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  • I've been intentionally playing casually since about September, although I was rather hardcore before that. I've been noticing a few trends in the campaign events that are beyond confusing, however: Problem #1) Event Themes and Encounter Factions: As I write this, the current campaign is Five Faces of Darkness Part 2 [1] and the episode bonus in combat is for an Autobot Weapon Match. The bosses are Decepticons, and in the "Shoot the Incoming Missiles" mini-game it is Ramjet that is flying around. So why the hell am I fighting Autobots during the Enemy Wave Encounters?

    Impact: Audience perception is that Mobage/DeNa doesn't give a crap about the details. Last year when Frenzy [2] appeared during a Decepticon Campaign Event (which made him appear to be fighting for the Autobots), it prompted an apology and hasty fix from Mobage. So what gives now?

    2) Enemy Wave Encounter & Boss Rewards: It wasn't long ago when if you managed a capture of a card following a successful Enemy Wave Encounter it gave you x3 Transmetal [3]. Also, whenever you successfully captured a boss you were rewarded with x10 Transmetal. Now not only has the boss reward been removed, but the Enemy Wave Encounter reward is only given for select captures.

    Impact: It's already difficult enough upgrading cards. Now that Mobage is giving away Ultra Rares like candy and relegating Super Rares to obsolete obscurity, it means that there are multiple cards that need upgrading during and after an event. Even getting the post-event rewards is now a hassle, as the x100 Transmetal awarded won't even get one Ultra Rare card to max, let alone MTM'd. Taking away the ability for players to grind out some Transmetals during the campaign while simultaneously taking away the modicum awarded for boss captures is yet one more "middle-finger" to the players. It's also a blatant move to force players to purchase Transmetals on the Space Bridge.

    3) Ruby Medal Awards and Spacebridge Costs: Remember when Ruby Medals were the greatest thing ever? When Mobage was so afraid of the pending lawsuits over being a gambling application (re: Spacebridge) that they were implemented? Then remember the plethora of Grimlock [4] [4] that resulted from the glut of Rubies? Well, now I see that Mobage has reduced the awarding of Rubies while also putting the Spacebridge Ruby Rewards well out of the realistic range of all but the most zealous players. 2k for ONE pull?!? Seriously?

    Impact: The pendulum is swinging the other way, apparently, but it's only a matter of time before the player pool evaporates. The first few months this game was on iOS saw event player totals routinely over 60k, and my check over the last couple of events was that it had shrunk to 15-20k. This transparent attempt to force paid draws on the Space Bridge is simply Mobage going back to their old business model while giving lip service to the claim of "this is not a pay-to-play game." Message to Mobage: Your model is NOT working and you are driving away players.

    That's all for now.

    -DutchRits

    P.S. This intermittent crashing by the game is more than annoying. Especially when it happens during a fight against bosses or enemy waves, since it affects what you get as awards. This NEEDS an immediate fix, and a batch of rewards to make up for the unaddressed error.

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    • DutchRits wrote:

      Impact: Audience perception is that Mobage/DeNa doesn't give a crap about the details.


      exactly. We've had the same wave mobs since the first campaign. unbelievable.

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    • DutchRits wrote:

      ...Audience perception is that Mobage/DeNa doesn't give a crap about the details...

      ...It's also a blatant move to force players to purchase Transmetals on the Space Bridge...

      ...Then remember the plethora of Grimlock [4] [1] that resulted from the glut of Rubies?...

      ...Mobage has reduced the awarding of Rubies while also putting the Spacebridge Ruby Rewards well out of the realistic range of all but the most zealous players. 2k for ONE pull?!? Seriously?...

      ...it's only a matter of time before the player pool evaporates... my check over the last couple of events was that it had shrunk to 15-20k... Message to Mobage: Your model is NOT working and you are driving away players.

      ...This intermittent crashing by the game is more than annoying. Especially when it happens during a fight against bosses or enemy waves, since it affects what you get as awards. This NEEDS an immediate fix, and a batch of rewards to make up for the unaddressed error.

      I separated out the points of yours I wanted to address. You make a lot of legitimate points.

