Board Thread:Game Discussion/@comment-15224654-20130918101913/@comment-11179649-20130918174701

Optimus2861 wrote: This game sorely lacks skills to make PvP interesting, even strategic. For example, what if Skywarp actually had a teleportation skill in the game that might work like this: he teleports away from the battle for one turn. When he returns, he attacks one card on the leader line at 300% ATK.

Or Rumble: Skill: Piledrive. Throws all opponents off balance, reducing their DEF by 50% for one turn.

Trailcutter: Skill: Forcefield. Shields himself and all characters in his group from damage for one turn.

Cliffjumper: Skill: Glass gun. Turns an opponent to glass. The affected opponent takes double damage next turn. If hit by a critical hit, the opponent dies instantly.

There's such a wealth of material to draw on to make the skills. Some could be character-specific, some could be weapon-specific. Some could be combinations (i.e. Rumble only gets the piledrive skill if he has his signature weapon; no other character using his weapon gets it).

It would also add some much-needed personality into the characters. As it stands now, nothing differentiates any character beyond raw stats, and ATK & HP are the most important. Transformers should be so much more than that. These are great ideas but are you serious? Do you really think Mobage is that creative? Do you really think Mobage is focused on making this game more fun and interesting for genuine Transformer fans as opposed to making more money for them selves?