Board Thread:Game Discussion/@comment-10727129-20130912233121/@comment-11490363-20130916034923

HypnoCT wrote: By the end there are fewer people trying to enter T1 (only 10 or so are legitimately threatening by the last few hours), not to mention that the upper third to half start feeling secure, so it does typically slow down. The last event being the exception, usually days 5 and 6 are somewhat mundane for most T1 players.

Also, the Mobage monkey mechanics turn the last 4-6 hours into a frenzy because they crank up the L8 drop rate. It's unusual NOT to pull 3 L8 bosses per recharge those last few hours.

In a weird way, the lower tiers remain competitive longer because they are attainable by more people. I don't know, last event the competition for T1 was non stop. It was for Optimus, so obviously that is why, but even then, I don't think most of T1 is 'secure' on the last day. We can easily check after this event. I am curious.

I think campaigns still win on this one because while it takes more energon to get the same points near the end, during the middle game, campaign has an advantage, players do not rely on allies to progress, and they can progress as fast as they want, according to how much energon and chains they are willing to buy. Boss events REQUIRE allies to progress quickly. So while you have more potential with Bosses, the fact that not all allies help balances it out a bit. And also that you don't have the crazy seed rate till the last day, whereas you can cap an H10 on day 1.