Board Thread:Game Discussion/@comment-11590835-20130828220718/@comment-9200727-20130829044359

Great ideas, but I honestly see the game headed in a different direction.

To be short, some of these changes would work for a different type of game, but for a mobile application I do not think so.

IE. an interactive element added to boss battles would work for first attackers. An interactive element in play for all subsequent attackers after a boss was seeded would be game breaking. When you choose your damage multiplier before you engage a boss and then confirm, the result of the battle is already calculated and set thus the "skip" function. Imagine how that could change the game if additional calculations had to be waited upon to be made and then sent through the server for distribution to players.