Board Thread:Game Discussion/@comment-11490363-20131027141818/@comment-11490363-20131030184730

Yeah, fancy GUIs and all that would be great, but they take just as much time, or more as the actual content, so I decided to stick with that. It could easily be front ended by a GUI though, the GUI could generate a config file, feed it to the tool and parse the results and display however it wants.

I originally wanted a GUI but Java is a pain in the ass. But so is every language really when it comes to GUIs.

I am working on the optimizer but that is a much harder problem requiring much more complex math, but I am still working on it, I hope to have something soonish. A week or 2 maybe. Going to think about it and try a few things.

I am still not convinced that the recommend button is that bad. People say their glass cannons die early, well DUH, that is why it is a glass cannon, but the math probably indicates that the attacks it did get off, fewer though they were, were better than more attacks at a lower rate.

In fact, anyone that THINKS they can do better can prove it with this tool. If your percentages don't increase, you are not improving your deck!

I challenge people to change their deck such that the percentages increase, not necessarily just the DP, but the percentages, we don't know what DP measures yet.