Board Thread:Game Discussion/@comment-24056801-20140410045351/@comment-13789016-20140410160910

1) the minimums to stay on the team should be based on hits and/or scanned energon, these two things are really the things that i consider valuable. you can measure these by tracking synth found by each person (which they already do to calculate mvp) and by tracking player's combo points contributed.

2) yes better mvp rewards, in particular for synth scanned.  i don't think you should get as many for bosses found, seems like its far easier to do that, but i would love to see an mvp for most combo points contributed. i would totally consider you an mvp if you assisted in the most combo points helped along for a boss.

3) Continue to have 3 reasonably cheap tiers for the sb. this at least gives people the ability to hit hard enough to make a difference and get to the minimum easier.

4) i don't disagree with the kick off people from the team thought, but only if they will be replaced by someone else. and it cannot be an arbitrary team decision; because it could just turn in to a popularity contest, hunting for the best next option.

5) i am somewhat ok with the matchups this time round.  people could not impact teams as much, and we saw this with far lower scores in general.  I believe that diluting the talent pool over the most teams is better than building the dream team.  however, we should be allowed to have 3 or 4 good impact players on a team of our choice. a draft if you will, to provoke competition, which makes it fun