Board Thread:Game Discussion/@comment-11128765-20130918191944/@comment-193.181.154.65-20130919095045

And so it ends. Or, at least, the beginning of the end.

A september to remember - suddenly everyone easily could acquire 4-lvl cards and MTM them en masse, with great stats on top of that, all according to the inevitable inflation-rate. And to end the month-long event Mobage release a PvP-event. The mandatory "storyline" again made me laugh, which was positive. The rewards are the 100th version of Mirage, Jetfire and Ratchet, and also a new "Fat Ass".

For me the fun in this game has been collecting cards, but not "playing" with them, as there are no strategies involved at all - just click on the "recommend-button" and you're alright. The PvP-fights are horrible. It's like spinning the wheel of fortune - you have a certain probability of  loosing against a deck where each of your cards outrun the opponents. It all comes down to the russian roulette-like "critical damage".

And in this event PvP reveals it's ugly face. Randomized fights if you face a decent deck, if you spend three cubes you have a decent probabiliity of winning. And no way to farm cubes. As mentioned before, a cube-draining event. And crappy reward-cards. I got to the sergeant-level, but almost regrets it as it costed me some cubes. I will not spend a single more of them.

Although the unique in not having any strategic value in a card-collecting game, I really have appreciated it. But at this point, I'm feeling fed up. I hope Mobage put's it together for the next couple of events, but I doubt they will. I believe this is the point where the interest of TL will start to fade, and Mobage will invent some new game to cash in on, instead of working up this one. But I hope I'm wrong.

(My name is JourHora in TL, from Sweden, so pardon my english)