Board Thread:Game Discussion/@comment-86.29.95.121-20130729015417/@comment-9890645-20130729211026

Andrewds1021 wrote:

As for the importance of paying players, I think it is much more of a personal choice. Either way, the top bosses and rewards go to someone. If people are willing to pay to get ahead, then that is the cost they pay. However, since those places are filled regardless, it would also work if everyone played for free.

As for supporting the game without paying players, ad space? Perhaps Hasbro and Mobage/Dena could use it to advertise other products. Please read the thread in more detail. :)

To address these two points:

- No, Andrew, if everyone played for free those big ol' L8's everyone loves would NEVER drop. Nor would any first-tier boss. The game itself doesn't work if we all played for free because, once you hit the wall, there isn't much left to do that isn't inherently wasteful except to snipe. This game would get very boring very quickly, and no one would want to play. The pay players drive this game far more than the free players do, and most free players' successes in consistently making higher tiers are simply NOT POSSIBLE without the support of paid players.

- Dude, people are still paying and... WE HAVE ADS NOW!!! Already I have twice fallen victim to the last minute ad overlay sending me to the damned App Store when I just want to play TFL, which I PAY FOR. So, please, they're already doing this and people are still paying. The game would have to ship you an ad EVERY TIME YOU CHANGE SCREENS to justify the cost of running this game for 100k+ freeloaders and 0 pay players.