Board Thread:Game Discussion/@comment-11490363-20131027141818/@comment-11490363-20131101175304

The display/display1 values are what you should see in game when you hit "edit". But, there is a bug in the display where the calculations use the wrong weapon % sometimes, so it is off by 1%, so I have included both values. It will ALWAYS be one of those values. This is true for attack, health and defense. I have only see defense be wrong once, and never health but I included it for completeness. Attack is off about half the time because of the 1% bug.

Effective values are the values that are actually used in battle. they include things that are not related to a team specifically, like the rank bonus. That bonus is not included in what is displayed in the game. There are a few others too, I forget off the top of my head.

R indicates a Raid event option, C indicates a campaign event option, the number after indicates how many cubes you need in that event to get this multiplier. So the x3 multiplier is used when 2 cubing in a raid (R2), or 3 cubing in a campaign (C3)

The median is NOT halfway between the min and max as one might expect. It is obvious in retrospect. Initially the distribution is normal, using the binomial expansion thoerem with p = 1/3, but once one trio dies, it changes to p = 1/2 and that shifts the curve one way so that the overall curve bulges right. So that means that the gap between the min and average, is MORE than the gap between the average and max. For the case where the max is the boss health, yes the ave is lower than it would be if the boss had more health and the same attack value, but I am nto sure that can be corrected. In reality it is the true average, and 50% of your attacks will still be over that, including the ones that kill the boss outright, and the kill% is still accurate, so I wouldn't worry about it.