Board Thread:Game Discussion/@comment-9890645-20131112165558/@comment-5603871-20131113110600

As a largely free player, Ive been so turned off by the recent Brainstorm event that it would take a small miracle to bring me back. More than ever before, TFL showed that the game was indeed "pay to win". Rubies were nice, but making it plainly obvious that $150+ would get you the best card was a slap in the face. At least the chance roulette gave the illusion that better cards were possible.

I got hooked into the game for the artwork, being a big TF fan in my younger days it was good to see the artwork true to the original figures. Going back to those roots, I fear the only thing that will bring me back is a trading system of some description where I have a chance to get hold of the artwork from events past. Whenever the events are on, older cards are completely ignored by any serious player because of the event bonus multiplier, so its not going to hurt anyone by it. I should probably end the rant and just stick to GoCs layout, though I can feel the rant continuing..........

Improvements

- Have a bonus statistic during campaign events that increases the chance to capture an enemy. Last event I fought Jazz around 35 times and didn't get a single capture. Was not willing to buy any 100% chains as I'm not happy with Mobage and don't feel they deserve my money. 35 attempts and no capture is appalling. I would like to see an increased chance to capture. If the chance is currently 1% to capture Jazz, with each failed attempt I would like this increased by a few %. That way, if I manage to fail him 30 times, I might end up with a 50% chance to capture - so repeat boss fighting does eventually pay off. As it is, I find the free energon nets a waste of time, they're completely useless and remind me that the game is pay to win and doesn't care for their players. I see this as an improvement to the energon nets rather than a new feature.

- Leaderboard and Cyberdex navigation. Scrolling one page at a time is stupid.

- Overall game performance. I struggle to see how something like TFL lags so badly and uses ~200mb of system memory when something like Plants vs Zombies 2 can have hundreds of moving objects on the screen at once without skipping a beat. Its not network related, I've moved to another online card game (with boobs) and that can scroll through hundreds of cards with ease.

- Improved card selection for upgrade/sell. Option to "sell all below x" when using medals, not just selecting what ones to sell, likewise being able to turn in medals and sell them without having it take up inventory space in the base (if inventory space isn't needed to turn in medals, it may not need to be increased....)

- Improved Cheer system, its useless. When I cheer a mate, he feels good. Why does cheering an ally in TFL offer no benefit to him? Why not give HIM (or her, sorry gals) the ally points instead?

- Tick box to say "never show me this event info screen again during this event, I've seen it once, don't need to see it another 100 times"

Additions

- Trade system of some description, so after an event you can trade event cards with your allies to help make a set. If not a "trade" system, then the ability to GIVE a card to your allies - possibly once a day, the same way the cheer system works. Trading could then be managed externally and through a trust system. So what if people make 50 accounts and give all the low level evolve cards to their main account - I don't even bother with those low level cards as even with the multiplier they don't make the deck.

- For my 200th level, I was given a bronze weapon medal and picked up a level 1 weapon. That really made me feel like I'd earnt something by reaching 200. You could give a gold weapon medal and it wouldn't make any difference - still useless and an annoyance to sell. Better off just getting rid of the worthless level reward - either that, or give something decent. Maybe a new medal with a guaranteed Rare with chance for SR/UR so at least its remotely useful. Same with Battle points and Ally points. There is never anything good redeemed from them, its a waste of time. Why don't they reward people who play outside of events? Thats right - because it doesn't give Mobage any money.

- Some actual benefit to the PVP rank outside of PVP events. Make people more interested to partake in them.

- Some use for credits, I've 4 million sitting there with nothing to buy - and I havent been playing for very long, I'm sure there are many others with substantially more than this. Why not have the option to buy medals for credits? Something, anything, money with nothing to spend it on is crap.

- Some use for all the low level 1/2/3 cards. The new card game Ive been playing lets you level and evolve the lowest level cards into something thats actually useful. As it is, lev1, 2 and 3 cards arent even worth using for scrap with all the transmetal they throw around. Again, they're just annoying. In TFL, MTM is just 2 cards + Trans. This other game you max level two "Normal" cards, it evolves to "Normal+". Repeat to "Normal++". Repeat to "Normal+++". You then combine with a different card to make a "Rare". Repeat that entire process to get a second one and you can make "Rare+". This process takes a long time and a lot of resources - but most of all, it makes those low level cards feel worthwhile rather than scrap. I enjoyed collecting all the 1, 2, and 3 cards, trans'd them all to fill out what parts of my Cyberdex I could, but now they're worthless (primarily because credits are worthless).

Thats all I can think of. Apologies for the rant, the whole R5 Ravage event got me down, then Brainstorm crushed my nuts while I was down there. Just farmed this last event - not sure why, probably because I still have hope that the game will improve.