Board Thread:Game Discussion/@comment-9713390-20130621174237/@comment-82.45.232.53-20130622124214

Mobage are seriously taking the piss now. It's crazy that they're allowed to get away with fleecing people to this extent. If any other business sector were pulling the tricks they are there'd be uproar. I've played since Unleash The Beasts and since then I generally spend a tiny amount every event and I don't play constantly, this game is just a nice break for me. Yet through pacing myself and playing smart i've always placed for 2nd tier rewards, every event now the devs tweak parts of this game to screw low spenders over. I've got no propblem with the big spenders, fair play to them it's their prerogative to spend what they like.

 But now 2nd tier rewards are barely an upgrade while top 100 players get cards with huuuuge stat increases. Bosses get buffed mid game if Mobage see that too many players are 1 cubing and thus saving cubes. The guaranteed x5's have stats that are only slightly less powerful than the rewards people spend time trying to achieve. Easy money for them, the tier bridge is just a cash sink wrapped in a pretty R5 bow. And the strategy that came with farming cubes the first couple of days has now been replaced with ' fuck the customers ,how dare they try and get more bang for their buck, break out the high level bosses from day 1 so they have to burn cubes and buy more when they run out within a day!'



I really think players should have a think about the money they put in, if they stopped for a bit Mobage would have to rethink everything. Having disposable income's all well and good but shouldn't you at least get rewards that equal the money you put in. Introduce leagues or something, have a league for low spenders and one for the high rollers maybe, let free players slug it out with a set number of cubes and a deck power cap and bring out some cool looking R3's as rewards. Then those players wouldn't give a crap if their decks were lower powered because they'd be competing with people of the same level.



Then for players that spend give them all the extra bells n whistles, give out R4 episodes for point rewards and add new episode types,clan PvP or even introduce clans to the normal episodes, where players can build teams and co operate instead of being lone agents spunking all their hard earned cash up the wall, for the slim chance of a R5 in a space bridge, and let players communicate! Big spenders can have an advantage still, makes business sense obviously you need to make money by keeping the people who pay a lot happy, but don't overpower the top rewards and neglect all the other players who spend little and often. Maybe reward the highest ranking players with a ticket so only they can choose rewards from a set depending on preference, clan rewards maybe for completing certain achievements as a team. Just throwing ideas out there but Seems plausible enough!



And lastly reduce the damn pricing, tiered space bridge is a joke, how can they justify spending hundreds for a digital picture, Nostalgia's a powerful thing but Masterpiece toys go for less!! This is a card game so the prices should reflect that,if you spend upwards of $400 on real trading cards you can expect a shitload more than a bunch of rares and possibly half a super rare. You could complete a deck with that kind of money twice over.



Excuse the rant but I think Mobage are going about this allll the wrong way, don't ruin what could be a decent game by ripping people off. Surely it's best to keep longevity and have players regularly spending smaller amounts than to have only the big spenders throw cash at the game for a few months then have it fizzle out because you're neglecting the rest of your customers.