Board Thread:Event archives/@comment-11264457-20131009205631/@comment-11490363-20131018202523

Yeah, I figured it all out with GoC's help. Apparently when a weapon displays higher than a certain attack percentage bonus (somewhere between 211 & and 242 %) the displayed percentage is actually 1% lower than it needs to be to get the displayed attack value.

It is NOT a rounding error, rounding errors contribute almost nothing to errors for values of this size. I should have seen it right away when my attack values were off by exactly 1% from the displayed value...

With that correction, the formula is good to within .05% for all 3 stats displayed. I am working on some code with that and should have something by next week to do min/max for a squad configured by text file.

I am also working on finding the damage distribution for a squad but that is a bit trickier. I am trying to avoid brute force, but an analytical solution is possibly harder than I am capable of. I hope the brute force solution does not take 5 years to process. Or I hope the analytical solution hits me over the head soon.

Also, is the evolve bonus an attack only bonus? I think so right? It is basically a slide in for the trans-scan bonus depending on the card type.