Board Thread:Game Discussion/@comment-68.100.207.181-20130615205856/@comment-10744295-20130615221239

I wish companies like Mobage would think long term instead of short term. Is it better to have a lot of people spend a little money often over the long term or have a few people spend a lot of money, grow bored and quit after a few events having seen their credit card bills? The bottom line is they don't care what we think as long as people continue to spend money and line their pockets, they will continue to up the ante making it more difficult on those who were enjoying the game and willing to make a donation to their cause.

In just 2 events, I have seen them completely overhaul their pricing of things and force players to spend even more money and this is only going to drive people away in droves. $30 for a mid range MTM card without a weapon even??? And for what, to add 2000 tops to your deck power, only so they can up the difficulty of every boss for your efforts? Anyone new has no chance unless they spend a ton of money of doing anything worthwhile and will just walk away after an event or two. Time spent should also count for something and now it just doesn't. You get 24 cubes a day not counting episode point rewards, and that's just not enough. This event should be proof that things aren't going in the direction Mobage would want them to, as many aren't putting forth the effort after the disaster that was the last event. My dinobot rewards mean nothing this event and barely added 500 to my deck power (I got Snarl and Sludge). There is no real reward with getting the R4's, only the R5 in the top tier, which unless you are one of the luckiest people in the world, you have to spend upwards of $100 or more to attain.

I have spent money, and a decent amount, but nowhere near what those who reach the top 100 are going to have to do (my bad, 150). Until Mobage does something to fix things, I won't spend any money at all from this point forward.