Board Thread:Game Discussion/@comment-9564899-20130629015455

Sooo. There's been a lot of discussion and questions as to how bosses are scanned and why some people can't scan high level bosses even as they rank higher and higher. Some have theorized it is based on deck power, some think level, some think episode points or rank.

I think those are all incorrect. I've been active in the last 7 episodes, finishing tier2 in all but the first one. My level has of course gone up, deck power of course gone up, and I've used different strategies over a few of the events. For the most part I've slow played as to not spend money. Meaning I would one cube any boss I could and snipe for last hit, then simply help on the biggest bosses to gain bounty points and ranking. For one episode I was rank 7k on day 3 and finished as high as 500'ish with over 8million points yet still not scanning anything higher then when I stopped one cubing. The last episode I played much more aggressively to see what my deck could do. I was initiating attacks much more often, two cubing bosses down, and scanning more and more sending them to the help screen. I ended up stopping at some point not wanting to buy more cubes or go through the tier bridge, but was able to scan some of the higher bosses towards the end when i did stop.

My theory is that there's a hidden variable that is not shown to the user which is used to calculate odds of scanning higher level bosses. Lets call this variable Mybossdeaths. I believe that when you scan and initiate on a boss he becomes Your boss. If he dies, either by you or someone else, that tally Mybossdeaths is increased. As your Mybossdeaths goes up, it increases your odds of scanning higher level bosses and decreases your odds of scanning lower ones. The values of course are set by mobage and the release of the bosses are on their schedule as well. But the ability for you to scan them is calculated based on your Mybossdeaths tally thats hidden to you. If you have a super strong deck and are able to one cube at will you will get this tally up fast, and as soon as the new bosses are released you'll be able to scan all of them. A high deck, high ranking aggressive player will be scanning the highest level bosses, but those of us who stop scanning at some point and kill other people's bosses will halt increasing this tally.

In several episodes mobage has adjusted their bosses making them stronger or making them scannable "later in the episode". I think they made these adjustments based on the Mybossdeaths tally counts which would allow people to scan bosses as soon as they were released.

So lets assume I'm right, then we can make the following conclusions.

Attacking help request mobs will get you medals, bounty points and rankings, but will not increase your Mybossdeaths tally.

The only way of scanning high level bosses is to be aggressive and initiate boss fights.

Helping allies kill newbie bosses that annoy you on your help screen also helps them scan higher ones by increasing their Mybossdeaths tally.

Keep one cubing max level lowbie bosses to raise your Mybossdeaths tally in order to scan higher ones as soon as they're released.

This is my theory on the scanning algorithm, I could be wrong but whatever. Don't get me started on the help system, thats a whole different monster. 