Board Thread:Game Discussion/@comment-49.145.169.255-20150105112906/@comment-9605025-20150105183835


 * 1) First off, there are two kinds; single-cube and triple-cube. If you use triple-cube, be sure that all 3 slots are empty as overflow is not saved (hence you loose the extra cube(s)). There are several ways to get battle cube recharges. The method preferred by Mobage is that you buy them with money. I highly advise against this. Single-cube recharges can also be obtained through daily-log-in rewards. There are currently 3 types of events in use by Mobage. Each one has a different reward structure. In my opinion, campaign events (the type of the current event (Dweller in the Depths)) are the worst for getting more resources. However, the following methods apply to all 3 types of events.
 * 2) *Teletran 1: this can be slow and expensive (except for raid events) since you will average 2 chips per episode medal
 * 3) *Boss/Wave Rewards: single-cube only
 * 4) **Campaign Events: bosses (I think all) and some waves will have them as either victory or capture rewards
 * 5) **Raid and Team Battle Events: bosses have them as finisher awards; ?? bosses have them for all rewards; there are no waves
 * 6) *Event Points Rewards: single-cube only
 * 7) *Event Join Rewards: single-cube only; once per event
 * 8) *Day Wins: single-cube only; team battle event only; once per day your team wins; at end of event if you have 4 or more day wins
 * 9) *Event Space Bridge: occasionally, it will be added as something you get from one of the paid event space bridges
 * 10) "Elite" is just title Mobage gives to non-event R4 cards that have a card of lesser rarity with the same name. For example, Ironhide (1) versus Ironhide (2). Currently, Mobage uses the following titles.
 * 11) *Elite: R4 cards that share a name with cards of lower rarity
 * 12) *Episode: cards available initially through events (a.k.a. episodes)
 * 13) *Special: recently added and I am not sure what the pattern is here
 * 14) *Evolve: all evolve cards regardless of initial source