Board Thread:Game Discussion/@comment-149.254.120.140-20130626094926/@comment-10214922-20130626143955

HypnoCT wrote: I've been thinking for a while that they should some sort of damage-done percentage type bonus as well. I think that would encourage more hits per boss. The only rewards now are for starting, MVP, and finisher (and of course the bounty). Heavier hitters would be more inclined to do "middle damage" if they knew they were going to get more out of it than the same as the guy doing 2 million. That way you don't cut the little guys out, and encourage more participation. It could even replace the MVP system, since the biggest hitter would get the biggest reward anyways. If I do 20M on a 20M boss then I get bonus based on 100% damage done.

If I do 20M on a 400M boss that's only a bonus based on 5%.

So the rewards reduce the bigger the boss health pool.

The only things anyone cares about are battle-cubes cubes and bounty. With this system I'd prefer to snipe low level bosses with 90% bonus for free than spend 3 cubes on a max boss for 20% bonus and still no guarantee the boss will die. I don't think this would encourage big bosses to go down easier. It also reduces any tactical element to scoping an MVP. It's pure deck power ranking converting linearly into points.

I guess I need you to tell me what you think this bonus would be. Additional bounty? Medals?