Board Thread:Game Discussion/@comment-11590835-20130828220718/@comment-12366411-20130829035739

Nice posts SSG1 & Ranoake. long but concise. I tend to agree with most of SSG1 points So I'll direct my 2 cents to Rano..

Power Creep, I agree that it will never go away BUT it shouldn't occur every week. Once a month or so would be appropriate so both attack & tank reward cards can be earned and enjoyed before the next creep.

cheaper items always good and yes it will entice more people to buy but that is their  personal decision. definitely a grey area for debate.

points for rewards instead of ranks. Yes it would be better/more fair for the game but I like the competition to mean something and I think the game would be less fun without it. Players would have to build their decks like they do now, slowly for free or quickly by paying so you point on new players and DP Rano is not valid.

Removing Special attacks takes out randomness and strategic thinking in how you set your deck. Do I want an attack deck with high damg but big swings or a defense deck that's more predictable? many ppl like that choice or have not put enough thought into how there deck is set. don;t punish the more strategic thinkers by dumbing it down to everyone lvl.

I understand the (somewhat) that physical servers/memory are needed to expand the Base. Unlimited is not likely but this is a huge problem. I've been playing 2 months and have 60+ R4 weapons. More veteran or T! players are at the max and now have to sell there R4 cards. That's ridiculous. Base should be expandable through cosmetic purchases packs, or based on lvl rank

I don't agree with energon on 3rd lvl bosses. 2nd lvl is sufficient.

Turning in two of the  same half cards to get the other half of the card or through a Higher ruby turn in really should happen. I'm a T2 player so a full X7 card is rare for me and to pull 3 bots so no MTM'd card is downright awful. I can't imaging the players that pulled 5+ with no MTM's. sickening!

Trading on a limited, restricted scale would be great. 1 trade/ week would solve the half pull issues so players could accomplish their goal. If you can only trade once having ghost accounts is irrelevant. By the time they could get a stacked deck the 18 week power creep would make it useless.