Board Thread:Wiki Discussion/@comment-11264457-20131004153904/@comment-11128765-20131004174855

Ranoake, I tried to tell you this a month ago and you didn't want to hear, so I will post it again, in greater detail, so that others can decide which figure to believe in:

Here, from Covert Ops before they nerfed the killer mobs, is what user Yomitancho found in the code:

[QUOTE=yomitancho;9911017]Here is some info in regards to why we get pummeled by the wave attacks / mini bosses:

"stageId": Hard-10

Boss hp and attack

"basicCaptureChance":0.05

"hp":160000000,"attack":[B]60000[/B]

Wave attacks / mini bosses

"captureChance":0.12

"hp":5000000,"attack":[B]52000[/B]

"hp":2000000,"attack":[B]52000[/B]

"hp":3000000,"attack":[B]52000[/B]

"captureChance":0.11

"hp":5500000,"attack":[B]52000[/B]

"hp":2200000,"attack":[B]52000[/B]

"hp":3300000,"attack":[B]52000[/B]

"captureChance":0.1

"hp":6000000,"attack":[B]52000[/B]

"hp":2400000,"attack":[B]52000[/B]

"hp":3600000,"attack":[B]52000[/B]

All of the mini bosses or attack waves witch ever you want to call it have the same attack strength as the boss on Hard-7:

"stageId":Hard-7

"basicCaptureChance":0.05

"hp":70000000,"attack":[B]52000[/B]

So basically we are fighting 3 Hard-7 bosses at one time with less health.[/QUOTE]

Since that episode, I have not seen anyone pull from the updated code. But Mobage have had the statement "Increasing boss capture chances, hard campaign battlefield 5 and up" on the splash screen. Which means they are likely now higher than the 5% from Covert Ops and probably escalate to a maximum at hard-10. They also potentially match the mob rates that appeared to be 10-12%.

{I would love to see someone (Roboteer-beginner???) pull a more recent set from the code.}

My own results have been 4/47 netting Thundercracker, 4/35 netting Hotspot (I skipped the UM episode) plus a 2/9 on streetwise that I won't count.

So, yeah, I think the base rate on capturing bosses is 5% or better.