User blog:DutchRits/Character Card Comparison Part 2

The Uncommon cards. These are most likely the first batch of cards that features a character we chose to max out. There are a lot of favorites in this batch...in my case, Sideswipe and Autobot Hound, as well as nods to the old-school cartoon and the rabid fanbase with the inclusion of Acid Storm. I'd go so far as to say that between these and the Common cards, the uniquely awesome art was one of the main draws to the game for me.

But let's look at the stats, shall we?

Much like the Common cards I proposed before,, the UC cards fall into distinct groups. While there is a little bit of "bleed-over" from the C cards in the 7.9k range (Reflector and Autobot Rewind, but no real surprise there) the overall effect is that the UC stats pick up where the C stats left off, MTM total-wise. For those who are of the "Sell all the C cards, use the UC cards to upgrade" ilk, it bears mentioning that if you are able to target your scans and random draws to the Tier 3/4 cards you'll get more "bang for your buck" when you upgrade.

The table also points out other obvious conclusions, such as distinctions between the three attributes (Acid Storm's attack is less than Razorclaw's, yet Chopshop (C) is usually ranked ahead of Reflector, usually due to attack power) and the MTM total usually figuring more towards how the game ranks cards rather than simply on attack power alone.

Finally, the table also reflects a kind of "relative capability" that I alluded to in the previous post. I.e., that when one considers the respective characters of the TF universe, we expect certain characters to be "better" than others. For example, I would expect Blaster to be more powerful than any of his (or Soundwave's) tapes just as I would expect that most of the Dinobots would be more powerful than most of the other Autobots. The biggest surprise (to me, at least) was that the Combaticons were universally at the bottom-end of the UC cards, and that Swindle was not included. Also surprising was that two of the Predacons, Divebomb and Razorclaw were rated so high in comparison to their teammates Headstrong and Rampage (with poor Tantrum left out until Road_to_Ruin) while the Constructicons were universally ranked so low.

So while all that is cool info/opinion and could be considered critical knowledge for the new player to understand (you can't just get the characters you like and expect to compete in an event or in PvP, unfortunately), it doesn't help the experienced player, much.

The bottom line: the UC cards continue the trend of using statistical tiers to differentiate cards within a type, and the tiers are glaringly obvious.

Next: the Rares