Board Thread:Game Discussion/@comment-11165765-20130904161835/@comment-11490363-20130904181122

SchappX54G wrote: I think damage stays roughly the same even if front line soldiers fall, i.e., the boss attacks each individual card individually and consistently, it's just that he hits a whole group at a time. The closest thing to "blocking" that occurs is if you keep tanks in the soldier line of a glass cannon leader, and that leader falls prior to the tanks falling. In that case, the boss is still having to waste one of his triple attacks on your two soldier tanks, so as long as they stay alive, they essentially block for your other 2 sets of leaders/soldiers. The best method I've come up with for deck balancing/spike leveling is to try to keep at least 1 card alive in all three groups as long as possible. This ensures the boss has to keep distributing hits amongst the most places. The faster 1 whole group falls, the faster the rest of your base falls (since someone is guaranteed to take a double hit every turn at that point). Ahh, makes sense. The difference is not huge, but still worth the effort.