Board Thread:Game Discussion/@comment-24022733-20131207070726/@comment-9200727-20131207220115

Terminalvertex wrote: PRAXISZ wrote: This is game is not absent of skill. Yes, skill can only take you so far. Every boss should not go down. You should have to use your resources wisely.

The wiser the player-base becomes the lower the tier cut-offs will become. This will lead to more certainty and predictability. The pay "variable" is harming the progress of this game more so than anything else. We need to take responsibility for some of this.

And if everyone posted threads about farming and etc. then don't be surprised when the farming mechanic is restricted.

PVP is fun for the first day for a consistent T1 player. I posted a blog regarding PVP gameplay. I suspect changes to soon follow PVP. But as I said current PVP is stale after day 1, so PVP needed a change.

Players can change this game one way or another. Use wisdom. Based on my deck (which is in the top 1000) and resources, wisdom says that because I can't get T1 with the resources I have, and any other rank I could achieve by whatever portion of my resources would be required is not worth the reward. Therefore, I should not play at all beyond attempting to snipe something ONLY to convert hourly cubes, because nothing I scan can be used to store cubes at a 1:1 ratio.

The last PvP was completely broken, I used wisdom to calculate everything, went to the chatroom to get more information and advice and made some decisions, tested things, watched my deck and made changes accordingly. I agree with your blog and it's all stuff I also figured out. It will definitely change, some people farmed over 600 cubes and the raider strength was completely unbalanced (but if it pulled more money they'll keep that part). Wisdom took me very far.

I don't really see any skill for raids now.

1. Press scan until you find a boss. OR Look at the help queue and wait for help requests.

2. Decide: Can you kill it in one cube?

yes? -> kill it.

no? -> are the points enough to help you achieve your goals (or part thereof) based on the amount of cubes you have, at a rate that is 'worth it' for you (probably based on the value given to cubes in $ and time/effort spent gaining them etc). if yes -> kill it, if no -> leave it.

because of this new boss algorithm, the answer to everything became no-> no... after about an hour of play.. so there's nothing to do or play now. T1 play is more involved than this. And of course, T1 play involves spending whether reasonably or exhorbantly. If you are not willing to spend for T1, then T2 or lower for free. Free players and Paying players will separate naturally in the gaming pool even in an ideal model. Paying players will always gain and should gain better rewards for their investment. This is only logical.