Board Thread:Game Discussion/@comment-9477730-20130517001404/@comment-11264457-20130705155309

Thanks for the insight. It seems to me that their tactic might have backfired even before the boycott began based on the numbers. If you have 80% of the revenue coming from 20% of the players, they might have diminished that 20% down based on the cube consumption rates the past few events. The only thing offsetting this would be the addition of IOS players which is probably a short term cash influx given only the top 10,000 feel any sort of accomplishment which leaves 100,000+ out to dry.