Board Thread:Game Discussion/@comment-24503904-20140206090422/@comment-24140434-20140209043503

97.85.249.79 wrote: The teams are too small for teamwork to be likely to occur given the bosses timers. It takes three hours to regenerate cubes and a boss runs away after fifteen minutes. So each player can participate 24/3 times= 8 fifteen minutes segments per day of having added coop damage to a boss. With fifteen teammates the odds of enough players being able to attack in that same time window to kill a boss is close to zero. This leads to no medals for this event for the typical players. The runaway timers should be eliminated. Bosses should stay until killed or the end of the event, and synth energon should show up on scans instead of bosses as long as all three boss slots are occupied. The last suggestion is in place. Although I suspect it got nerfed after the 1st/2nd day. I was getting mainly synth energon on the first day but no bosses even though my boss slots were empty. Mobage support lied to me and said that I was just having bad luck. This was later proven otherwise by another tech support. I was getting fairly high synth energon on the first day. Hitting 58 at one point. Yesterday was bad. Getting quite a few single digits and with lower frequency. Ended up with a lot of cards which I don't need.. seriously Mobage.. I have an all R5 deck.. why would I need R2 cards? At least allow me to skip all that nonsense. I don't mind you fleecing my ECs but don't make me sit through some mini game..