Board Thread:Game Discussion/@comment-212.143.231.38-20131103121638/@comment-98.25.212.181-20131104020716

I think many people want a trading system (some think it will ruin the game especially if it's unlimited). So my 2 cents.

-->Trading is a benefit to players to - upgrade decks (inc. DP), complete cards (completion-ists), earn resources (as stated above). So Mobage- to keep the player base and keep us happily playing, then Mobage should NOT get a percentage.

--> Since there are few cards in the game and 1 card or 1/2 card can be huge to a deck Trading should be extremely limited, like 1 trade every 10 days. tokens would only give more advantage to T1 players and create a larger "rich get richer" environment over t2-T.....

--> Trades should be for IN-GAME Resources only! Card for Card, Card for BC or EC and can only be set by the seller. Coins should not be used as it promotes an even more P2P game ("rich get richer") and it removes the chance of Mobage getting a %profit and coin hackers creating an imbalance/ unfair advantage.

--> Trading is Anonymous until after the trade is completed to protect the integrity of the game so dummy accounts can't trade something stupid like 1 BC for a R5 unless they risk anyone picking up the trade. Also prevents collusion between T1 players or a group of allies.

Systems like this are in place with most Moabge games. They are less restrictive because most other games have exponentially more cards than TFL and more complex evolution/upgrading systems but all have restrictions and are generally anonymous.

Please not that I have made generalization and assumptions grouped as "all or most Mobage Games" since I obviously cannot play all of their games.