Board Thread:Game Discussion/@comment-10485198-20130626131408/@comment-10976699-20130628184835

Game name: mna78

AHG rank: 514

I completely support the general effort to incentivize Mobage to make game design decisions which balance player enjoyment with their desire to make a profit. I think our effectiveness, however, depends on our ability to voice specific concerns/demands and provide Mobage with a way to show that they are honoring our wishes to our satisfaction.

My specific complaints (which are similar to godofcyanide’s):

(1) Power creep. Reward tiers should be roughly consistent so earned cards remain useful. The power creep is clearly designed to get top spenders to feel they need to go full-tilt in every event to maintain the top level of their deck. People also complain that they need down time between events, but this is simply a result of the power creep. Without it, episodes could be constant and people would feel free to sit out episodes. The game is boring outside of episodes, so I would like to see them constant, but in a way that simply lets people sit out the ones in which they aren’t interested.

(2) Mid-episode tweaks should be minimized and transparently communicated to the players. If, e.g., Ratchet’s attack power is going to be buffed, the blog should clearly say by how much. Players should not simply suddenly see their damage per cube change in an unpredictable way during an event.

(3) Tiered space bridge. There should be a maximum that can be spent on a single event. I realize that the unlimited spending by the top players is a gravy train, but it corrupts the game for players of all levels. I also feel that it is taking advantage of a gambling problem in some players (not everyone can likely afford the amount they’re spending).

(4) Clear and accurate communication of when an episode will begin, with plenty of advance notice. I don’t think much explanation is needed here. Players eagerly anticipate the events and want to get a strong start – sitting around waiting based on rumors is very annoying.

If these issues appear to be addressed during the next event, or in the description of the following event (space bridge terms and reward card stats), I would consider the grievances addressed and resume normal play (unless the issues re-emerge). Others please articulate your complaints as specifically as you can. Also, please be as specific as possible about HOW and BY WHEN Mobage should address these issues to end the boycott.

I think someone (ronoffice?) should compile what emerges as the consensus (common to most of the participants) complaints and a consensus desired response from Mobage.