Board Thread:Current Episode Discussion/@comment-9890645-20140618044003/@comment-24829928-20140618192007

Rank: Forget exact, 700-800, T2.

Deck Power (Pre/Begining/End/Post): Pre/Beginning: 32k, End: 45k.

Money Spent (and currency): None

Coins Spent: None

Battle Cubes: Several hundred

Energon Cubes: Also, several hundred

Ruby Pulls: 3 weapons, one full MTM Breakdown (x10), another Alt Breakdown from Gold Medals.

Medals: Several thousand weapon and gold medals, a few hundred silvers.

Liked: The only positive in this event is something I commented on in live chat. Co-Op bonuses actually registered. It was a nice touch to see a L9 Drift with 7-10 players participating. A nice change from 1-cubing everything.

Disliked: Sweeping changes to point rewards. Sweeping changes to ruby medals. Huge boost in boss stats. 2+ hour gameplay outage. Daily update disabling boss encounters.

Other:

I labeled all those things in disliked, but I mostly disliked them because it was too much all at once. Want to remove raider cards from point rewards, fine. Ruby medals pulled below 5 million points, alright. Drastic ruby card costs, okay. Boss stat boost, sure. But all during the same event is too much. It rewrites the entire event type. It should have been phased, introduced over several raids. When you commit such a drastic game change, without warning, it hinders confidence in the player base. Why spend money when we never know what the game will be week to week? Can we really buy $20 worth of BC/EC or a x16 raider if Mobage will reinvent the game next week? I cannot.

More on the boss stat change, it went too far. We went from 1-cubing everything to 10 players on one L9 boss. That is a complete 180. Raid events would be better somewhere in the middle, not stuck at one extreme or the other. I like seeing multiple players on a boss, but when it is multiple players on every boss in the last two days of the event, it screams "overkill". Raids should be between the solo-experience of campaigns and the group activity of TvT. Find the balance.

Lastly... I realize stuff breaks. Unforeseen bugs occur. But, 2+ hour outage and updates that removed boss encounters are inexcusable bugs. Mobage really needs to take a look at their quality control. Coding isn't overly difficult, but the more you change, the more you can miss. Maybe, if they didn't shove all these changes into one week, they could have avoided these service interrupting errors.