Board Thread:Game Discussion/@comment-9890645-20131112165558/@comment-10667507-20131113034809

I agree with Patorikku927 on this one. Telling them that we just want a couple things changed at first would probably get one or two things changed and then it may lead to them ignoring other things because they "gave us what we asked for," or something like that. I think that we need to give them a list to address. With the FB page, it's an easy place to put all of the requests up on so they can see it and keep checking to see if they've addressed the concerns. This would also let them respond to our requests for additional clarification or insight into how to make it better for everyone. Also, some things may overlap and a better option could possibly be seen from the list. Another thing that I think is important would be a rationalization for the change that we think needs to be made AND a resolvable fix/resolution.

I believe that many people really want the increase to base size so they can keep their cards. This should be the first point that we should push as it is easy to ask that the weapons that we can keep increase by another 50 or 100 because the character limit is already there. It's a small gain that should be easily implementable.

Next, I would ask for the trading be implemented. This would add so much to the game for both the players and the company. Happy players make the company more money. Give them something that they want and you'll get more people willing to pay for it. If we cannot trade, then gifting should be enacted at least. I've got some useless event rewards for me that I could gift to some new players so they can compete if they don't stop the power creep.

After that, a compromise needs to be made for completing characters in a reasonable way. The rubies concept was a good idea, but it wasn't carried out in the best possible way. If they're going to keep it as is, then they need to change it to something like "guaranteed pair for first 2 pulls" and then have it random after that. They can make it 500 rubies for the 5x card for the first 2 pulls and then drop it to 400 for those after that or something. If they are up for changing it, I can give many solutions to what would be appropriate and fair for both parties that will still generate profits and increase enjoyment for the players. For example, they could increase the cost slightly for it to 600 rubies for the 5x card rubie bridge for guaranteed specific forms of the raid cards and you'll be great in the eyes of the community. And the 1500 rubies for Grimlock was very low, but 4000 and 5000 are way too high. I believe that a compromise would be 2500 for each with a maximum of 2 pulls of each form (bot and alt) and then leave it up to randomness in the 3x and 5x bridges as to if you get more (and drop the percentage down to like 1-2% in there to make it reasonable.  Two of the top raid card would be appropriate to stop the power creep and there is precedent to this that they have done already.  They've given us 2 weapons for the hard level evolved characters in the point rewards that we can capture because everyone wanted those when the could capture and evolve like 10 of them if they wanted.  I currently have 5 maxed out Jazz [6] from this last event with another 20-30 that I didn't evolve.   When they did the Cogs for the last event, it was a move in the right direction where you could choose which one you wanted for the bot or alt forms.  Do that with Rubies and you'll be fine.  But with the Cogs, they should have changed the reward for first attack on the last 2 bosses and the Level 8's to one Cog for each one. It's a better incentive to initiate a battle against a boss and make it not just a "Pay for rewards" situation.

Boss Raid events: These events need to be fixed for the rewards. I don't believe that extra rewards should be given for MVP if you're the only one that attacks it. I can see the extra rewards given if the co-op is done with the required number of people attacking it. I can also see the need for a Major and Minor MVP for the bosses. This would give people a reason to spend more than one BC on a boss if they want more out of it. The 1.5 point multiplier would go to the  minor MVP and a 2x to the major MVP as long as the Co-op condition was met.

Campaign events:  These are boring without any allies being involved. We need a reason to use allies in these events which would be something like asking up to 10 allies to join you for the event where you share like 5% of your points with them and they do the same with you. This is already done in another game that DENA does called Blood Brothers so they can just copy the code from that game.

PVP events:  These are improving, but they need to stop the fact that it's all about the streak for the points. Points should be based upon the deck strength of the individual that you beat. Take our deck power and divide it by 10 and that's how many points you get for defeating the opponent. The rewards for it are fine as they came out in the last one (my opinion) for win streaks. If you choose to waste a ton of BC's to keep fighting decks, that makes more sense than getting points for the streaks that you do. BC's for streaks and rubies/medals/cogs/whatever for streaks makes more sense as rewards than points for standings. Some decks cannot beat another deck with the 3x multiplier no matter what happens with luck, so that needs to be addressed. I can understand that an all R4 deck shouldn't be able to beat an all R5 deck for 1 cube. But, if someone wants to use 3 BC's to try and beat the other deck, there should be a possibility that it can win. The easiest way to address this would to be having the multiplier of 2 BC's be a 2x to ALL stats and a 3BC use be a 3x to ALL stats.

New event type:  I bet that we can all provide a viable event type or even modify one  that the playing community would enjoy. They should ask us for input into what kind of events would be beneficial for the game. They have already asked for fan favorite characters. For example, a raid event where you received bonuses for characters based upon the combiners. (More info available if they want examples)

Beta Testers: I'll volunteer for this as would many other people. Let us work out the bugs for future events. Give us something for it (a beta test R4 or R5 character and no loss of resources while testing), and we'll show you how your events can fail or have short comings or be abused OR, how it works out very well. Or at least pitch ideas to us and ask how we can envision it working. Once you get to Hard Level 10 in a campaign, it's totally boring and monotonous. How could that have been improved? How about the allies being added in as stated above? Or how about making the chances of capturing a boss based upon how many nets you throw at it? If I could choose throwing 10 nets at a level 10 boss to get a 50% chance of capturing him, I'd do that too. It would give free players more incentive to play too.

I hope that these help.