Board Thread:Game Discussion/@comment-13129747-20130817171937/@comment-13368701-20130821220717

96.254.200.220 wrote: Thanks for all the replies. It looks like the episode and affinity bonus are the ones messing up my calculations. My main goal with all of this was to build a tool that would allow me to get the best bot/weapon for defense on the front line. I've put together an HTML file that will take a list of bots and weapons and calculate out the best combination for them.

It can pick the top 3 attack bots/weapons and top 6 defense bots/weapons. Sometimes the recommend button will provide a decent layout, but you can get better defense and health numbers giving the bots a different weapon.

This is all HTML/JavaScript based. You don't need any software other than a browser to run it. If you can program, feel free to modify my calculations.

You will notice that the attack numbers don't always add up (based on the information above), but it's close enough for what I wanted it to do. If someone wants to make any changes to it to fix the math, please feel free to do so and repost it here.

https://dl.dropboxusercontent.com/u/50328280/team-builder.zip

I use FireFox to test it so I don't know how it does in other browsers (should work fine). Please give it a try and let me know if it helps you at all or if you see anything really wrong with it.

Awesome tool! Thumb up!

one thing I want to throw on the table is that after we can the strongest defend bot, how do you lay out them? And what's the logic behind it? Do the front bots (2x) absorb the attack so that if we put defend bots there the 3X bots can survive as long as possible and give the most attack power?