Board Thread:Game Discussion/@comment-23947276-20131024221423/@comment-9890645-20131028205918

Ranoake wrote:

Based on the calculations of TODAY, the RNG factor is negligible and does not appreciably affect bot death in any meaningful way. The variance is something like .1%.

I can prove it to you very easily. The simulator I wrote ignores RNG completely when it comes to damage, and the differences between the calculated values and the values I observed in ACTUAL battles is less than 1%. That is not enough to vary the bot lifetime by any appreciable amount.

People see one attack and make grand generalizations that are not supported by the limited evidence.

Finding advantages within the scope of the rules is all well and good, but again, I have YET to hear one such claim substantiated with any reasonable proof. I guess it comes down to what each person considers reasonable proof. Some people might be happy believing something if they see it once and only once, I am not that liberal when it comes to proof, I need to see it replicated at will.

And yes, not having an option to select how many rubies you want to spend IS a problem but NOT a sinister one aimed at screwing players. It probably, like all other issues that were EVENTUALLY fixed, just not as high a priority as something else right now. Ran, sorry, but reality must interject here. It is a provable fact that bots no longer die after a consistent amount of hits. Please, don't take my word for it; look into it yourself by watching combats. The fact that the consistency was eliminated was the entire reason I bothered to create the formulae I created!!!

And I am convinced, given the other things Mobage should change but does not (like increasing base sizes), that Mobage is just fine with the limitations placed on the ruby bridges and has no plans on changing it, as they habitually force you into making tough decisions vis-a-vis micromanagement of resources.

@Hypno - When I get home, I'll consider splitting some posts off. Monday is a very long day for me, so don't be surprised if it takes me a minute. ;)