As per previous event wrap-up, please share:
Finishing Rank:
Finishing Points:
Deck Strength (start and end event):
Cash Spent:
What you did/ didn't enjoy:
How you fared with space bridge returns from gold/silver medals:
As per previous event wrap-up, please share:
Finishing Rank:
Finishing Points:
Deck Strength (start and end event):
Cash Spent:
What you did/ didn't enjoy:
How you fared with space bridge returns from gold/silver medals:
Well I too echo the "never again":
Finishing Rank: About 1250ish
Finishing Points: 7.5M or so
Deck Strength (start and end event): Started around mid 7's, after event have 8.2
Cash Spent: $20 or so
What you did/ didn't enjoy:
Liked: Well, I liked the characters they picked as prize cards, and that's about it.
Didn't like: the adjustment to rewards, the complete worthlessness of gold/silver medals. Also I REALLY wanted to get under 1,000 for Jetfire, and that's why I spent the money. However on the last day I couldn't raise rank due to lag/not a lot of bosses (cubes weren't the issue) which led to me becoming incredibly disillusioned with the game. I now have 1/2 of a Jetfire. I guess it's a blessing because it's taught me never to waste that much money on the game again. It also taught me the X5 raid card is better than almost all of the prize cards. Anyway I'm not the only one, I hope Mobage actually notices but I highly doubt they will. I wish desperately there was some way to complete the Jetfire but that is a dream that is already dead.
How you fared with space bridge returns from gold/silver medals:
Nothing, just some R3's I didn't have, but that are too weak to make my deck. Medals now seem to only be good for selling or using as upgrade fodder. The R4's (i got a handful last event) are basically gone.
What it comes down to is if you want to get to the 2,500-5,000 level you can spend just a bit of money on the X3 of money and just play A LOT. If you want to get under 1K you pretty much have to spend an insane amount of time and money, and after all the time I spent to get half a jetfire, I won't be doing it again. Otherwise I feel like there's not much to the game besides gluing your face to it and inserting cash in it. Due to the weekly events, there is zero strategy in deck building, and everyone's deck looks similar. R3's are almost all worthless, and even the original R4's are obsolete. It's not a collectible card game if everyone's deck shares the same 10 cards with a few different ones. It's just a grind. Just IMO. Congrats to all who made their goal, it really is an impressive commitment. I just can't do it again.
Indeed. I am thinking it has to be a glitch.... because if the raid cards go into the space bridge(I would love them to, by the way, since I play free), how much of a slap in the face is that to the guys that spent real money buying them in the previous event?
Rank: 2038
Points: 4.4 mil
Deck STR: less than 7000
Cash spent: $0
Enjoy/Dislike: The reward cards were all autobots I was happy to see added to the game. The structure of the event was similar the the Beast event (when I started playing ). I wish you could "dismiss" bosses you got from scanning. My scans would only result in low level jetfires and Skylynx but I was getting lvl6 Omega help requests. There is no way im blowing a cube on a lvl 3 jetfire when I could get 50000 points from Omega. So to make the list less cluttered please allow people to dismiss bosses they have scanned.
Spacebridge: Only new/useful card I got was a lvl4 Jetfire weapon. Not the episode weapon, but the regular R4 jetfire weapon. Was dissapointing, and spend sooooo many medals just MTM random R3 cards to get more room to space bridge again. Maybe the Card cap should increase with level?
We switched our internet from wifi to ethernet so I can't play this game anymore or in fact any mobile game. Maybe this is the only way I can stop my addiction anyway. I could have ranked in the top 1000 but my connection was cut off so idk?
out.
Finishing Rank: 823
Finishing Points: 9M-ish.
Deck Strength: 10.3k prior to the event, 13.4k during, 11k after.
Cash Spent: $20.
Space Bridge highlights: R4 Elite Soundwave (r), R4 Elite Jazz (a), R4 Elite Grimlock (r)
Pros: I was able to reliably one-cube thru Jetfire level 2. Episode Cyclonus was a worthy addition to my deck. Thursday was a convenient final day for me. I liked the idea behind the introduction of shields. Good character selection, nice "space theme" to the episode.
