Board Thread:Game Discussion/@comment-9713390-20130716000146/@comment-12437293-20130716044532

StarscreamG1

Final Rank: #6

Final Score: ~58 Million

Deck Strength (Pre-event, during, and Post-event):15,015 / ~30,500 / 15,493

Money Spent (Amount and Currency): All tier space bridges, x2 30x top bridge, ~6 runs of the 3/3 weapons bridge. 5 “12 deal” cubes, 3 “30 deal” cubes, 1 150-cube package

Mobacoins Spent: Stop asking that. Do the math. ;-)

Cubes burned: You are not good at math, are you?

Medals (Type, Amount, and Draws): ~8K Silver, ~8K Gold, ~5K weapons

Draws : ~6 “4” elite cards, one x5 slingshot from medals, ~3 elite weapons (one chopshop gun that I questioned if it was an error to mobage). From bridges: 4 x7 silverbolts (full), x2 silverbolt guns. 8 x5 slingshots, x5 slingshot guns. ~10 3x air raids, x2 air raid guns.

Liked: My allies. I only maintained 6 this ep :   Thanks Transform, Wardeal, Op2musPrime, Knappcarlton, Emmerl00, Cockspur. You saw all my matches every time I dumped one in. The bridge was a little better yet – cost more going up, and less xfactor at the top, however more guaranteed cards at some levels. (mobage : more, do even better next round – every run should do this, not just certain levels.   Also, guarantee a complete card at the top of every loop so that if you go up all 2 loops, you have at least one guaranteed of each raid card – do the same for the weapons bridge!). Good job on making past raid cards be randomly rewarded from the bridge mobage - that's one more complaint down!

Disliked:  Well here we go again…Sort of the same as before but with an added one. The added one : the cut offs per level are far too low with so many people playing now. Please expand them. Look Mobage..I get it, you want to make all the money that you can. Licensing is expensive. You have people to pay that do the work. We all get it…but building customer loyalty makes you far more scratch in the end - really. Think about it. The first stage should be 1-250 at min. If you want something "really big", award something physical and special to mail to the top 3 players each ep.

The other gripes same as before:   Make cards that have the same transformer all have Ep bonus...if Venom is a Ep card, make his normal card also have a bonus (x2?). For transformers with a normal card (1 or 2's) a rare card (3) and a elite card (4)...make them all get a ep bonus (x2 for the normal ones, x3 for the rare, x4 for the elite....make collecting the '4' elite cards worth something in the game!)   Pick at least one Elite card that gets a bonus for an ep.

Set other cards to neg bonus values ( x1/2 for all the combaticon cards for this ep, for one example, x3/4 to x9/10 for other deceptions) Drop the “fraction bonus”- this way decks get changed up more.

Make a way to instantly convert '1' and '2' cards (or even ‘3’ cards) off the space bridges to weapons metal and transformer metals – less work means happy customers and quicker use of battle cubes.

Expand the bases - 200 transformers and 100 weapons slots are not even near enough if you want to collect all the cards. DON’T penalize customer loyalty that have played a while like you have been by limiting the bases sizes so much. It’s painful for your customers to have to throw out hard earned raid and ep cards because they cannot have enough room to collect them all! This seems like a no brainer Mobage! Even could do this – make it so that you can pull out cards from the cyberdeck that you could store in it.

Pair paid space bridge runs with some battle cube bonus packages again (and more then 20). I’d much rather have cubes then metal. I can upgrade cards I get with normal space bridge runs.

Make things that you can buy with credits. The top players have millions upon millions of them – and it sucks to know there’s no value to it at that point.

Bring back energon rewards for the 3rd boss “first attack” 1-3 levels. Taking those away is an obvious money grab from the people that play the most.

Limit the number of times that the final space bridge can be run to even out the field across people that can afford a lot, and people that can't (Mobage says this is not pay to win...right?)   This would add some element of stronger ‘luck’ to who has the better ep decks – and help people not get too in the hole. Mobage – check out what happened with “smurf’s village” and the legal issues they are in now for trying for too much money. It will catch up to you … Beeline didn’t think it would…but it has.

Show ranking of people asking to ally for the current ep in the request along with level the player is at and the ability to see their card team. Show people's total current team deck instead of just the leader card.

Make the 'fights' more than just critical hits and triple hits - have more variance on things that can happen to the cards in the fight screen. Allow for the fights to be more then just 9 cards against one (how about 9 cards against at least 3?)   Make some better mini games in the missions instead of the ones that are currently there - clicking on missiles is old and rather boring - make it some fun card games or something.

Mobage – business opportunity here: set up a way to pay for making your account (month to month) a “premium account”. Make it a reasonable sum per month, some more discounting for 3 month, 6 month, and year premiums. For paying customers : give them little bonuses like some free coins every week…maybe a somewhat higher space bridge return rate for ep cards and other cards/weapons. Print out all earned T4 and above cards and mail those off to the premiums for every month subscribed (and of course all previously earned ones in their cyber decks). Take away the argument of ‘why would you pay for something not physical in a card game’.

Any other notes/comments:   What, I didn’t say enough? See you all next Ep!