Board Thread:Game Discussion/@comment-24.20.15.77-20130609191539

The biggest flaw is the MVP rewards. There is no incentive to keep using cubes. This hurts the players and the company IMO. What they need to do is change the MVP award to one battle cube on small bosses and two or three on the big ones. Players should be fighting it out to win MVP. It would result in less escapes and more people buying cubes, a win win. For those who don't want to buy more cubes, they won't win MVP which won't affect how they're plying the game right now anyway.

A second flaw is credits. I have well over a million credits and nothing to spend them on. I'm sure people who have played longer than three weeks have a lot more than I do. They need to make it so you can buy cards with credits. I'm thinking 800,000 for a R4. 50 gold weapon medals equates to 70k in credits if you sell everything, so I think 800k is a reasonable price. It would also help balance out iOS users against android users who earn free coins.

The last flaw IMO is the get help feature. I think when you help somebody, you should be able to also get help from your friends, then them from their friends, and so on. Rewards can be tiered based on damage done or how close you are to the original person so friends of helpers of friends of helpers would get less than the first wave of helpers. It would make the game more social and connected. 