Board Thread:Game Discussion/@comment-149.254.120.140-20130626094926/@comment-10727129-20130626162409

@ masa Under the current system, say you have a 400million boss. For round numbers, say I do 20 million, I get the same reward as someone who does two million. Well, expand the bonus so that I would get the bounty +5%, and 2 million gets the bounty +.5%. As it stands now, if you aren't MVP then you have no incentive to ever hit for more than one cube (the reasoning for most players). Under a system like this, say I need points so suddenly it's worth 3 curbing to me for 100 mil. Even though I won't get MVP, I'd still get a nice 25% bonus as motivation. If players spend more, big bosses go down faster, hence less dependence on an already wonky ally system too.