Board Thread:Game Discussion/@comment-11482499-20131024035856/@comment-11490363-20131024145457

AndRollOut wrote: Theoretically, I could complain if I lost MVP (forum's partly for venting after all), but I decided that is an inefficient action. Better to request and try to make a deal rather than whine.

People (well, non-allies) have every right to grab my MVP if they can. The most obvious - but inefficient - defense is to simply throw on extra cubes before seeding. That does not satisfy my own desire for efficiency. A more efficient defense against MVP-stealing is to build allies who, together, do enough damage such that an MVP is now impossible to outsiders. Fair enough, but since there are thousands of players that could steal your MVP, it is not possible to prevent all of them, so it is always a calculated risk, but sure, if you want to minimize that risk go for it, but don't make the ones that do take it seem like idiots for doing so, there are valid reasons to spend even 10 cubes to take it from you.

Your best defense overall is to throw on that extra cube. Unless you collect some stats on the before and after results of throwing an extra cube vs. not to see which is more efficient. It might be that taking the risk is more efficient because you don't lose it often enough to justify the extra cube.