Board Thread:Game Discussion/@comment-9713390-20130724000005/@comment-192.75.101.162-20130724122636

Final Rank: 3328. First T3!

Final Score: 2979875. My highest score ever.

Deck Strength (Pre-event, during, and Post-event): about 8.2K, 9.7K, 9.1K after MTM'ing rewards. I'm up to 6 MTM R4s in my deck, 5 of whom have their weapons.

Money Spent (Amount and Currency): $2.99 CAD

Mobacoins Spent: 200 - 1x Headstrong alt (so I could MTM him early), 1x Rampage weapon (bah! Was hoping for Headstrong's weapon).

Cubes banked/burned: I think I'm about +15 or +20 from when I started and currently have 207.

Medals (Type, Amount, and Draws): It feels like I must have cashed in well over 1000 by now and got absolutely nothing of value. I still have nearly 2000 character medals and about 800 weapon medals.

Liked: The help system seems to be working better now than in the previous couple of events. More bosses coming into the queue, more of them dying. Expanded tier rewards meant I had a real shot at T3 and sure enough I got there! :)

Disliked: Inability to complete the X3 raid card without good luck in the space bridge. It seems really petty of Mobage to do this. All the big boys are buying multiple raid cards anyway. Can us lowbies not get tossed a bone and be allowed to complete the X3 for free or minimal $? The pathetic drop rate for R4 cards from medals continues. It gets tiresome cashing in all those medals for nothing. 200/100 card slots is long overdue for expansion.

Any other notes/comments: This game needs a feature where you can cash in more than 50 medals at a time, automatically selling any cards at or below a level you specify. For example, cash in 500 gold medals, automatically selling all R2s and R1s, then showing you only the remaining R3s or better. It would take the tedium out of the process.

The boss power creep continues and I'm not sure if Mobage quite knows what to do about it; they're dealing with a top 100-200 player base that now possesses multiple R5 cards. I'm surprised they haven't introduced some kind of rock-paper-scissors element to the cards using the Specialization and/or Class attributes to create a little more strategy. For example, give Melee a bonus vs Heavy, Heavy vs Ranged, Ranged vs Melee.