Board Thread:Game Discussion/@comment-71.63.178.61-20130805154359/@comment-12330967-20130805212427

I'm mixed on this new format.

Pros

-lets us rest and have a life outside of TFL

-allows more beginner players to pay a modest amount and improve their deck.

Cons

-I think the unlimited SW's out there will skew the overall game to a pure pay to play. What I mean is, before, you can make it to tier 2 by having good allies and putting in time. Now, you can get a deck full of SW's which would be better than a deck made of all previous tier 2 cards. Some people would think that it's great, but if you exaggerate a little and say they gave away a R5 card with an attack of 45k for $1, then everyone would buy 9 of them and this game would really be boring when everyone's deck is the same. You can get a full deck of SW's for $59. Why bother putting in the time and effort each week to make tier 2 if you could just buy a good deck. Sure, the previous episode is a pay to play, but at least you had to pay >$150 to get in the top tier, and tier 2 was a reasonable goal.

I would much prefer that you could only capture a boss at the end of each round once so you would have at max one SW, one Ravage and one LB. Those who want to play the rounds over and over without a boss, can go for higher rankings.

The game dynamics and mechanics need to be very well thought out for the life of the game to make sure everyone is motivated to continue playing. It seems like Mobage is making significant changes on the fly without giving thought to the long term implications.