Board Thread:Game Discussion/@comment-174.236.69.48-20141030003108/@comment-13789016-20141105070610

very interesting to hear your POV Razor, I'm not sure if we are addressing the same topic anymore directly, but its fun nonetheless

so you bring up a number of topics:

deck inflation, you argue it would be worse than it is now if they made things easier. well, it would be worse at the T2 and under level, because from T2 to T1 we put in enough time to fully upgrade our R6s with only some difficulty (its simply an annoyance and thats why we are complaining about it). so you are essentially making the mid to low pack more competitive by making it easier to upgrade their R6s (thats the way I feel). and yes, my T1 deck may go obsolete quickly already, but my R7s are a cut above R6s. the only ones i have to worry about are the other T1ers and if they wanna T1 more often than me, thats fair. The proper way (in my mind to control deck inflation) is to control the stats of the cards and not how much we upgrade them. how hard is that? and I think the advantage an R7 holds over an R6 is pretty decent, so i'm not worried about R6 cards being easier to upgrade really. so I don't think inflation is an issue, when it comes to our difficulties with upgrading simply because if you are a regular T2er, you can revitalize your deck in 2-3 weeks by actually playing the game (which should be the company's goal). we have been round the block plenty of times about deck inflation, and now we have come to accept it as a norm.

now you also talk about R6s ease to obtain. wellll. i dunno about you, but even though i did get 5 R6 mtms last raid event, i should still considered that i had to bust my ass to get them. you can ask any T1er or T2er on this site or anywhere, but some people who went all out didn't even have 1 full mtm until the last couple hours of day 2. and fyi, i spent zero resources to get them really, because i was able to 1 cube all of day 1 (which is pretty typical for a T1er and some T2ers). we feel that we earn the power by playing tons, and I feel that i worked my ass off to get my 5 mtms; and so they were well deserved, so why can't I upgrade them on a timely basis? increase my base? or give me an option to fully upgrade it? this is another great annoyance, and meanwhile my tvt team is suffering from my 2 hour absence to upgrade my cards. it feels completely pointless, and its just plain NOT FUN to upgrade these cards. my R7 rewards should be a joy and exciting to upgrade, now its like "shit, i gotta upgrade it now".

anyway, sure, you can call it a sense of entitlement. but no one is arguing that Mobage shouldn't be allowed to make some money. no where have we said that its ALL UNFAIR. but the one part of the business plan that I'm not seeing is customer satisfaction. you've got these CS folk who hardly know whats going on, and are not helpful or at least responsive on a timely basis. they don't even know about changes the game team make; and they have to research in to it? say what?! you wanna make money? you provide R7s and R6s that take 3000 tms to upgrade. do you know how much 200 TMs cost? 30 bucks!!! is that 4500 dollars to fully upgrade an R6? and more for an R7? Kudos to you for making that business plan! but again... customer satisfaction. it just doesn't make sense. you know? make it cost 2 bucks to fully upgrade my reward, hey. i'll consider it. but I'd be happy to put in the extra day of farming to upgrade my card instead. even if you were 200 TMs short on upgrading fully your R7, would you seriously pay 30 bucks for that shit?

I hope this made sense to you, this wasn't the most clear i've been ever. and i get it, you're a business major, so you're looking at what makes sense. so you read this last paragraph and tell me how those prices make sense. I'm sure there are quite a few professionals in this chat that would echo my sentiments. I happen to be an accounting professional, so I'm not lost on how companies are supposed to make money.