Board Thread:Game Discussion/@comment-13836039-20140907183513/@comment-24829928-20140909194817

In my eyes, there is a huge difference between "a challenge" and "3%-5% of boss's health with 3 cubes". This TvT and the "hardcore" section of the last campaign were flat out overkill, not challenge. It reminded me of a few console games I used to play, the ones that never sold outside a small % of gamers, because if you did 1 mistake or died you basically lost the game.

There is nothing wrong with wanting to up the difficulty from "casual" to "hard". Mobage, on the other hand, skipped "normal" and "hard" and went straight to "nightmare". Find the sweet spot between what was and what is.