Board Thread:Game Discussion/@comment-9605025-20140731034837/@comment-16151769-20140731131525

On the subject of weapon abilities, there are 3 new ones (armor pierce, heroic, healing) and apparently even more oddities on the way.

I have watched heroic charge in pvp which attacks your own team, nice! I like to watch another deck fire that one because I know I've won. GLITCH!

I have Jhiaxus with his beast weapon and armor piercing. I'm not a numbers guy, but I believe the overall effect is roughly equal to a crit. He fires one shot into the crowd which does no damage (pierces the armor, disabling defense), then follows with another shot into a triad (usually a different group) which damages each card in the triad about equal to a crit in my guess. Probably less, but at least some knock down power.

I also have Galvy with his beast 'healing' weapon. Galvy? healing? seriously? Anyway, when this one fires it heals the triad 1% of HP...woohoo. So, when instead of having the chance to wipe out a group with a crit, he adds back in a touch of HP only to get blown away on the next opponent shot. It is particularly impressive when the healing ability triggers as his first shot and the triad hasn't even been attacked yet, so it flashes something about the group already having full health, so a totally wasted shot.

I have since switched Galvy to wildrider R5 weap which is strong, but now I lose the sig bonus on Galvy, which in the end makes him weaker than Jhiaxus.

I put this in here to help other members know what they are getting into with some of these weapons, particularly after the materials to upgrade them. Though I wouldn't dare give back the fun of winning Galvy on a wiki team, I will think twice about blowing cubes to win a big R6 with a healing weapon again. I wish there were something coming in the game that made these abilities worthwhile, but this is mobage, so fo'get about it!