Board Thread:Game Discussion/@comment-174.236.69.48-20141030003108/@comment-25571109-20141105055818

Actually the R6/R7 is one of the things that makes the most sense to me, but perhaps because I'm a business major. Maybe it needs fine tuning, but the whole PURPOSE of introducing the stronger cards is to make people burn more resources for them. Law of diminishing returns and what not.

Think about it, if rewards were boosted so that R6's and R7's became as easy to upgrade as R5's used to be then you're just causing rapid inflation to deck power and diminishing the value of those cards. You'd basically be throwing out R5 and below because R6 would be easy to upgrade. I can tell you deck power inflation is ALREADY bad enough, as back when I played most T1 decks were around 40k, not 200k during an event if I recall correctly.

As for making R6's easy to obtain but not level, that's the point. By making them easy to obtain, they are incentivizing more people to burn their resources into them. If they were hard to get, hardly anyone would be wasting resources. But if lots of people get them, then it's more likely that more people are going to sink credits. This also means that there is a larger gap between the players who put more time/effort/money into the game to boost their deck power, so that the larger stats of R6's and R7's have to be earned. They are applying the stat curve and resource requirements exponentially, so this seems logical to me. But I may be in the minority.