Board Thread:Game Discussion/@comment-5996974-20130521101634/@comment-9083608-20130522232633

Godofcyanide wrote: Game companies ALWAYS take advantage of players, especially when they develop a recurring profit model that the players buy into. Once they bring us in, they make it harder for us to avoid spending more money to keep up.

In an ideal world, the game companies would do such things. This world is far from perfect, and companies are only more than happy to separate you from as much of your money as they can get away with.

If the game doesn't improve, players will get frustrated and stop playing. Then, either Mobage changes the game or drops support completely... Hopefully, Mobage makes changes and that doesn't happen... But don't count on it. Actually this statement is untrue

The creators of the MMO on PC called Eve Online, and also the MMO FPS one PS3 Dust have created an awsome are a good example of a great company.

Now I can't speak for Eve as I never played it, but I have played dust from early on. It's much larger game than this. I don't know the costs, but I could simply imagine the costs are probably 500-1000 times more.

They created a large universe which is always growing and improving. So many skills and customization and well it's just pure awsome

Now to my point. It's a free to play game. You can earn in game money in which you use to buy gear and etc, or you can "pay" for another type of currency in which you can by gear and other boosters.

The developers at CCP have stated that Dust is not a "Pay to win" game meaning you can do just fine without ever spending a dime, and your not out gunned. The gear you can buy with real money gave you no real advantage over other players. The only reason why I spent 20 bucks a month playing it was so I could get the XP boosters which gave you a slight increase to your XP. That too me was well worth it.

The whole point of this is to tell you that not all game developers take advantage of their customers. I know this is a mobile game and not a console/PC game, but there are devs out there with a good business model, and keeps their player base happy, and you never feel like your just being taken to the cleaners, oh, and the biggest part is, you would almost seem like they do care about your business.

Mobage could learn a lot from other companies, and honestly they can go spoon themselves for all I care.

PS

This is a game which from what I've been told by others who make apps that is not expensive. Does not require a large team unlike "real" games, the server costs are not very high, and yet they do all they can to milk it's players. It's like a 300-500% markup