Board Thread:Game Discussion/@comment-16870461-20131206013947/@comment-11482499-20131208143156

Yes, all these "dead" accounts means you can't trust randoms to hit your seeds, you really need to have strong allies active at the same time as you. So again T1s have to band together.

Just some simple math for illustration:

A big hitter with one x10 MTM raid can do about 180m on 1 cube to an L8. With OP8 having 1.27 BILLION hp, here's how it works:

1. Seeds can 1cube for 180m, and take out the boss for 180m as well. It means for 1 cube  net he can deal 360m dmg. That leaves about 900m dmg to take care of.

2. L8 seeds reach 8 of your allies. So EACH of them has to deal 100+m in order to be pulling their fair weight. If any single one fails to do this, the seeder will have to expend more bcs to make up the shortfall. We shall assume here that non-allies do not hit your seeds - they're either asleep/different time zones or dead accounts.

100m damage is a LOT to expect a normal deck to deal. Even a full-R5, no-raids deck will deal ~50-60m at most.

So basically T1ers must ally with other T1ers (which hurts them indirectly as it's helping the competition), or T2ers who are willing to blow 3+ bcs to hit their big seeds for 100m or more dmg. Now why would T2ers be willing to do that? They're never going to get into T1, and T2 rewards are crap and now worth blowing huge bcs for anyway.

It's a very simple economic incentive model, that I'm surprised Mobage's game designers hasn't even taken some time to think through.

I really think Mobage hasn't bothered to assign their best employees to the TFL team (*coughALEXcough*), or indeed assign many employees at all.