Board Thread:Game Discussion/@comment-9713390-20130621000010/@comment-10726652-20130621113805

Final Rank: 4xx

Final Score: 5.5m

Deck Strength (Pre-event, during, and Post-event): 9.2k/11.2k/9.7k

Money Spent (Amount and Currency): -

Mobacoins Spent: 100 previously paid for

Medals (Type, Amount, and Draws): Ironhide R4 Robot, Tryp R4 Alt, Bonecrusher x3 Robot. At least two of those including the raid card were from silvers. No idea on total medals as I used them periodically.

Liked: Relatively relaxed event. Much less stress for me than DotD2. Thanks in no small part down to that awesome chat community.

Disliked: A fair bit but then I'm pretty cynical:

[1] Constant tweaking of bosses. The original Ratchet buff on day 1 was very very annoying as I'd slowly built my deck to be able to 1 cube first Rat 2, then upgraded stuff to be able to do Rat 3, and eventually MTM'ed Bonecrusher to be able to do Rat 4... then the nerf came >.< At points they also messed around with WJ, IH, L6 bosses... craziness. Unless there's a serious issue, they really shouldn't mess about with bosses during events. At least after the first silent fix the other fixes were mentioned on the blog, albeit with insufficient information (like what they'd actually done other than tweak - for example "Reduced Ironhide's Defense by 10%" would've been useful.

[2] All the X bosses. I stopped hitting X1s from about an hour or two after release because I saw it for what it probably is - a cube burning machine for Mobage. Grimlock X1 was a free hit - that was a true bonus. Ironhide Xs were just hoovering cubes for Mobage. Let's face it, 20ish gold medals isn't *that* good if you really think about it... it's like free lottery tickets as opposed to free cash in hand. You're getting 20k/30k points except you're not - maybe 500 other guys are getting those points too so you're only really keeping up with them. As a result an X1 or X2 drops in your queue and you feel like you have to burn a cube to hit it because otherwise you're getting left behind. And they dropped in your queue a lot more often than your cube regen rate. Net result, Mobage wins. We should all stop hitting them so Mobage gets the message but sadly I can't see that happening. Net result again - Mobage wins.

[3] As usual my luck from medals stinks. I did get a Bonecrusher x3 but I got it 50 minutes before the end of the episode from my last 50 silvers. On the plus side I was able to MTM the alt mode I had lying around.

Any other notes/comments:

[1] Wish I'd pushed <150 this event. Would've been an ideal time to do it aside from my thinking at the start that I didn't have an all R4 deck so was still too weak to do so.

[2] Learnt from this episode that the most comfortable way of doing <1500 is to go <500. There's hardly any movement in the <500 bracket generally and that applies also to the last day as everyone in that rank area has stopped pushing for <150 and anyone pushing for <1500 are unlikely to push that high up on the last day. Result = relaxing last day free from stress. Compared to the last episode where I was 1200ish going into the final 3 hours and it was absolutely mental. I hit <400 from about day 2 or day 3 and stayed under 400 despite having two days of "real life" more easily than I was expecting.

[3] You can certainly get <1500 without spending money. And to get <150 you need to spend a lot of money. At the moment Mobage clearly rates making lots of money off relatively few people, compared to making some money off a lot of people.