Board Thread:Game Discussion/@comment-10727129-20130912233121/@comment-11490363-20130916043014

HypnoCT wrote: And the fact that you can be killing H10s on day 1 reinforces what I was saying before about progression being far more linear in campaign events. Campaigns are strictly pay to win, and time served. The only variable ever affecting the point rate is simply time. Leads will be built, laurels will be rested upon. And 80-130 will push the pack until enough don't have the time and/or money. It is very linear till the last 6 hours. At least that was true for the last campaign event, but it did jump significantly near the end.

I suppose at 24 hours you can have a good idea of where T1 cutoff will be and just add 10% or 20% if you are more worried, and call it a day.

And allies help you spend less cubes, mostly on the later days, it does not affect timing as you say.