Board Thread:Game Discussion/@comment-72.77.162.76-20140207143619/@comment-13129747-20140209173757

Once again, my team is getting trounced. I tried posting on the wall that we need to concentrate on killing at least one boss before spreading cubes across 3 Necrotitans. It makes no sense. Figure if there are 4 active players participating at a given time and all of them chip in 1 cube at a time one after another, the multiplier goes up. Then you can start 3 cubing for real damage. Instead they do 1 hit, seed and scan again. Now you've wasted 2 cubes starting from scratch when you could have gotten more points by chipping in on the original scan.

It's situations like this that make the event so draining. I don't know how many bosses I've seen escape because a lower level player will do 15k damage on a Necrotitan. Right now I'm just outside of T1 and I know the boss power will increase over the next few days to a point where 99% of them will escape without investing several hundreds of BC on just one boss.

When the event is finished I'll put together a summary post of what I think should change.