Board Thread:Game Discussion/@comment-10747048-20130720211658/@comment-11368661-20130722175025

AndRollOut wrote: BumbleBee - you raise good points. I've actually thought through most of your points previously when writing out a 3-page "business proposal", but didn't want to spam this board by posting it in full as it goes to the nth level of detail, which would be boring. So you're just seeing the broad strokes of my idea.

First, on guaranteed seeding - if the team leader has a small enough ally list (say 8, at most 10), everything seeded by the leader will almost definitely hit the followers of the team. The followers however do not need to limit themselves to only 8 allies or even ally with each other. They can ally whomever they want and still get the leader's seeds, no problem. That is how the Ally system works - if you want certainty, GodofCyanide explains the Ally system really well in his blog post. This also answers your second and third points on how many followers there can be on the team - it can't be as many as 50. Just 8, at most 10. This will be pretty painful for the leader (only), not to have any meaningful allies!

On the space bridge being risky - yeah that is the biggest risk of my idea - that buying a good deck could turn out to be really costly! That's definitely a risk. The only way to prevent this, to insulate the followers from paying too much, is to have the leader also become a risk-taking entrepreneur - he would charge each follower a flat amount (each) and then if the leader has to spend more than that amount to get himself a good deck, then so be it for him - he bears the risk himself, rather than the followers.

Lastly, on this just being a theory - absolutely agree, everything starts as a theory until someone has the balls to put it into practice. I wouldn't mind being the one to take the lead, buying myself a huge deck and then charging T1 hopefuls to be my allis and get my seeds. To make this worth their while (instead of spending $260 on raid cards themselves), I would probably have to (1) charge them far, far, less than $250 (duh) and (2) guarantee them all T1 finishes, or their money back. Now, hopefully that would sound attractive!

(Oh, and I'm a consistent for-free Tier 2 finisher too, which is why I'm getting bored of the game unless I can find myself a way to make Tier 1 without paying more than say $100 for it. Just so you know where I'm coming from!) I understand that process. The thing is, you would randomly seed other people. That in itself is pretty risky since there might be no one with enough firepower or willing to spend cubes to cut down the health of a boss enough. I'm mainly speaking of the higher level bosses. Either that or you become inefficient and waste cubes trying to take one down before it times out. As more people are joining this game, I'm paying more attention to people in the Battle Logs. About 10-15 people are usually hitting a boss and anywhere between 1/2 to 3/4 are hitting under 7 mil, that leaves the top 5 players averaging around 20-50 mil. I'm seeing a lot more of the MVP hitting for 25o+ mil, even 3oo+ mil at times.

Unless you get higher level players with high DP to join, the job of finding big bounties and taking them down would fall on you. Again, being a game of random, there's no guarantee of that. Those are not even requirements to find big bosses. I just had a level 141 seed me a Silverstreak L8 but only hit him for under 14 mil.

A 23k DP can deal about 65-70 mil damage. I had a Tier 1 ally with that. You'll need something stronger. The thing is, my Tier 1 allies spend big, $1oo+, each event to make themselves more competitive and they already have the power. Someone trying to go from Tier 2 may need to spend much more, unless they get lucky, to build up to those levels.

With that being said, to avoid the "entrepreneuer" major bank rolling, my suggestion is that the smarter way to go about this is to work a deal with a Tier 1 player. They already have the chops to be in Tier 1 along with the power. A borderline Tier 1 player would also be good because they prolly hit Tier 1 before. They prolly would not mind a "smaller donation" to get the raid cards with the caveat being their ally list goes way down. I see the cost of doing it this way being significantly less because the cost of return for building a stronger DP with new raid cards would be much less, than say making a free Tier 2 player Super Saiyan level up. This makes the space bridge of wallet death less risky. The "experiment" would need to be implemented during a slow event so that getting to Tier 1 rank be easier. The update of spreading the Tier 1 reward rankings to the top 2oo again will help greatly. Another suggestion is sharing of said Super DP account. Meaning this, you don't need to be up 24 hours to play like the usual free player does. You can play a few hours and then hand the reins to another person. In the middle of the night, someone on the opposite side of the world can play. This keeps the ball rolling and the deck keeps earning points at an accelerated rate. Also, people would have the experience of this addictive power. I've already had these ideas before but never bothered with it.