Board Thread:Game Discussion/@comment-13129747-20130817171937

So I'm trying to determine how Mobage calculates overall scores for teams. I've got all of them figured out except for Attack power. I've seen posts about how numbers seem low and that things are not correct, so maybe that's my problem.

I'm using MT Episode Headstrong with his associated maxed weapon.

Character Bonus: 30% Max Level + 15% Trans-Scan

Combined Bonus: 15% Signature Weapon + 5% Specialization + 7% Class + 3% Faction

Headstrong Stats: Attack: 16727 / Health: 32400 / Defense: 3939

Weapon Stats: Attack: 137% / Health 120% / Defense: 145%

Now, with the weapon bonuses (30% total), it brings his weapon stats to:

Weapon Stats: Attack: 167% / Health 150% / Defense: 175%

Assigning him to the back row provides a 3X bonus as well, so his overall stats in the back row are:

Attack: 131578 / Health: 145800 / Defense: 20679

Divide these by the 3X multiplier gives:

Attack: 43849 / Health: 48600 / Defense: 6893

We take his base values, multiplied by his weapon stats does give us the correct values for Health and Defense

Health: 32400 * 1.5 = 48600 / Defense: 3939 * 1.75 = 6893

Attack: 16727 * 1.67 = 27934

Now, this doesn't take into account the 45% character bonus. Even using that the numbers don't add up:

Attack: (16727 * 1.45) = 24254 -> 24254 * 1.67 = 40504. Still 3k short of what's expected.

So, am I missing something? Do the combined bonus values need to be added in there somewhere?

Once the math is figured out, one could use the formula to determine the best Bot/Weapon match for Attack and Defense. You could use it to make Autobot or Decepticon only decks in seconds rather than spending hours trying out a bunch of different combinations. 