Board Thread:Game Discussion/@comment-217.36.238.185-20130624135010/@comment-24.24.240.170-20130624163902

This is a frustrating aspect of the game. It would be nice to have a better sense of how much damage you're going to do without a 30-40% variance. Especially when sniping.

The same goes for PvP. The weakest character gets a critical and 1/3 of your deck(or theirs) is gone.

Without totally redesigning the combat system, which might not be a bad idea, my suggestion would be to change the crits and multi hits to 2x instead of 3x. Not as much potential damage but would give you less of a variance when planning attacks.