Board Thread:Game Discussion/@comment-10747048-20130720211658/@comment-11482499-20130722162026

BumbleBee - you raise good points. I've actually thought through most of your points previously when writing out a 3-page "business proposal", but didn't want to spam this board by posting it in full as it goes to the nth level of detail, which would be boring. So you're just seeing the broad strokes of my idea.

First, on guaranteed seeding - if the team leader has a small enough ally list (say 8, at most 10), everything seeded by the leader will almost definitely hit the followers of the team. The followers however do not need to limit themselves to only 8 allies or even ally with each other. They can ally whomever they want and still get the leader's seeds, no problem. That is how the Ally system works - if you want certainty, GodofCyanide explains the Ally system really well in his blog post. This also answers your second and third points on how many followers there can be on the team - it can't be as many as 50. Just 8, at most 10. This will be pretty painful for the leader (only), not to have any meaningful allies!

On the space bridge being risky - yeah that is the biggest risk of my idea - that buying a good deck could turn out to be really costly! That's definitely a risk. The only way to prevent this, to insulate the followers from paying too much, is to have the leader also become a risk-taking entrepreneur - he would charge each follower a flat amount (each) and then if the leader has to spend more than that amount to get himself a good deck, then so be it for him - he bears the risk himself, rather than the followers.

Lastly, on this just being a theory - absolutely agree, everything starts as a theory until someone has the balls to put it into practice. I wouldn't mind being the one to take the lead, buying myself a huge deck and then charging T1 hopefuls to be my allis and get my seeds. To make this worth their while (instead of spending $260 on raid cards themselves), I would probably have to (1) charge them far, far, less than $250 (duh) and (2) guarantee them all T1 finishes, or their money back. Now, hopefully that would sound attractive!

(Oh, and I'm a consistent for-free Tier 2 finisher too, which is why I'm getting bored of the game unless I can find myself a way to make Tier 1 without paying more than say $100 for it. Just so you know where I'm coming from!)