Board Thread:Game Discussion/@comment-72.77.162.76-20140211142826/@comment-11107497-20140211152308

Great stuff, to add:

I understand the logic behind the 7-14 day thing for being added to teams, it's so people don't have to wait ages to be assigned to a team if they join late, yes? It also helps to stop collusion. I think for this, If the first day kept a larger than normal team size, and then the second day reduced it to the 'normal' size and the continued culling from the normal size.

Because communication and information about your team is absolutely crucial to success (Mobage said the intent was not to play alone), team sizes have to remain big, because of the timezones.. I'm in Australia for example, events end at 11am for me.

The last few lines of the wall should be moved to the main battle page as a kind of preview (the size and place of the SB ad banner), above the queue, so it's more obvious and people can quickly see what's happening.

Ability to send a push notification for help to team members who aren't in the app

1. ask people to come online: "playerBLAH is asking you to join the fight!" Put a limit on it of once every 6 hours or something for the requests. They do them for various other things so the function is there

2. notify the player when someone has come online: "PlayerBLAH has joined you in the battle!". Because sitting with the app open for an hour, glancing down every minute to see if someone's online and fighting so we can actually kill a boss.. is not feasible. Just let me know when a boss I'm connected to (either I seeded or tagged) has been tagged so I can use my time effectively instead of wasting it staring blankly at a screen. Value your players time please.

also send ingame notifications, like when you get the little pop up at the top saying network performance is poor.. do one for when a boss is tagged or seeded, people need to know when stuff is happening on their team.

Last login times for players need to be visible, as well as timezones (if a player has chosen to set one). Last login is crucial. - we can see it for allies.. just make it visible to everyone, and make it clear, put a specific timezone based time stamp. Not 1 day ago, show me the exact date and time. Other mobile card games do this. It's important for social gaming.

Rewards should be given for the early attackers within the first 50% hp of the boss to encourage people to attack early instead of waiting and getting the better point to bc ratio at the end. So it would be: First attack, First 50% 'early participation', MVP and final attack. Attacking within the first 50% is far more deserving of a reward than the final attack. - reward your players for the sacrifice they are making to the team to go first.

Also for rewards, if the MVP is secured and the players deck strength is not enough to kill the boss.. some kind of bonus participation for their spent bc.

Potentially, remove MVP completely and just have a late attack reward, or cap mvp at 40% so up to two people can both get it.. we're on a team here.. there shouldn't be any hostility about mvp stealing or infighting about trying to grab the mvp.