Board Thread:Game Discussion/@comment-98.192.252.12-20140722005940

Somewhere along the way, I heard that trading was coming soon to TFL. How it would work? I mean, cards in the game have value, but (at the same time) don't. Here's why: They have value- episode cards come out in a limited number -(some) people pay to get cards

Don't have value- most cards come out in an unlimited number -(some) people don't pay for cards

Where I'm going... it's difficult to have trading in a game when most cards (technically) have no value (cash or other cards). I used to play Pokémon cards. Mostly just collected and traded. All of these trading cards were made in a set number amount (similar to episode cards). Trading them was based on rarity (number in existence), and how badly you wanted that other card. In TFL, trading would almost be solely based on how badly players want a card. It leaves Tom's of room for players to be taken advantage of (especially if players are allowed to trade resources for cards). So if mobage were to implement trading into TFL, wouldn't it make sense if they began limiting the amounts of each card in the game? What do you guys think? 