Board Thread:Game Discussion/@comment-9890645-20130922190810/@comment-11490363-20130925151930

Godofcyanide wrote: Yes... The method you used to calculate your number is different than mine. I'm accustomed to doing probability in fraction/decimal form exclusively, not in "x in y" form, and the calculations are slightly different.

It doesn't change the fact that what was happening here is counterintuitive and against reasonable player expectations.

I will do what I can to push for some sort of speed or initiative rating. Yeah I confused myself too actually, I can give you the formal calculations if you prefer. Just let me know.

That particular difference is one that confuses people a lot. The difference between matching a previous event, and a particular combination.

I am not sure it is that odd though. My assumption of 20% proc rate implies a 1 in 200 chance of it happening per battle, or about 1/2 a percent. That is not that rare given how many battles are happening. We would have to track data to be sure, but a cursory look at the results people have posted don't really point to a violation of those odds.

As for counterintuitive, it depends on what you are expecting.

I have always interpreted the battles with the assumption that each attack from each side is from a random bot, no order, so back to back attacks from a bot, with or without crits, will happen every 9th attack. I did this because that is what the evidence suggested in observing several battles. Though now that people are saying it could be something else I would have to pay close attention to be sure.

You could also assume that each bot attacks once before a bot can attack a second time, though the evidence does not really support that. And within that assumption, the order for each 'round' could be preset or random.

There should be enough information in the battles to determine which it is with testing. I am not sure we should assume any one is what we should expect and if we don't see it, that it would be a bug, rather whatever we do see is almost certainly what they intended.

I tend to not have many expectations with Mobage. I just observe what they implemented and just try to maximize it. I do complain about things like crit hits being too unbalanced, but I always assume that what is implemented is intended.