Board Thread:Game Discussion/@comment-11134822-20140227044139/@comment-9890645-20140301203431

Yankeeseel wrote: What we really need is a PVP event like before where we could gain resources at a good rate. But that's what mobage doesn't want us to do, and they told me so directly. They changed the last PVP event because people use it as a farming event. Sad that a company is taking measures against it's players instead of making the game better. This is what I mean, too, about "playing against the environment." Like most other "free-to-play!" games, the makers don't want you to be productive unless you're paying in somewhere along the line. Having free playing players win top tier prizes in an event is effectively the opposite of what any company would want. If it's known that you can play for free and still perform at the level of paying players, who the hell would pay to play? You have to give the players reason to spend something, or your game will forever be unprofitable. It's simple business.

To that end, Mobage sure seems to demand a lot of its players if they want to be consistently good. The real issue is their top tiers are difficult to reach given the volume of players in the game. They'd absolutely get more consistent spending if they expanded their upper tiers. But, they must be fine with the level of profit they are making with the current system; the players are partly responsible, as our nostalgia drives our desire to possess certain cards - or all the cards. ;)