Board Thread:Game Discussion/@comment-9234979-20130702224508/@comment-10726652-20130704005452

Godofcyanide wrote:

The biggest part of the problem is a necessary frugality with cubes. Cubes cost money and/or time to acquire, and each cube is worth anywhere from 200-67,000 xp, depending on what it's used on. Are you going to waste a cube on 7,900 points from a Beachcomber L1 when you can make 9x that spending it on a Bumblebee L8? Exactly :)

I've said a couple of times now that I think this cube-to-hit mechanic really needs to go. I don't know how to overhaul it so that Mobage will still find ways to replace the income from cube sales, but the events go massively stale because of the cube-to-hit situation.

If you min-max in this game then it's a case of hit only absolutely what you have to, which swiftly becomes L8 more or less by day 2 or 3. If you have the allies for it, you can hit nothing but L8s by whichever day they get released, and still glide comfortably into tier 2.

The silly multipliers on raid cards, as well as power creep, means that increasingly the top 200 or so big spenders are increasingly having to carry everyone else. The game as it stands is just horrendously balanced.

BB8 has 480m health and gets seeded to 26 players. That's 18.5m average damage each player has to contribute. Factor in that a good percentage of that will not be online (say 33%), and that figure jumps up to almost 28m. If you don't throw $30 at least during the event, you're not going to come remotely close to doing 28m damage on 1 cube. I've 2nd tiered the last 3 events and pulled half an x7 from medals this event and have the reward x3 MTMed. I do 10-18m on an L8, and I'm usually one of the higher damage dealers. Plenty of people do 1-5m.

I'm looking at a BB8 log with 45, 40, 8, 7, 6, 5, 5, 4, 3, 3, 2, 1, 0 and 0 milion damage hits (to nearest million). The two top hitters will have to throw multiple cubes to get it to go anywhere. Even if everyone else was a top level free-ish player and hit for 10m, you're still stuck with a shortfall of 200m! I'll admit to not hitting it yet simply because it doesn't look like it's going to drop. If they found an alternative to cube-to-hit, everyone who was online would at least hit it to start with. Frankly unless you do 80m or so damage per cube (and that costs majorly more than $30...), carrying a BB8 is just mad on cubes.

Your mid level bosses face exactly the same situation just scaled back. Your big hitters have no interest in throwing multiple cubes at them which mitigates the relatively lower health.