Board Thread:Game Discussion/@comment-9890645-20130922190810/@comment-11490363-20130923171905

Piggy76 wrote: I've observed the same oppponents bot attack me more than once in a row also (though i've never been so unlukcy as to have him double crit me). But on the flipside, I've also observed a round go by with one of the opponents bots "sitting it out" and not attacking!(?). that hardly evens things out though ;)

I have to admit, I'm starting to like the PVP format... but just not how the crit system overwhelmingly ruins the play. I quite like going through and picking decks to battle - if I ignore how frustrating my inevitable crit defeats are. I think if you subdue the crits impact from the 900% multipler they currently are, then you leave it open for deck tweaking to actually make a tangible impact - and that is fun! The basic format is that you alternate single attacks. It is not like boss events where all your bots attack and then the boss attacks, or the waves, where each side gets all their bots to attack before the other side responds.

in PvP, you just alternate attacks but it is not like baseball where you have a batting order, each attack is a random choice of all your bots, which is why when you have 8 bots and they have 1 left, that 1 always attacks for their 1 attack. Or why a specific bot might attack twice in a row for that side.

I think they SHOULD implement a batting order, and if the bot is dead when it gets to its turn, you just skip it. That would prevent a single bot from attacking after each of my 8 bots' attacks, and also reduce the randomness of the results. A lot of crits happen when I have decimated the opponent, they are down to 2 bots to my 6 say, and they both crit, swinging the battle.

If I was surrounded by 8 guys, there is no way I would be able to hit back after EVERY hit that touched me...