Board Thread:Game Discussion/@comment-212.143.231.38-20130626110537/@comment-10726652-20130626211336

192.75.101.162 wrote:

In a rare flood of activity, I watched two L8's and an L7 linger in my queue for over 15 minutes at well over 250M HP each. I peered at the help list for one of the L8s and it was only 26 players long, and most of them were only led by Kups (not even MTM!) or even non-raid cards. No way that boss was dying, and sure enough it timed out.

...

The help system is simply broken; it doesn't seem to be serving anyone well. You alternate between starving for requests, getting puny low bosses that aren't worth a cube, or big bosses that won't die. This event is just awful right now. I agree with the bits I've quoted here totally.

The current boss system needs help for several reasons:

[1] The big bosses that you alluded too are balanced for the high end players (higher than me despite what some of you think), and balanced for decks with x10s and x5s at least. The multiplier is too big and the divide too big between those with x10 and those without, so those without the multiplier are largely powerless. The average player does maybe 1-10m damage to a boss, compared to the 30-80m from the really high end players.

[2] The help system is not good enough as it stands. It sends stuff to a cross section of players (<150, <1500, >50k and everything in between. Most people are not high end players so most hits don't do enough damage because the big bosses are balanced for the truly high end.

[3] Unfortunately because these bosses go out to new to moderate players (and they should in fairness) these players see these big bosses even though they are out of their league. Include myself in that bracket because I couldn't take down a Gavatron 1 nevermind a level 8. But perhaps they shouldn't be seeing/hitting these things, but then it wouldn't be very fair. It's like seeing Manchester United in your fixture list and saying you can't beat them - maybe you shouldn't be playing them. Again, I include myself in the lower division category.

[4] The help request sends requests out to people who are offline. So a lot of that list of 20 or so players might not even be around.

[5] A lot of the rest are just trying to snipe to save cubes, or have been tempted by seeing the big boss that's out of their league offering 50k points, that they don't want to "waste" a cube on a boss offering 2k.

Finally... imagine for a moment that we run with these Xs. Next event Mobage drops every boss and the whole event is just X1s, X2s, X3s and so on. What would be the net result of that?

First - no change at the top. Those who buy the most cubes finish top because it's a straight case of he who has the most cubes can hit the most bosses netting the most points.

Next tier? Those who buy the second most cubes finish in the second tier. Third tier? You guessed it... It becomes even more transparently pay to win when, at least at the moment, with commitment and working together (allies) free players can hit any tier up to and including <1500.

Because of that, X type bosses I don't see as the solution or the future. But the current system is definitely in need of an overhaul as well.