Board Thread:Game Discussion/@comment-9017943-20130822194015/@comment-9200727-20130824004015

210.186.57.168 wrote: Hey, this is one of the reply i got from the expert.....If you have a spot, i am johnnystwa. at rank 976 now, aiming for T2 finish.....(have to wait to see another expert will reply or not)

I don't know, you have to go with a bit of observation, trial and error.

The problem is cards don't have a standard stat allocation whereby the stats pool allocated between the three attributes A, H and D is always an equal total. Cards are given more total stats with each event. So a defensive beast card you got 4 events ago is probably equally matched in defense and inferior in health and attack compared to a card from the current/previous event. The defensive beast you got this event is probably only negligibly worse off than your best cards from recent events in attack especially if you are talking about cards in the same tier i.e. R4 to R4. R5 obviously would trump any R4.

So where the option is clear, I'd probably put the best overall cards in the x3 row to get the most out of your best cards. It's unlikely that out of the 3 cards, you'd have one that is a toss up with one of the poorer 6 cards. But if so then you can tweak the deck by moving that one card back and forth between the x2 and x3 row just from observing a battle and determining which gives the better result.

But I think generally the tier reward cards are pretty consistent - it's the raid cards such as the X3 Red Alert that can be a bit of liability. Rather than debate whether it's better off in the x2 or x3 row, I found my deck is better off without it entirely as it has terrible health and defense even when in the x3 row. These are the cards you need to be worried about as the event attack bonus inflates their perceived value which isn't supported by the health and defensive allocations.

I am not sure who your expert is, however, I do agree with most of the analysis, but not all.

The issue regarding the statistical pool is not a problem in this game in my opinion. In regards to game balance, the pool would have to be broad enough to cover a wider range of card statistics to the degree that internal levels/rankings would be allowed. But even still at some point in time, as the game evolves, that pool would have to expand to balance the addition of the newer cards added that have effectively exhausted all of the statistical variations for a "role" card.

For TFLS, this pool is actively changing and adjusting from episode to episode which I do not have any issue with. Devs seem to be attempting to balance this game by providing players with more obvious "role" cards.

Raids cards are not misleading simply because they have high attack values and lower health and defense. The lower stats decrease their long-term effectiveness, but do not make them useless when used correctly to compliment a deck.

Many top players have learned how to create and manage(!) what I consider to be a T1 deck. The power of such a deck can obscure how the game was intended to be played. Consequently, when these "Titan" decks were observed by the devs they quickly scrambled making adjustments to the game even during events to try to compensate.

My deck has changed on multiple occasions during this event as it evolves into the deck that I will use to finish the event. With that said Red Alert has been a valuable member on my team along with Jumper and Hotspot early on. There have been multiple role cards both raids and rewards released that compliment each other very well.

The advice above regarding card placement, observation and trial and error is priceless. Good advice and insight.