Board Thread:Game Discussion/@comment-9200727-20130904184607/@comment-9605025-20130904213843

I would hope that it is the typical PvP pairing system. That way, you don't get opponents that are too strong. That being said, I am not too sure about the current system to begin with. I have seen accounts with hundreds of wins and almost no losses. I have also seen accounts with hundreds of losses and almost no wins. Then, there are people like me who are about 50/50. This distribution of wins and losses tells me that their current system isn't really that good.

For those with a high win/loss ratio, the winning streak idea is great. However, for people like me, it is a terrible idea. The longest streak I have ever had with the current system is 5. I would imagine it is even worse for players with more losses than wins.

Although I don't object to the idea of a rank based bonus, I certainly see it as a way for Mobage to widen the gap between tiers. Think about it. Yes, the idea behind the reward cards was to give you a better deck and thus an advantage. However, that could have been compensated in the next event by spending money either for cards, more energon, or more battle cubes. Recently, that advantage could also be compensated for by participation and the associated ruby medals.

However, it sounds like the PvP will simply be current decks against current decks without the opportunity to grow them. Sure, you could buy battle cubes, but all that would allow you to do is add to your winning streak assuming that you don't loose along the way. The only affect during the first PvP would be that the reward and raid card advantages cannot be compensated for. Although a seemingly small change, this could effect the long run of the game.

Consider this. With the rewards and raid advantage maintained, top players from previous episodes will have the advantage in PvP. Therefore, they will most likely rank higher than the other players. When the raidboss and campaign events come along again. Their high PvP rank will grant them an additional advantage. This would make it easier to rank high again and beat out players who didn't do well in PvP. But let's not forget that the reason why they didn't do well in PvP is because they were not doing well in the first place.

Essentially, doing well in PvP might depend on doing well in other events and vice versa. Thus, the high ranking players will continue to grow their decks while lower ranking players, while still able to grow their decks, may not be able to do so as quickly. The end result would be a relatively small group of elites (free layer or not, it doesn't matter st this point) that do well every event and a larger group of people who waste money and time trying to get into the elite.