Board Thread:Game Discussion/@comment-23947276-20131024221423/@comment-11490363-20131028221429

Godofcyanide wrote: Ran, sorry, but reality must interject here. It is a provable fact that bots no longer die after a consistent amount of hits. Please, don't take my word for it; look into it yourself by watching combats. The fact that the consistency was eliminated was the entire reason I bothered to create the formulae I created!!!

And I am convinced, given the other things Mobage should change but does not (like increasing base sizes), that Mobage is just fine with the limitations placed on the ruby bridges and has no plans on changing it, as they habitually force you into making tough decisions vis-a-vis micromanagement of resources.

@Hypno - When I get home, I'll consider splitting some posts off. Monday is a very long day for me, so don't be surprised if it takes me a minute. ;) I am not sure I understand what you are saying then. I understood that you were saying your team's bots don't live as long due to a new 'random' damage factor introduced, which you seem to claim was introduced to muck up people's calculations on how long their bots would live since the number of hits a bot now takes till it dies varies significantly enough. If that is your claim, I cam prove it is not true.

For any given bot/boss combo, the number of hits the bot takes till it dies is the same to within 1%. So it will usually die in X hits and very rarely in X+1 or X-1 hits. Never off by more than 1. This is true now and can be verified by watching battles against the same boss over and over.

This is different than the number of rounds that a battle lasts. That can vary, but again that is not due to the random factor but due to crits. Without crits, the length of the battle varies less than with. But even in those cases, for any bot, the number of hits till it receives till it dies is constant.

Is that not what you meant?

I am in the opposite camp, I don't think Mobage maliciously leaves things in like that.

Besides, if anything, there is more evidence that their RNG is predictable and clumps 'wins' than not. With that tiny piece of information it is more advantageous to always make single pulls, as soon as you have enough rubies. Unless you get lucky and make a multiple pull during the hot streak, you will get screwed more if you make large pulls.