Board Thread:Game Discussion/@comment-9890645-20150213121239/@comment-25630527-20150402090223

@x1243 -  screenshot your deck and what other characters are a possibility for you. Can help more then.

@Cyclonus - I know getting the right cards can be all luck,  but you know what? One top guy (Ez.) is using lots of cards that are got by not paying, just smart leveling. If you look at the tower stats, he has reached lvl 150 with normal cards.

Now, to help you out, I know a healer is hard to get without luck. If you want him fast you may have to force a refresh of the depot (it has an abnormal 8 hour refresh rate). And while you are buying Hook, get motormaster as well - that is your tank.

What level in the campaign are you at? Can you get Sunstorm keys yet? Now on to levelling - the priority order should be level, evolve, promote, and develop. Here is why:

 1. Levelling gives you benefits to all the others. It allows for more development room, it give you more points when you evolve, and possibly when you promote (haven’t proven this theory yet).

 2. Evolve is next for the same reason (more room to develop). It can just be hard to get the keys of they are not rewards in campaign. Therefore, for your first deck, use as many characters as you can that get keys from campaigns or the depot. My personal preference order: Hardhead, Motormaster, Hook, Jazz, Prowl, and Bumblebee. Afterwards, save up the Sunstorm, Hound, Sideswipe, and Perceptor keys of the later stages.

 3. Promote is self-explanatory, but if you are not sure if you are going to keep the card long term, do not promote above 3-4 stars. It gets too expensive after that.

 4. Developing is the trickiest of all to master. You have the 8 stats, but they all have different limits; partly due to how levelled your character is, and partly due to the type of attribute it is. Therefore, you can hit the ceiling of each stat if you heavily develop, and thus lose energon in the process. The randomness and the possible negative values only make it harder to really efficiently develop a character. So that is why I say to do the other methods of strengthening a character.

It is true to say that the top will remain the top if they remain active. High spots give lots of extra resources. But truth be told, the top 50 are all about the same strength – it just takes careful planning per battle to decide who wins. I think this is a game where perseverance is rewarded more than money (although not by much, admittedly)