Board Thread:Game Discussion/@comment-10667507-20140213040518/@comment-176.251.66.166-20140213153843

Devils advocate here...

Did something similar happen when R5 cards were first introduced? Only event type at the time was raid so probably not...but still...then again...there was a smaller player base...and not as much investment by players....scrap....maybe this is a duff question...

On the PvP: I've competed in PvP with a deck of R4s. I was dicked over by all R5 decks (even when 3 cubing). I considered this par for the course, some people spend and some are f2p. Now the shoe is on the other foot for some folks with full R5 decks. Some people spend, some people spend more (or to be fair spend at the right time *well done mobage...seems...fair...derp*). Mobage trying to step up the arms *ahem, SPEND* race.

Will PvP be as broken as claimed above? Upon its concept was PvP not considered (by many on here I might add) a free T1 reward to those who had already accumulated a T1 deck during raids. Therefore has it ever really been anything but broken?

I got half a 'Tits plus weapon for 5 daily wins (shout out Toolshed, Adriaan, Philiplimsg, Fiqi, etc...epic last day work people!). I think the card took 1024 (ish) metals to max out...but...along with the reward came 1000 metals. I'm pretty sure those who got both halves received 2000-3000 metals along with the reward (can anyone confirm?). I've seen a few gripes about low level/hangers on getting great cards (very fair gripe- my team only had 5-6 properly active players), however I don't think anyone will have issues upgrading (I'm not sure why some people are raging about upgrading cards they don't have anyways ;P).

Maybe I'm not as attached to this game as some so I can be less emotional about its changes (tbf if I had spent some of the money that's been quoted by people I would be excruciatingly pissed as well).

/boin