Board Thread:Game Discussion/@comment-220.255.2.173-20130515033135/@comment-136.166.44.135-20130515133211

R3s aren't particularly rare. I currently have every R3 in the Cyberdex and only started playing during Robots in the Sky.

I think if they were to use combiner teams, the player should have to use the base characters. Any of these characters that are presently R1 should all be adjusted to R2. That's pretty accurate for how strong individual members of a combiner team are. Blast-off is not even in the same league as Optimus Prime or Starscream, and he shouldn't be.

If you have a full set of MTM combiner team members in your deck, there should be a % chance for them to unite each round (I'm thinking like 40%ish). If it hits, they combine to form the gestalt, which would be a very powerful R4. If the combination is triggered, it should be a formidable card that is capable of taking a lot of punishment, and dealing a lot of damage (greater than the 5 combined). The downsides are that your gestalt gets one attack per round instead of 5, and your opponent has one target to focus fire on. Also, if one of your members gets taken out, no combining. So if your team fails to combine, the component cards are pretty weak.

That's the risk/reward of using a combiner team. You can get the cards pretty easily, and it's a quick way to hang with more powerful decks in PvP or participate in raids. If it triggers on round one, you may find yourself tearing your opponent apart. If you get unlucky and it doesn't trigger for 2-3 rounds, you may find one of the members gets picked off and now you're a sitting duck.

That's how I'd do it anyway.