Board Thread:Game Discussion/@comment-23947276-20131024221423/@comment-9890645-20131028165903

Ran, I second what Hypno has said. There have been multiple instances of people posting things on Internet fora and then, suddenly, Mobage changes things to make the posted information invalid.

I'll give you an example. When I was first interested in combat math, I noted on my blog that each bot died after a specific number of hits from each boss. By next episode, that number was no longer consistent. I speculated that they raised the RNG range to introduce more variance and make bot death time harder to predict.

I suspect this happens because we have a great, experienced group of gamers playing a game made by novice game designers. We find all sorts of advantages, and they go about closing them since they don't want us to have those advantages, but they don't think of it until someone mentions it, because, again, novice game designers.

And there is no good reason to force us to empty our ruby collection into any bridge if we choose not to, other than to make ruby management more difficult for players.