Board Thread:Game Discussion/@comment-9890645-20130922190810/@comment-11490363-20130925153929

Godofcyanide wrote: I keep mentioning player expectations because expectations not met lead to dissatisfied players. Especially something as common as this... The overwhelming majority of team combat games allow each member of a team to attack once before letting guys get second hits (barring special abilities and such).

If a game is going to operate counter than this, it is reasonable to expect some notice that this is not what you expect and is, in fact, different. Hence why this is such a great shock to people that this can happen. Fair enough.

Regardless of our expectations, I think we all agree on what we would like to see ultimately happen.

I will not be happy with anything less than an initiative stat that determines attack order for a battle overall. And R5s won't necessarily beat all other bots for initiative, smaller bots could be faster than say Metroplex, even if he were an R5 or R6. This needs to be balanced properly.

And I am really looking forward to the ability to spend a battle cube to boost initiative for your bots and call it a 'surprise attack'. Exact boost numbers TBD, but that should easily be doable.

I am thinking the stat should range from 1 to 1000 say, and bots, both attackers AND defenders are sorted based on that and they just attack in that order over and over till one side wins. Obviously if a bot in the list is dead it just gets skipped.