Board Thread:Game Discussion/@comment-83.162.70.220-20130828131051/@comment-13278317-20130828132720

I've found that focusing solely on Attack leads to wild swings in the damage curve. Personally, I like to KNOW that when I attack a boss I will do a set range of damage rather than hope for crits. It's frustrating to see a damage range of 20mil-38mil with no consistency...some bosses you can one-cube while others require a follow-up (thus costing you a cube).

The game's "Recommend" feature also appears to only focus on the Attack stat when it makes its changes, especially when assigning weapons. The best example of this is Episode Hotspot and his weapon. "Recommend" put Episode Wheeljack into my team despite Hotspot being ~7k MTM points superior to him, with twice the defense 5k more health but 3k less attack. Hotspot's weapon ends up in the hands of just about any of my "heavy hitter" characters, regardless of faction, due to the 227% Attack buff, yet the Health buff is so-so and the Defense buff is horrible.

So in short, my typical deck-building strategies are:

1) look ahead to the type of event (Autobot or Decepticon) and manually configue my deck based on MTM stat totals...then manually adjust as I get raid cards.

or

2) wait for the event to start, then hit "Recommend".  Based on the type of event, this feature will configure your deck based on the best faction cards and then overall best cards, albeit still based off Attack power.  I then manually configue the deck based on MTM stat total to ensure characters like Hotspot aren't overlooked.  Once I get raid cards I typically have to manually adjust the deck for their inclusion since "Recommend" doesn't account for the x3/x5/x7 episode bonus (I think).