Board Thread:Game Discussion/@comment-17210794-20130925013841/@comment-11490363-20130925031002

- lower % chance of special attacks. 50% for ANYTHING is too high Anything that gives more than an expected doubling of damage over the course of a fight is too much. It is not very special when it is 50% of the time.

- lower damage bonus for special attacks, though their update seems to have solved most of this.

- initiative stat based attack order.

- more cube rewards for wins, 1/3 wins is not a huge incentive to spend time or cubes. Very lopsided compared to boss and campaign events.