Board Thread:Game Discussion/@comment-15224654-20130918101913/@comment-13248161-20130918173720

This game sorely lacks skills to make PvP interesting, even strategic. For example, what if Skywarp actually had a teleportation skill in the game that might work like this: he teleports away from the battle for one turn. When he returns, he attacks one card on the leader line at 300% ATK.

Or Rumble: Skill: Piledrive. Throws all opponents off balance, reducing their DEF by 50% for one turn.

Trailcutter: Skill: Forcefield. Shields himself and all characters in his group from damage for one turn.

Cliffjumper: Skill: Glass gun. Turns an opponent to glass. The affected opponent takes double damage next turn. If hit by a critical hit, the opponent dies instantly.

There's such a wealth of material to draw on to make the skills. Some could be character-specific, some could be weapon-specific. Some could be combinations (i.e. Rumble only gets the piledrive skill if he has his signature weapon; no other character using his weapon gets it).

It would also add some much-needed personality into the characters. As it stands now, nothing differentiates any character beyond raw stats, and ATK & HP are the most important. Transformers should be so much more than that.