore. Not when you come across every Tom, Dick and Harry that seems to have one of the same card in their deck. That part of the game is also unappealing to me, because it's not rare anymore. You don't have anything special. You just have the same thing as everyone else. Only difference is it's more power than a R1 or 2, but might as well be considered a uncommon.

I don't understand why people would want to spend hundreds or thoursands of dollars on these kind of games, but there are a lot.

It has also become a concern in the media as well. I've seen numerous reports on the news of parents whos children play these game rack up thousands of dollars in these games, and now I've heard talk of some sort of panel taking place in which they are discussing the costs of these free games, and how they do target younger players as well. I mean, there should be a limit of what they should charge. I know if my son spent hundreds of dollars on some mobile game, I would outright refuse to pay it. In some ways you can say they lure younger players, and I've even seen posts in the game forums of younger kids asking for free coins cause their parents won't let them pay. Which means, they would if they could, and lots others, just do it without permission