      1. It's not "audience perception," it's a fact. Everything about the programming of these episodes is sloppy and seems to rely on people assuming things will work instead of testing them to be sure they work. That is the epitome of "doesn't care," so it should surprise no one that we're getting an Autobot faction bonus against Autobot hordes guarding Decepticon bosses in this campaign. Pure sloppiness.

      2. Although I missed it, I've been told there was an episode where Transmetals flowed like water. Mobage is definitely trying to revalue Transmetals as another commodity that cannot be hoarded if you're trying to improve your deck beyond a certain (low) point.

      3. The "plethora of Grimlock [4]" you speak of was not due to a glut of rubies. It was due to a number of players blatantly exploiting a number of different details in the game. That episode, a (now former) player who used to post here privately contacted me and offered to run my account to use exploits on my behalf. I declined his offer, as my two Grimlock alts attested to.

      4. I will agree, for the amount of rubies one is expected to gather, you'd think they'd offer you a choice on the bridge.

      5. I cannot agree more on this. The game's player base will slowly dwindle, as they lose players to other (cheaper) games. I am playing a few other games now, and, these first few episodes back notwithstanding, I am not always going to be playing hard in TFL every episode anymore. It's just not worth it.

      6. While you know I am on the same page with you regarding the hatred of DAT LAG... I will say that I'm pretty sure, in campaigns, that you do get the rewards even though they're unlisted. Just double check on that. I've never felt shorted by it.

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    • Thanks GoC.

      I was being nice with "audience perception."  ;)

      I remember the "Transmetal-palooza" you referenced. Before I knew it, I had over 600 of 'em. It was great, but it still cost over 100 to max one UR card, so it doesn't last long. However, for this event I didn't max Motormaster until AFTER the event was done and I got the 100x transmetals. I couldn't get captures for crap, and half of the ones I did get didn't award them.

      I got 3x Grimlock Bots in that episode on three pulls. Most upsetting. I saw that they were offering a starter pack with a complete Grimlock [4], but I couldn't justify $35 to complete a card that wouldn't make my deck. Still, the idea has merit. I'd pay $1 to complete a card for my cyberdex, especially if it were for a favorite. Honestly, I think they should do something similar and use previous characters as cards during the campaign events for the enemy waves. Think of the Chain usage then, LOL.

      I will have to check on that last one. I had fought an H-10 Motormaster and the game crashed mid-fight. When I logged back in, it took me to the capture screen, which failed. When the rewards screen was shown, it said I got 8k for finishing the campaign and nothing else. I cannot be 100% sure, but it appeared that I was only awarded 8k points. I'll admit, I didn't check the totals of Rubies, Nets and BCs, though.

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    • DutchRits wrote:

      I remember the "Transmetal-palooza" you referenced. Before I knew it, I had over 600 of 'em. It was great, but it still cost over 100 to max one UR card, so it doesn't last long. 

      For the record, the number of transmetals it takes to upgrade a full R6 card exceeds 1000. I didn't get a good look at it today but as I went to max out my trans-scanned MotorMaster R6 card, it took OVER 1000 transmetals to upgrade to level 115 (the maximum). No joke, no exaggeration. It was after fully upgrading that R6 card (T1 prize for this last event) that I finally dropped back under 10,000 transmetals. I had been hoarding them, strictly using cards as fodder for my 90% of my upgrades the last 3-6 months.

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    • I think it's closer to 500 transmetals per R6 upgrade, x3 would be about 1400 - 1500 transmetals to MTM R6 card.

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    • 49.50.236.211 wrote:
      I think it's closer to 500 transmetals per R6 upgrade, x3 would be about 1400 - 1500 transmetals to MTM R6 card.

      Im sorry but im pretty sure thats wrong, i believe it was approximately 1000 transmetals to upgrade 1 R6 card, so in order to MTM one whole R6, it cost a total of approximately 3000 transmetals. Not exaggerating.

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    • The first team reward gave 3000 transmetals for the day 6 win to MTM Necrotitan, 1000 transmetals for 5 day win to max level the alt mode R6.  Mobage realized their generosity by the second team event, where the day rewards really decreased in addition to "miscommunicating" the day rewards.

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