Board Thread:Game Discussion/@comment-9477730-20130626210143/@comment-10947222-20130627143616

Masarujasu wrote: YoungBoomski wrote: Yeah its a ploy, by mobage, to force players to spend, spend, spend. And people will, some wont. Not necessarily. Remember we are not aiming for score targets, just relative rank. So players don't need to kill L8 Galvatron if they know nobody else is. Players can spend 6 cubes to kill him if they know other players are doing the same, even if it means all their cubes run out twice as fast. The relative ranks stay the same and it's only the total score that is lower. The only people who need to spend are the ones trying to make a push on the last 1 or 2 days and that means accelerated points gain is required. Most of the top 100 is already decided by day 4 - they only need to maintain the same pace as their neighbours, and they control the pace by seeding the bosses. If they choose not to seed it doesn't affect them. That's why there are many periods where there are no L8 released - quiet times.

Can imagine this being a frequent scenario in the events, which is why I think there ought to be a special bonus for the top 10/20. For instance, special leveling cards, more transmetals or guaranteed improved drop rates for episode cards on the space bridge in subsequent events. There needs to be more incentive for the heavy hitters at the top to keep playing so the seeds won't dry up.