Board Thread:Game Discussion/@comment-11710472-20130721110956/@comment-192.75.101.162-20130723132334

203.38.246.65 wrote:

It would level the playing field a little and go a long way to ending the p2win philosophy. (...) Simple economics - a larger sales base at lower prices equals a higher (and more constant) revenue stream than a small sales base at high prices. The game would be more profitable for Mobage You don't know that's true. I suspect there are two factors that drive free-to-play microtransaction games towards pay-to-win. First, shelf life. The next new hot game is right around the corner. TFL could go from a hot favorite to old news in an instant. So it may very well make more business sense for Mobage to crank up the prices and extract as much $$ out of the player base as possible for as long as TFL remains "hot".

Second, as long as there are a few hundred players who will shell out $100+ per week to win, Mobage would be fools not to enable that behaviour. Otherwise they're just leaving money on the table.