Board Thread:Game Discussion/@comment-9890645-20150213121239/@comment-9890645-20150330141828

Rsgeiger wrote: Ok Cyclonus, here is what you need to know.

 Cyberrush is a grueling endurance race. You have to think about every battle, where to place guys, who to rest, etc.   Looking at your deck I recommend the following:

 1. Get a healer – If you get one from the space bridge, great. Otherwise, save up what you can from cyber rush and buy Hook keys from the Depot. After that, always buy his keys when he appears. You will need them for evolving him, and for making Devistator keys.

 2. Look at your opponent before battle (it will be a little hour glass in the upper right hand corner). Match your party like so:

 a. Hardhead goes in front of your opponents Megatron.

 b.      Devistator goes in front of your opponents Support Units (like Hound)

 c.       Keep your healer away from Megatron

 d. If they have a combiner, put all your heavy single hit characters in front of it to kill it fast.

 3. Once a character gets below %50, put them in the “rest base” – that is where they heal. If too many of them need healing at once, call an ally to do the battle for you (but ONLY after you swap out the damaged characters into the rest base”. That will count as a turn. So while your ally wins the battle for you, you get rested and can fight the next one.

<span lang="EN-US" style="mso-fareast-font-family:Arial;mso-bidi-font-family:Arial; mso-ansi-language:EN-US"> 4. It is your choice when to reset the rush. You get 1 refresh a day. That means you don’t have to hit reset as soon as the next day starts. So, if you see you are almost to the end (or if you are 3 levels away from your goal), don’t reset just yet. See, every day your ally count also resets. So you can use your allies to get you that last little bit up the chain before you reset the rush. It is true, those allies won’t be there for the next rush, but for a rush to be really effective you have to get to level 12 to get all the neeed cyber keys.

<p class="MsoNormal"> This is how my rush goes. Day1 - I do veteran as far as I can. Some days I do great and can get all the way there; more times my ass is kicked somewhere in the middle. I use my alies as stated above, either to heal my guys or get that that little bit. At the end of Day1 I’m at Stage 9. But I need to get to Stage 12.

<p class="MsoNormal"> Day 2 – my restarts and allies are refreshed, and I’m still on veteran. I use my allies again to get to stage 12. Now I have all 4 Stunticons key sets. I now reset, and chose normal. Since I am advanced enough I play though Normal without allies and get Devistator keys. Win-win.

<p class="MsoNormal"> Final tip - Level up, develop, promote, and upgrade BEFORE you reset. Your team is locked in and won’t update statistics until the next reset. After a while you can get the hang of this. But remember the name “rush” is a misnomer – this is Cyber Chess.

A few notes on your commentary:

1. I'm not looking at your team, Cyco, but I'm guessing that you have a combiner main deck. Ideally, you want to move to a main deck setup where you don't run a combiner. Having a combiner on your bench enables you to do two very important things: you can use the combiner to rest three guys and still fight on, and you can (by making careful changes) bench your ENTIRE starting team to rest them all - then call an ally for maximum benefit.

2. From a lineup side, I tend to line up my support guys AGAINST Devastator when possible to keep them safe. I try to line up Megatron v. Megatron and OP v. OP. After that, I try to deploy my team based on which back line guys I need dead first. You'll need to power through the front guys to get to them, so put your hardest hitters there.

3. You may want to rest your guys as they approach 50% damage and not after. If you lose a guy, you're likely going to be stuck on ally calls the rest of the way, and you don't want that to happen.