Board Thread:Game Discussion/@comment-174.236.69.48-20141030003108/@comment-25442605-20141031001932

Godofcyanide wrote: Topherdrew76 wrote: I think most people, while upset with the change, are MORE upset because the change goes unannounced. A line in the sand must be drawn. People do not want to pay for Battle Cubes. They are waaaay too expensive for a consumable digital good. This a million times over :-)

If you look at games like Clash of Clans, the 'premium' currency is priced at levels that are much more appropriate and they are worthwhile game-wise. MTG is another classic example of how to make money and still give an enjoyable experience. I've always believed that the secret would be to have more transactions of a lesser value than fewer transactions of larger value. Maybe if Mobage had significantly increased how many BC our Moba-coins actually purchased we would be more likely to purchase them.

Razor mentioned above that Mobage are not obligated to design a game we can play for free - and I agree. A business has the right to make profit. However, in saying that (and as a marketing major) it also makes sense to have a large base of satisfied, loyal free-to-play customers who are spreading the good word and enticing others to play and eventually play.

I do not want to see this game degenerate further into 'you can only T1 if you pay' situation, but understand why this is happening. T2 is usually fine - provided the rewards keep my deck improving and I see something happening. I would like to be able to make T1 after a struggle, and I have thrice now, but not feel as though I have been exploited. Milked maybe, exploited no. T3's and regular T2's dream of making T1 and given time, we currently can in raids. With luck, we can in TvTs. Now with money, we can in campaigns, when before all it took was time.

At what point will it be cheaper to just buy the actual physical transformer on Ebay or TradeMe?