Board Thread:Wiki Discussion/@comment-4053453-20131025033830/@comment-24015904-20131026121920

Logically speaking, wouldn't the simplest method be to use a naming system based on the game interface?

eg cd0001_1_Blurr_r.png would translate as ... Cyberdex - Page 1, Row 1, Blurr (Robot) image

I've used leading zeros in the example so we are less likely to need to rename images as the Cyberdex increases in size

Given that each Cyberdex page shows 3 rows and either 3 or 4 columns, we can easily extrapolate a numbering prefix for the child pages ...

Blurr would be number 000001 (once again, leading zeroes allow for expansion of the dataset) as that is the first Cyberdex card ...

Hardshell would become either 000002 or 000004. depending on whether we were to number by card or by unit - by unit would seem more efficient in the long term. It is conceivable that we may end up with more images for a given unit, if we decide to include both front and rear views of the cards at a later time.

I will happily throw together a json page with the revised naming if it helps :)