Board Thread:Game Discussion/@comment-23820780-20140319015952

Here are a few of mine. Please add yours.

Good -
 * With as many as 5-6 active players on a team (and not necessarily specific to high level), this type of event can be a lot of fun. Every day has a "day 6" feel to it.
 * Really good rewards with fair degrees of difficulty to accomplish. A decent amount of people are likely walking away with at least an R5 Bumblebee and R5 Metroplex.
 * Ruby rewards -- and the # to attain them -- were spot on as far as I was concerned. I wouldn't change a thing on how they set up the ruby rewards (which means they probably will change it. LOL).
 * Space bridge with 3 guaranteed levels was also useful to those willing to spend a few bucks to get a little jump start.

Bad -
 * If you are on a crummy team -- which can either be lack of communication, lack of participation, or both -- this event is not much fun.
 * As many people have commented on, there is still something to be desired with the team generation.
 * There's no way around it -- this type of event is a cube burner. For those not willing to fork over the $$ for large cube packs, you are pretty much screwed.  Maybe for these team events they could create a second type of bc?  Like a bc-lite that instead of 1.2x (+1), 3x (+3), 6x (+6) does 0.6 (+0.5), 1.5x (+1.5), 3x (+3)?  Heck, maybe even rubies could be these bc-lites.  Just something where when you run out of cubes, you don't turn into such a non-factor.

Ugly -
 * Still lots of bugs to be worked out.
 * The thresholds for minimum participation were a joke. 