User blog:GrimFuture7/How to Improve Transformers Legends, by DeNA

My first major recommendation is to completely overhaul the economics of the game- meaning what and how much you pay for.

The game uses episodes. While exciting when they are released, each episode forces competitive players to pay between $20-$50 or more. With one episode every week, this is indeed a relatively and prohibitively expensive game for a mobile game.

If you look at the vast majority of premium mobile games, all they ask is between $2-5. Many of the better breed games allow purchases of virtual assets between $5-$50- But once you pay, you're all set for the life of the game because these assets are permanent weapons, etc.

TFL is woefully expensive because the true effective character cards you need per episode CANNOT be owned. The cards you need is based on the 3x, 5x, 10x, Attack Bonus function, which DO NOT carry over to the next episode. Thus we all pay alot of money, and we complain about how expensive it is. And I haven't even discussed the other consumable items that you need to purchase, i.e. Battlecubes.

Instead of requiring all these silly per-episode purchases, I think players will be content if DeNA offered an item that allows for better odds of drawing rarer cards. This should be the main purchase item of the game. Your chances of drawing better cards of course depend of the level of the probability item. You can pay $5, $10, $20, or $50. This also keeps the focus of the game on card picking.