Board Thread:Game Discussion/@comment-62.77.163.145-20130720083456/@comment-10727129-20130720135815

I have a new theory on this. I think DP is important, as is rank, but both are more byproducts than anything else. My new theory is that bosses fit into their own groupings. Like this:

At the start everybody gets the same stuff, Smokescreen 1-4. Seed enough of those and they are defeated, and you move to the next group of say Smokescreen 3-6s. Seed enough successful defeats there, and you'd move into the next group pulling Smokescreen 5-Windcharger 2. Rinse and repeat as you move up the groupings.

Score and rank are just a byproduct, as top scorers tend to be big-time seeders, hence pulling bigger and bigger bosses. Depending on their DP, most players stop seeding in the middle of the event while waiting for the big guns to drop high bosses, hence they never get there themselves (and it probably wouldn't be worth it as they can't usually kill big bosses). Thus tiers become entrenched.

I've thought this way for a bit, as I tend to bounce between tier 1 and tier 2 depending on my excitement over a particular event and I have noticed the difference based on my aggression. And lately I've seen lower ranked players (with good DP) seeding bigger bosses simply because of the sheer volume they are producing of successful seedlings. This only reinforces my theory.

Anyways, just my idea...