Board Thread:Game Discussion/@comment-5996974-20130521101634/@comment-9083608-20130524234943

Godofcyanide wrote: @Krynn007 - If you want to WIN at MtG now, you MUST spend money. I don't know when you played (I'm guessing a while back), but the economics of the game have changed greatly in the last five years. If you want a winning deck (that you didn't expertly craft yourself, if such decks exist in Standard at the time), you WILL spend $300+. A lot of cards you open from packs are useless chaff, even rares. (You are aware of Mythic Rares? And even some of THOSE suck.) And play Magic Online (not Duels of the Planeswalkers), where they charge you full price for packs and money to play in tournaments for literal vapor that you don't own and they don't care if it disappears. Gaming is Big Business in any form it takes now, because we've proven we'll pay for the privilege AND will take whatever customer "service" they deem to give us.

Re: EVE, etc.: It's great that there are game companies like that. How many are there, exactly? Not many, I'd surmise. Most game companies are companies and want to make money. Just saying. :)

EDIT: Re your sniping issues, perhaps the difficulty you are encountering is that, with more people playing, there are more snipers fighting for the same targets? Well your right. I haven't played Magic in years. I have friends though who have started up again. I know magic can get expensive which is why I stopped playing in the first place (That and I hate the idea of re issuing cards, decreasing value of cards from 10 years ago which as a collector boggles my mind lol)

But I know you could make a deck out of commons, and not be expensive. As for now a days I can't speak, but I know people who still play, and they can make some pretty cheap decks, and doesn't cost them a fortune.

Honestly I 'm not sure how many companies are like CCP but I just wanted to point out that not all devs are like Mobage, and to point out that it is possible to make money, keep players satisfied, and they are doing it at a much higher cost. This type of game the servers wouldn't cost near as much to run, and maintain, and for the little bit of art work and programming involved, nickles and dimes in comparison. All it is really is values and %. I'm not a programmer, but know a few and they can easily do this sort of thing at home.

Well the last event before this previous one I had no problem sniping. I thought the same thing. Maybe more players, but the amount of time I've missed out is outlandish. I really feel there is something else taking place. Call it a gut feeling or paranoia, but something didn't seem right.

I find it hard to believe that in a few days it could change so drastically to be caused by amount of players. Only logical solution I can think of is the 3000 mobia coin limited offer, maybe made a difference. I mean bosses at 85-90% were being killed for 20m the second they showed up on my screen. I've also read a lot of people mention that since this event there has been incredible lag, so I wonder if Mobage did do something,

And just to add, I see this new blog page they updated saying they did some testing with the asking for help and our friends list. I wonder if that maybe was the cause/had something to do with it/or maybe they did other things and just don't tell us.