Board Thread:Game Discussion/@comment-11710472-20130810005610/@comment-12366411-20130814061109

To the OP: I believe the X4 has made both T1 & T2 more competitive but for different reasons. T1 is more competitive within the potential T1 group of players (top 200) as they vie to make the 100 and hold it. Today saw huge swings in point & rankings (1 full queu- 6 L8's w/ mvp =@ 1.32M point. rinse & repeat every 15 mins =5.28/ hour). Unfortunately this makes T1 more expensive with cube buys(I'm assuming) and it also widens the gap between T1 & T2.

T2- Disclaimer *To make T2 it was always important to have good allies whether your a paying player or free player*. For the usually T2 paying players not much has changed except maybe burning some extra cubes. For FTP players it is crucial to have great allies and resources to make T2. This is where the gap has widened because the x4MVP has allowed paying players to brute force multi cube/MVP their way into T2 and make things more competitive for the free payers who rely on skilled gameplay. I've seen/heard many FTP T2 players not make T2 and even struggle to keep T3. Due to the change in style I know of paying players who did not make T3/T4 (poor play & poor allies huge factor also).

Long story short- 1) The gap has widened and competition is fierce for paying or FTP players- 2) Strong ally list is crucial and a must to make T2 or even T3.

@ the other long posters. Not saying I don't believe you but 30K/per cube is a high avg considering the low early bosses. 20Kish is more probably but either way all other mathematical data listed is correct and is only possible with a great ally list (did you catch the common theme of the ally list?)

I'm still on the fence but leaning towards liking the MVP as it offers additional options and styles of game play. I think the rams should be expanded some to reward the expanded competition. Maybe move ranks to 120/1500/3500/ and energon rewards should be thru Blur lvl bosses (at least thru B4's).