Board Thread:Game Discussion/@comment-149.254.120.140-20130626094926/@comment-10727129-20130626135330

I've been thinking for a while that they should some sort of damage-done percentage type bonus as well. I think that would encourage more hits per boss. The only rewards now are for starting, MVP, and finisher (and of course the bounty). Heavier hitters would be more inclined to do "middle damage" if they knew they were going to get more out of it than the same as the guy doing 2 million. That way you don't cut the little guys out, and encourage more participation. It could even replace the MVP system, since the biggest hitter would get the biggest reward anyways.