Board Thread:Game Discussion/@comment-11111316-20130805021734/@comment-167.127.218.60-20130805143051

1.  At random, say when you get above 20M points in the Lv10 SW campaign, encounter your missing Super Rare form card, instead of a Lv3 Megatron. For instance, if you paid over $100 in the Road to Ruin Waste Bridge, and got 3 ALT form Rampages without a robot (not that I'm bitter), giving me a chance to MTM that card by encountering him once or twice in the entire event will actually give me additional incentive to play this new event type. Hell, it will probably result in a $2 purchase for a chain. (And only allow 1 or 2 encounters like this per event, as to maximize this reward across events)

2. Give bonuses to "teammate squads" or teams of 3 in our 9 card deck when you use Reward cards in a squad of 3. Let’s say you finished tier 2 in Full Assault. Dropshot may make your deck, but Trace & Growl will not. Since we spent the time/cubes/cards to get them, then MTM them, give us an incentive to actually use them in our decks. How about we get a stats buff in each card if trigger a ‘teammates’ squad of 3?

There is another way to use the MTM R4 elites ...

3. Adding to #2, give bonuses to cards when we trigger a new "teammates" configurations of Autobots/Decticons, not just from the rewards cards. For instance, say you have MTM’d Lv4 elite Optimus & Megatron. They will never make your deck, even w/ weapon. How about giving each card a stat buff if you put those two cards in a squad of 3? Call it a "sworn enemies" buff? It doesn’t need to be a huge, game changing buff. It just needs to be enough to give us incentive to experiment and actually play the game. It is a win/win. It adds another dimension to the game, while allowing us to use the cards we play/pay so much to collect … which is the point … right?