Board Thread:Game Discussion/@comment-24705123-20130926190731/@comment-13248161-20130930133228

SolomonDarkfury wrote: As I said before they BOTH have successful trading systems in place with an entire in game economy that revolves around them.

This game was so poorly designed from the get-go that trading just might break it entirely. Nothing in this game matters except the raw ATK/HP/DEF numbers, with ATK & HP mattering most of all. There are no different classes, no different skills, etc. Nothing to trade around.

In BB or other games with trading, players who are focusing on different strategies can trade without one party having to be ripped off. Player A focuses on characters with high agility; player B is focusing on high wisdom. Player A trades his high-wisdom character for B's high-agility one. Both players get something out of it. That trade just isn't possible in this game.

It would take a substantial overhaul of this game to make a trading system worthwhile. I'd definitely like to see it, but I doubt Mobage cares enough to do it right.