Board Thread:Game Discussion/@comment-11784273-20130902154747/@comment-9890645-20130903155741

Ranoake wrote: As another example. Think about compromising someone else's account. If trading were allowed (which is true in many other games and so this is a problem there), someone could steal all your cards without violating Mobage's terms of service, does that mean it is not cheating?

Even without trading, which does not exist currently so you might argue it is a bad analogy, what about just spending all of the resources in the compromised account and then selling all the cards for gold including their main deck in order to remove you as a competitor. Not cheating?

This happens in other games and they warn you not to give out your password, but if you do, you are screwed, they will not help you, they can't (not in the literal sense, but in the practical sense). To illustrate what happens in these scenarios:

About five years ago, a pro-level Magic: the Gathering player had his MTG Online account hacked and all of his cards "traded" away, amounting to thousands of dollars of virtual product.

The game company's response? Sorry, buddy, sucks to be you.

They made ZERO attempt to either ban the hacker, reverse the trades, or reimburse the hacked account.

So, even if your account is secure and someone hacks it and screws it up despite all this, the company has ZERO liability. It's one of the reasons I support no trading or severely restricted trading in TFL.