Board Thread:Game Discussion/@comment-9890645-20150211153043/@comment-9890645-20150212034759

Andrewds1021 wrote: What kind of game is it anyways? It's more of a mission-based daily events game as opposed to the TFL "play 'til you drop" weekly event style. Your team consists of up to 9 characters (you can't have duplicate characters, and your team slots unlock as you rise in level) which you use to run the "campaign" mode (stage battles) and a few daily missions (battle tower, arena (PVP), trial, world boss and cyber rush) which grant you various in-game resources. While you can't have duplicate characters, any duplicates you pull are converted to resources to help level up the one you have. The game also has power-up items (4 kinds, to buff attack, defense, speed and health) and special abilities which can also be leveled up. Team and character design are like what TFL *should* have been from the get-go (eight stats per character, weapons and abilities that affect specific parts of opposing squads, healing and stat buffs/debuffs that work as advertised, etc.) and there are a number of ways to enhance your characters besides the aforementioned items. There are five rarity levels of acquired characters (D, C, B, A, and S), but characters can (via enhancements) be raised in rarity level (and power), even beyond S level (SS and SSS). Characters can also get bonuses when paired with specific characters (synergies). There are combiners in game, but you can only use one on your team at a time (and they use up three of your nine slots). Everything is clearly listed and there is very little in the game that's really obscured.

It's still very much a "clicky" game, and combat is similar to TFL in the sense that you deploy your team and the battle scene is non-interactive from start to finish. The variety in what you can do with your team members, and the fact that there are strategies you can employ within your team, give the game a much more interactive feel than TFL.