Board Thread:General Discussion/@comment-203.123.69.69-20130102031511/@comment-5945414-20130104034216

I agree Skyfall that if not done right, there could be some major abuse when it comes to trading. My initial thought was that you could limit the amount of trading by requiring some sort of currency. For example, say for every 25 battle wins you got a "trading ticket" or "trading medal". You could then go the the Cybertron Bizarre and check out Have/Want lists. You find that card you need (say Megatron-Alt) and you have a card they want. Now if you both spend one trading ticket you can trade those two cards. This process (or something similar) could slow down trading to a reasonable pace but still allow you to get that last card you've been dying for...

Another related idea would be to once again earn "trading medals" and then once you have enough to open a space bridge, you could pick the card you wanted from the card list. Obviously higher level rariety would require a larger number of medals. But in the grand scheme, trading would probably reduce Mobacoin purchases which is not the best business model for the game developers.

Finally, I hear what you are saying about power levels. My fingers are still crossed that perhaps in some future event  we can win the card/ability to form combiners. I think that it would be super cool to collect all of the constructicons, have a requirement you won some event and that they were all Level X or trans-scanned and then you could trans-scan them into Devastator. You could then level up Devastator and your team would not be nine transformers but a single card-DEVASTATOR.