User blog:GrimFuture7/How to Overhaul the Economics of TFL

Instead of selling cards directly, or selling gambling propositions for cards (tiered space bridge, or TSB), a draw multiplier should be offered.

Players don't like TSB because they think it's a ripoff.

The game developer doesn't like directly selling guaranteed cards because they don't want their game to "degenerate into a pay to win model".

But the most important point, is that the game is currently very expensive. One fully paired feature card (x5 Attack power) costs $30, and its main usefulness is only good for that week.

My idea addresses all of these concerns. It also preserves the natural rarity of cards.

A draw multiplier gives you extra draws on Episode Bosses, and extra points on the Battle Points space bridge during non Episode times.

Examples:

1. $2.99: x2 Battle Points, and x2 medals won for Episode bosses for ONE MONTH

2. $7.99: x2 Battle Points, and x2 medals won for Episode bosses for THREE MONTHS

3. $5.99: x3 Battle Points, and x3 medals won for Episode bosses for ONE MONTH

4. $15.99: x3 Battle Points, and x3 medals won for Episode bosses for THREE MONTHS

5. $9.99: Increases the chances to draw better cards by +1% for ONE MONTH

6. $12.99: Increases the chances to draw better cards by +2% for ONE MONTH