Board Thread:Game Discussion/@comment-9605025-20140731034837/@comment-23820780-20140731140206

I agree that right now the galvatron weapon is a disappointment. Perhaps an immediate "band aid" fix is to up the healing percentage to 10% or 15%. At least that might actually do something other than effectively skip the turn of the most powerful card in the deck. What was the thinking behind the 1%? How could that possibly be enough to do anything?

It reminds me of a scene from the second series of Ricky Gervais' show Extras when Andy Millman is trying to get a celebrity discount for his friend and the clerk gives in and offers 1% off. (If you've not seen Extras, I highly recommend it.)

Anyway, I can see with a higher heal percentage where maybe down the line galvatron with his weapon in the second row would be an asset,  but right now I'm going to do the wildrider thing that Broadman suggests.