Board Thread:Game Discussion/@comment-9713390-20130628000009/@comment-10460758-20130628100744

Odie3974 wrote:

Final Rank:  477

Final Score:  Just over 7.6 mill

Deck Strength: Pre-event = about 10.8k, During = 16k, and Post-event = 11.3k Not MTM'd the reward cards yet, but found the robot of L4 Grimlock allowing me to MTM with the alt I already had :)

Money Spent (Amount and Currency):  £28

Mobacoins Spent:  4200

Medals (Type, Amount, and Draws):  Didn't count, but into the thousands of each. Got about 8 L4 warrior cards and 4 L4 weapon cards. Even got x3 Kup alt card on the first day.

Liked:  The fact that the point rewards had gone back up for the main bosses (L8s), and that I saw more top bosses of which fewer escaped compared to previous events. The increased points seem to help.

Disliked:  The fact that boss health had risen for the lower bosses compared to the reduced point rewards per each. Anybody relying on these later in the event ( lower ranks) I suspect struggled due to lack of interest in helping to kill them. Therefore, any that popped up on my help list I killed, even anything too close to my kill threshold. It cost me cubes on numerous occasions because of falling short of the kill by several 10s or 100s of thousands of points, but hopefully it helped others.

I'm also starting to dislike the fact that the top 150 is basically out of contention after the first day. I spent a lot of time playing in the first day, but was easily a mill behind at the end of the day.

Any other notes/comments:

I'm starting to agree with a comment in another thread about changing the rankings. Now there are more players, they should be expanding the reward tiers e.g. Tier 1 top = 500 or 750, Tier 2 = 5000, Tier 3 = 10000, and so on. Instead Mobage seem to contracting the overall tiers. I know the top tiers have been expanded i.e. Tier 1 100 to 150, Tier 2 1000 to 1500, and Tier three 3000 to 3750(??). But the after 7500 the rewards are pee poor.