Board Thread:Game Discussion/@comment-68.144.203.120-20131012014646/@comment-11067648-20131014235825

@Rhom - I agree with you that the mechanics of PvP could be a lot better and absolutely it stinks when the deck you've built loses to lesser decks. Annoys me too, mate. No quibbles there. But I stand by the comment that paying is the only way to be competitive in PvP - either previous long term investments to turn your deck into a T1 deck, or for T2/T3 players, investing in lots of cubes to fuel a six day PvP event.

I can understand being annoyed about burning through your cubes but that's exactly why I stopped because I could see that coming. Boom summed it up nicely in another thread by calling PvP a cube sink... cause that's what it is.

PvP is all about streaks - if you can't get big streaks going (requiring deck strength and plenty of cubes) then you won't place highly. Or alternatively, if you have got the deck strength to get decent streaks going but don't wanna spend the cubes, then PvP is a non-event. Hypno is right that expanding the T1 to 250 allows more T2s into T1, and bang on that this is Mobage saying "how bad do you want it?". I wasn't taking the bait... I enjoy raid events much more.

My initial post may come across as defeatist but I prefer to be a realist and adapt to that reality. Mobage had plenty of time to change PvP after the first one, but tweaks were minor - they are protecting their margins. So PvP won't change much anytime soon. As much as I would like to enjoy PvP, it is my personal choice not to spend tons on cubes to do it, and I'm cool with that.