Board Thread:Frustrations and venting/@comment-9890645-20131111112338/@comment-13248161-20131112145713

VegaObscura23 wrote: As for the second, Ruby were a good addition to the game, then they went and f'ed it all up by adding in this COG idea last episode, or as well called it: Mobage doesnt feel like making the top raid card Ruby accessible, so here is a way to get it, pay for it either way. Mobage, at its core, is a company that excels at making games psychologically manipulative in order to entice players to spend money. Lots of money. That is their primary goal with every game they develop. Provide just enough free content and illusion of power to hook people, then entice them into opening their wallets, which provides an intoxicating but ultimately temporary power boost.

Once you see their model for what it is, it's actually quite offensive. It's not unlike that of a drug pusher creating new addicts.

From what I can see so far in my brief exposure to SWFC (finally took the plunge), Konami seems to be trying to pursue a different path - it looks like there's a heck of a lot of strategy and real money only acts as a (partial?) substitute for time; it doesn't seem to provide an immediate power boost. I'm not sure if I'm hooked yet but the basic design doesn't seem as offensive.