Board Thread:Game Discussion/@comment-212.143.231.38-20131103121638/@comment-18059447-20131104091913

@Optimusium, if trading would be implemented, mobage should get nothing out of it. A "trade tax" (that is what you are suggesting with that percentage)? NEVER heard of something like this, in ANY other game, and have played a quite a few card games. In any of those games, trading was free. Some of the items you couldn't trade, but the developer would get nothing out of that trade. The whole idea is plain stupid (and that is mild). Don't they rip-off us enough? Someone (I think Blade) said that we should get trading tokens when scanning. That it wouldn't be bad, but my point is that trading should be FREE, no strings attached. No tokens, no taxes. And we should be able to trade ANYTHING and EVERYTHING (battle cubes, energon, nets, chains, cards, credits ...). As Blade pointed out, there are A LOT of players that, for different reasons, don't have the possibility to use real cash in the game, but they have more or less free time so they can gather a lot of resources just from farming. In Rage  of Bahamut, another game from mobage, you can even GIFT things (so that the other part doesn't have to offer anything). To avoid the creation of fake accounts just for trading, they could let someone start trading from lvl. 20 (let's say) and above. I don't think that it would be to many creating those accounts and take them all the way to lvl. 20 just for a few cubes.