Board Thread:Game Discussion/@comment-11710472-20130721110956/@comment-203.38.246.65-20130723023208

Ideas for trading system:

Each card has a "sell" value in credits, use this as the basis for trade... eg if 1 person is offering a card worth 500 credits, and the other has one worth 300, the lower value card holder makes up the difference by "transferring" 200 credits to the other party (system would subtract 200 from their account and add 200 to the other person's). This would prevent scammers from taking advantage of newbies and keep everything civil.

The trade system could also be automated, just tag the cards in your deck that you have available for trades, and add a wishlist window where you can tag the cards you want, and let the trade matchmaker sort it out. Of course trades should only be completed if all parties agree on the outcome. This has been done before in other TC games.

Another possible benefit of an automated matchmaking system is that you could have complicated trades matched up - 4, 5, 6 or more people could inter-trade in a single transaction... eg: Person 1 has a card that person 2 wants, person 2 has a card that person 3 wants, person 3 has a card that person 4 wants, person 4 has a card that person 1 wants.... all parties involved have a card that another party wants, the matchmaker system could facilitate a pooling of cards and everyone gets what they want (with appropriate credit transfers of course).

A trading system like this would encourage people to gamble on the chocolate wheel (space bridge) because it wouldn't matter so much if you ended up with 4 or 5 of the same card, just trade em for the ones you want.

I would also like to see the prices on the space bridge come down to a more sensible level... honestly $100+ just to get to the final tier of the looping bridge, then another $30 a shot afterwards? Greedy much?