Board Thread:Game Discussion/@comment-13368701-20130828014302/@comment-9890645-20130828135951

I wrote a whole blog on why Recommend sucks.

I, too, have looked at battles and done the math. While attack is very important, so is health. I also have done a TON of math, and have a formula that calculates the damage that bosses do to your bots. Defense is NOT 50%. It's actually FAR more complex than that, and scales with the attack strength of the boss. A number of other players who are also mathematically minded have found my numbers to be accurate and helpful.

My advice is NOT intended to maximize your biggest, best hit. Rather, it is intended to make your damage more consistent, reducing the depth and frequency of low spikes, so that you can throw cubes with a bit more confidence that they will do what you expect.

Drop into the chat room if I'm around and we can discuss math and combat at greater length. At the very least, trust that I have observed my share of combat and did the math before I just throw some crazy-sounding idea on the forum.