Board Thread:Game Discussion/@comment-24705123-20130926190731/@comment-23705037-20130929194503

Ranoake wrote: 202.73.198.161 wrote: What assumption? lol  I just gave you two PERFECTLY good examples where they have made it work. 99% of Mobile and social media games operate on microtransactions.... You want those removed from the game? Sure lets do that then it will be riddled with advertising that crashes it every 5 seconds. I can hear it now... Transformers becomes completely free to play then deemed unplayable by players due to excessive advertising... lol Look up Freemium Games definition and while your at it read up some on microtransaction business models. You are ignoring one major difference, THE difference. In Transformers you don't get a card, you get HALF a card. The math is totally different for this game than for any other. Trading in other games is not an indication that it could work in ANY game. The EVO cards are closer to some other games, but I don't know if those games have trading of those cards, I suspect not. Actually... TFL is a combination of the two aforementioned games. Its EVO cards are just how you would upgrade your cards in Rage of Bahamut. The trans-scan is exactly how you would upgrade in Marvel War of Heroes... Don't believe me go check them out or at least their wikis. As I said before they BOTH have successful trading systems in place with an entire in game economy that revolves around them.