Board Thread:Game Discussion/@comment-149.254.120.140-20130626094926

Okay, we know that Mobage use these forums to see how things have landed and have even made some changes that have been suggested here (like having the X5 card available for sale on day 1 and limited to 1 per customer) so let's use this forum to put some ideas out there for improvements. It seems clear that this event has seen a shift in the metagame and there are fewer bosses being seeded. I think this is (partially) due to the help mechanic which means that we can't be sure that anyone with enough deck power will even be invited to help out, far too many low level (sub 10) players are being invited on level 8 bosses and offline/non-active players also invited. I think it's also partially because the player base (influenced by these forums, in part) has figured out a min/max strategy for cubes that is basically only sniping. So what could be done to create an incentive to either a) seed a boss or b) hit one that you know you won't kill in this shot? I think that better First Attack and MVP bonuses is one option and the other option is better bonuses for total bounty, the point rewards in use currently. It looks like the full Sergeant Kup and Bonecrusher in the last 2 events from point rewards is Mobage's solution but it clearly hasn't gone far enough, maybe greater rewards north of the current 2M mark would work? Re-introducing the First Attack Battle Cube reward is one option but an MVP Battle Cube is another. Any other ideas? 