Cons: No hope at top 100 unless you're prepared to spend big bucks and fill out your deck with x5s. Cosmos, Sky Lynx, and Scourge aren't strong enough for my main deck. Shield mechanic would have been more interesting as a choice if they weren't the signature weapons for Scourge & Cyclonus...it was an easy call to just give them a shield & forget it.
Overall gripe: Elite R4s are barely worth having in my deck now. MTM Elite Megatron is hanging on by a thread without his signature weapon, and would still be among my weaker cards with it. I have a MTM Elite Bumblebee, and now half of R4 Optimus, Soundwave, Grimlock, and Elite Jazz. What's the point in finishing any of them now, other than filling Cyberdex slots? If the trend is going to be making fan favorites the top reward cards (as I suspect it will be), only the top 100 in each event will get these characters. Meanwhile, everyone else has to settle for an R4 Prime that is weaker than Episode Chromia, and ten times harder to get.
That said, it's hard to snipe the big boys for two reasons: sometimes multiple players hit nearly simultaneously (I got lucky snipes a few times from that!) and sometimes players were 2 or 3 cubing - or had a team of 5X MTMs - to get the finish.
And I've said it too many times.
I've done that. I force close app. Clear cache, and in some cases even restart my phone and wait 30-60 seconds before starting it back up.
I'm not the only one who has notice a change, and it wasn't with the bigger bosses. Jetfire lvl 1-5, no matter what % he was at, the moment he appeared he was dead before I could hit him.
Has absolutly nothing to do with restarting app, because I did that many times a day.
I started playing this during the Fatal Furies. I'm not as experienced as some, but catch on quick, and this last event was way different from the previous 2
That said, it's hard to snipe the big boys for two reasons: sometimes multiple players hit nearly simultaneously (I got lucky snipes a few times from that!) and sometimes players were 2 or 3 cubing - or had a team of 5X MTMs - to get the finish.
I've done that. I force close app. Clear cache, and in some cases even restart my phone and wait 30-60 seconds before starting it back up.
I'm not the only one who has notice a change, and it wasn't with the bigger bosses. Jetfire lvl 1-5, no matter what % he was at, the moment he appeared he was dead before I could hit him.
Has absolutly nothing to do with restarting app, because I did that many times a day.
I started playing this during the Fatal Furies. I'm not as experienced as some, but catch on quick, and this last event was way different from the previous 2
For what it's worth, I was able to one-cube a Jetfire level 1 & 2 every time. If it was a 3, all I needed was about 4M off to one-cube finish...which is virtually all of them requesting help. Levels 4 & 5 were one-cubers as long as they were under 25M. And my deck is far from the best out there.
What helped me snipe early was I'd accept any Jetfire I saw without hesitation. A quick glance at the HP was all it took, and by that point I was already hitting the one-cube button. And on any 1-5 bosses, if I didn't see the HP drop below my one-cube threshold, I knew I was already too late. Saved me a lot of frustration.
Godofcyanide wrote:
There are two reasons I noticed it: 1. The friend I referred to has a username I immediately recognize, and I look at battle logs a lot (because I was trying to figure out what the point of allies was). 2. I have few allies at this time, and I started noticing the few I had were in EVERY battle log for battles I started.
As I said, we exploited the heck out of it during the event. People may not have noticed it because the game tells you nothing of what allies do, so no one knows to look.
According to the recent blog announcement, I'm thinking you were part of a pilot program to use the allies in this way. Looks like they tried it out on some subset of users in the last event. Maybe it's that way for everyone now.
Perhaps, but it doesn't seem fair that they would give that particular advantage to only a few players.
I don't think you could consider it an 'advantage'. One technique sends help requests to 20 (can't remember the actual number) random active players, the other technique sends help requests to the same number of active players, but favours active allies.
The latter is only an advantage if your friends list are hard-hitters and actively playing at the same time as you.