Board Thread:Current Episode Discussion/@comment-9890645-20140924012853/@comment-13129747-20140924115341

Final Rank: 87

Final Score: 14.6M

Deck Power (Pre/Begining/End/Post): ?/140-160/?

Money Spent (and currency): 0

Coins Spent: 350 free Mobacoin

Battle Cubes: +600

Energon Cubes: -1300

Chains: 15

Nets: Many

Ruby Pulls: +18k

Medals: Lots

Liked: My 3rd T1. I finished T1 last raid and this episode. I like the infiniplay on day 1 and 2 that allowed me to build up approximately 1700EC and a ton of BC. I knew if I wanted to T1 I'd have to play a lot this episode if I didn't want to go through all of my chains. With that much playing I managed to net 20+ UM on H6. I used 7 chains to finish off any UM that I didn't manage to net and then get some more.

Disliked: I don't like the power of the UM R5. Was it a mistake by Mobage? Or was it an attempt to get DP up to help finish off raid bosses, or was it an excuse to let them bump the raid and TvT boss power even more? Not sure, we'll have to wait and see.

Other: I think the cutoff for this episode was lower than most campaigns. I think the general consensus was that it use to take around 100 chains to finish in T1. I played a lot and only had to use 15. I figured I was safe on the last day so I just chained a few H6/H7 bosses to raise my points.

Then the push started from the players below me. I was around 44 and started dropping fast, so I ran through H8 twice and chained UM there to keep me up. I had to take an hour off for the commute home and had dropped to 65. Then kept dropping so I ran through H7 a few more times to keep me in T1 and it worked.

Overall I managed a full deck of UM, full deck of Victor Drath from both medal pulls and rubies, 2 R6UM, 2 pieces of Old Snake, 1 Old Snake weapon from the SB, a few other autobot weapons from Medals along with the T1 finish.



<p style="margin-bottom:0px!important;text-align:left;">Something of note. I typically use recommend when setting up a deck since I don't want to go through the effort of tweaking my deck, but now that they have weapons with Healing Cluster that makes your team basically lose a shot, you need to make sure that weapon isn't getting assigned. Even though the attack number may be huge on it, it's useless if it never gets to shoot because your card gets smashed after using the Healing Cluster once.

<p style="margin-bottom:0px!important;text-align:left;">Starting on H8, the recommended DP is no where near accurate. I had a 160k DP and still lost battles to wave bosses on occasion. Nearly double the DP they recommend should easily clear out the boss waves. I spent between 12 and 16 BC trying to beat the H8 final boss.