Board Thread:Game Discussion/@comment-13368701-20130828135542

First of all, my theory is inspired by the blog posted by "Godofcyanide". You can read it if you are interested.

http://transformers-legends.wikia.com/wiki/User_blog:Godofcyanide/TFL_Domination:_Addendum_-_The_Truth_About_Deck_Power

After buying the theory, I personally observed the battles and did the math, then developed an excel spreadsheet to automate my composition instead of using the game recommendation.

To put it simple, in theory the average damage that each bot can make is as following:

Average damage * (Health / Average loss when being hit) = Total Attack Power (I call it TAP myself).

1) Average damage should be a formula relating to the boss's defend your bot's attack

2) Average loss should be a formula involving your bot's defend and the boss's attack

3) Health/loss is your bot survival rounds, it should be a round up number, fg. 3.24=4

Obviously the boss's attack and defend is depending on the boss's level but According to my observation there is only slight difference between lv3 and lv1 bosses, which means you can treat them as a constant factor.

I assume the formula is simple as aX+Y type. You should be able to get all the variables if you have enough data (simply record 1 or 2 battles and watch the damage and loss during the battles) and do a regression upon the data. And please be noted that when I say bot's attack and defend they are the final numbers after including all the bonus from weapon, position, trans/evolve and affinity.

Once you have the formula you will be able to tell which weapon is the best for each bot in terms of giving the best TAP (of course you need to understand how to calculate the weapon status as well. there are many posts about this topic.). and you can put up a dream team with the highest TAP.

Now let me tell you that the tweak can only make a marginal improvement than the recommended composition. So why are we still doing it? Well, do you sometimes feel you are just so close to one cube certain level boss? That is when this does the trick. By slightly increasing your TAP you may be able to one cube this boss and thus keep your farming a little bit longer. This brings out another of my points, when you try to crack the formula, observe the battles with the boss that you can almost one cube.

Unfortunately I am not going to reveal my own formula variables here. If you are serious player it should be fun for you to spend some time cracking the numbers and developing your own formula. Good luck in the game!!! 