Board Thread:Game Discussion/@comment-3557092-20131009195524/@comment-15491722-20131009212256

I like the idea of bringing in more of the Wreckers (yahoo for Whirl this week!), but I think I'd like to leave Pretenders, Triplechangers, and Headmasters out until they really think through the game mechanics (which doesn't seem far with Evolve cards).

Actually, come to think of it, a triple changer campaign event could be fun - have the triple changers be x3 evolve-like cards (instead of 4). x3 evolve-like cards can help out with tons of stuff - Pretenders (bot, alt, shell), Headmasters/Powermasters (bot, alt, headmaster), Triple Changers, Punch/Counter Punch (dual faction - ABot, DBot, alt)

Triple Threat (Campaign)

Bosses: Astrotrain, Blitzwing, Octane

Raid Cards: Sandstorm, Springer, Broadside

Alternatively, this could be split into 2 events, with only the triple changers from one side used at a time.