Board Thread:Game Discussion/@comment-15224654-20131218043724/@comment-13129747-20131218150929

So, eliminate the screw up and say that everything went fine for this episode (ie: matches were correct, the glitch of same battle wasn't there). The price for half of an X3 card was 5000 rubies. The price for a complete Mirage was 2000 chronogons. With the rewards for streaks they were giving out, chances are you would get a Mirage before you could get both halves of an X3 card without the weapon. You needed 11,000 rubies and luck to get a full X3 (5,000 x 2 + 1,000 X 1).


 * If* the event had not had these issues, it would have been nearly impossible to get enough rubies for that X3 card.  5,000 rubies for half a card used to be reserved for R5 cards that were worthwhile, not an R4.  Again, if everything had gone right, it looks like Mobage wanted to give out Mirages and drive people to the paid SB to get other cards.

My guess is that there will be another bump in boss power for all future events to compensate for it and harder bosses will be release ealier. Mobage is going to have to make any future R5 card have better stats than Mirage if people are going to want to chase after rewards or pay for the cards. Or they are going to release R6 cards with even more power. I'm not sure how much longer they can keep it up.

Do they keep releasing the same cards with higher stats? Where do you stop? They definitely need to change something around to keep it interesting and give new players a hope of competing. I think one thing they could do is add "packages" to the spacebridge that you can buy to apply to character and weapon cards that enhance them. For instance, you could buy a "package" that adds superiority attack or triple strike like the R3 weapons have to R4 weapons. Have a "package" that offers an additional 5, 10, 15, or 20 percent to any of the stats, so you can boost attack/health/defense of a card or weapon. This would make older cards less irrelevant going forward.

Allow multiple same cards to be evolved. Yes, we have evolve cards now, but say you had 2 Ravages from an old episode, you could evolve them together to increase their stats by 10%. All of the mechanics for evolving cards and trans-scanning already exist, so it's not like you would have to redesign or rewrite a ton of code (although you might have to, who knows based on how the game runs now).

Mobage really needs to have a strategy here to keep things from getting stale. While I had kind of lost interest in playing since I was T2 and had hit a glass ceiling, this last episode has allowed my to bump up my deck and make it interesting for me again, but it will only be a matter of time before I get back into the same boat. Hopefully some changes could be made before then.