Board Thread:Game Discussion/@comment-5603871-20131021075944/@comment-11490363-20131023134739

Godofcyanide wrote: From my experience and observations, Metroplex was generally the last man standing on my team.

That being said, I'm curious to see what your simulator determines. Undoubtedly he is, but the question is whether the extra attacks are worth it overall given that each attack is less than his replacement's though he gets more attacks. The right balance is not obvious, and my preliminary calculations show that the optimal configuration usually favors high attack at the expense of HP and defense, and therefore longevity. I am excited to see the results too. The other thing to remember is that the optimal configuration depends on your opponent, there is no super optimal deck that is optimal for all opponents, whether they are bosses or other players.

The simulator should be able to, eventually, calculate the min/ave/max damage of your team vs a boss, other team, or campaign wave. In each case, it will calculate 2 values, one for if you go first, and one if you don't. If you have the opponent's HP as well, it can give you a 1 cube percentage, i.e. percent of time 1 cube is sufficient to eliminate the enemy, factoring in the different 1-cube bonuses. The min/max are almost done for bosses, averge will take longer though.

We can verify a lot of things once that is done, like the suggestion of keeping your 3 beefiest guys on different trios. I don't expect the difference to be huge, but I do expect it to be there. But hey, 1% is 1% if that is what it is.