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  • Okay, first I've got to give credit where credit is due. Good job, Mobage, for FINALLY changing up the campaign encounters. No more do we have Decepticon bosses preceded by Autobot mob encounters. You even went so far as to include more of Soundwave's tapes in the mob encounters (well, Buzzsaw, Decepticon Frenzy, Decepticon Rumble, and Laserbeak (1) at least).

    That said.

    Point #1) With respect to the campaign mob encounters, this event practically writes itself. Pair up Decepticons with Soundwave and his cassettes. Done. Easy, right? And obvious! You've even got EIGHT DIFFERENT OPTIONS amongst the Decepticon cassettes to chose from. So with that said, why were Overkill, Slugfest, Ratbat, and Ravage (1) not included in this event? What's more, why did Soundwave (1) and Soundwave (2) not appear as bosses, particularly in the Hard Campaign?

    Point #2) I mentioned it before, but I'll say it again: WHY are there "clone" mobs in the campaign encounters? You have more than enough options for characters that you don't need to have TWO Long Haul s, or two Ramjet (1). And you certainly don't need a confusing team makeup, like Rumble (A), Frenzy (A), and Thrust (A).

    Solutions: Imagine how cool it would have looked to have the Common (C) cards grouped as a "team" (Overkill, Slugfest, Ratbat) in both the Easy and Medium campaigns, followed by the Uncommon (UC) cards (Buzzsaw, Decepticon Frenzy, Decepticon Rumble) teamed on Medium/Hard. You could then swap in the Rare (R) cards (Laserbeak (1), Ravage (1), and Soundwave (1) ) to change up the compositions and increase the difficulties, followed by pairing the three of them up on Hard 9/10. Finally, you could have put in Trans-Scanned and/or MTM'd versions of ALL of them in the Hard Campaign to really change things up rather than simply manipulating the stats of the C/UC/R cards.

    Now for the truly innovative approach: add previous event versions of the characters as boss cards! Decepticon Frenzy (2)...Decepticon Rumble (2)...Ratbat (1)...Evolve Soundwave or even Soundwave (5)...NONE of them would be game-busting and would actually inspire players to spend MORE Capture Chains to capture them! This REALLY is a win-win for you, Mobage. Campaign events are the PERFECT venue to throw a bone to new players, collectors, and even spice things up for the hardcore players. ESPECIALLY when you have already turned the Med/Hard bosses into nerfed Ultra Rares (UR).

    Now, if you REALLY wanted to earn some serious credibility with the fan base, you'd take the suggestions I made here. Not only would it make the C/UC/R cards make more sense, but it would GREATLY expand your options for future Campaign Event team compositions.

    You've taken a significant step, Mobage, and for that I applaud you. But it still looks half-a$$ed. Put just a smidgen more effort into the details and believe me it will be noticed. You can even use the suggestions from the post I linked to for inspiration.

    -DutchRits

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    • Well said.

      It's a sad day indeed when we call what they did here a significant step. An outward comparison would call it the most minor of logical overdue steps, the bare minimum required for the most basic of games genres... Or more succinctly as you said, half-a$$ed. :p

      Based on the use of old G1 episode titles for events with characters featured that had nothing to do with the episode, they don't appear to employ someone focused on 'story' and creating an immersive environment.

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    • in this case, the players have had many expectations:  one of which is enemy teams that make sense.  others were things like having character cards with relative stats that actually make sense.  and the want for combiners, and triple changers.  I wouldn't even mind seeing thundercracker, SS, and skywarp all in the same episode.  Too many bees, and they tend to be far more powerful than any other character has ever been.

      despite the need for the sentimental attributes within an event...the game stays unchanged.  I know it seems like such an easy fix.  but Mobage and certainly shown their lack of caring in this particular aspect.  they literally do churn out episodes, and make minimal effort to deliver "quality" and perfection.  feel free to complain about it, but all i'm saying is, we've been doing it for a long time. and we share your pain; but are numbed to the shock

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    • @Patorukku927

      Your right about the number of Bumblebee characters. As far as I know, its the one with the most versions.

      @DutchRits

      You have some interesting suggestions. A couple of months ago I would have said that Mobage would never re-release old character cards. However, the recent addition to the space bridges list has proved me wrong. Perhaps they will add old episode cards as bosses and perhaps they won't. I would imaging that they might make more money if they just charged people for the card rather than making people catch them. After all, you could just get away with using energon chains.

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    • I think a natural outgrowth would be to stop taking away rubies at the end of an event, but rather turn them into another item (like the crystal medals) and allow players to purchase old event cards. Set the cost by rarity, with discounts the older the card. It still burns me that if I've bought anything on the space bridge during an event, then it now belongs to me as the end product, to include the ruby medals.

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    • Sorry...forgot to log in. That was me. ^^

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    • 96.10.122.131 wrote:
      I think a natural outgrowth would be to stop taking away rubies at the end of an event, but rather turn them into another item (like the crystal medals) and allow players to purchase old event cards. Set the cost by rarity, with discounts the older the card. It still burns me that if I've bought anything on the space bridge during an event, then it now belongs to me as the end product, to include the ruby medals.


      This is a good idea besides offering them through gold/silver medals. Plus, it's high time for them to update cards offered in gold/silver medals. I've sent Mobage a ticket on this a month or two ago but didn't seem to have much response from them. Since they can create a button for players to buy recent episode cards, they can do the same for those much older episode cards.

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    • yup, wouldn't it be nice!

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    • 96.10.122.131 wrote:
      I think a natural outgrowth would be to stop taking away rubies at the end of an event, but rather turn them into another item (like the crystal medals) and allow players to purchase old event cards. Set the cost by rarity, with discounts the older the card. It still burns me that if I've bought anything on the space bridge during an event, then it now belongs to me as the end product, to include the ruby medals.

      Agreed.  Ruby medals not converting to anything, not even silver/gold medals, has always been one of my biggest pet peeves.

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    • @DutchRits

      So, if I understand you correctly, your are saying that it bugs you that ruby medals get taken away since some are given out as part of space bridge purchases?

      Correct me if I am wrong but weren't crystal medals similar to ruby medals, just an older version?

      @210.186.58.83

      As far as I am aware, the past episode bridges require cyber cash, not medals. Either way, I think the reason why Mobage hasn't updated the non-episode medal space bridges is because they have yet to release non-episode R5 and R6 (aside from the dailt log-in and friend codes).


      I wonder why they no longer do chronogon or cogs. Those systems seem to have been very short lived despite the fact that they still keep a slot for chronogon in the inventory. By the way, could someone give me a brief explanation of them? I never really understood how they worked. I also have the following specific question:

      Were the cards given out with chronogon simply past episode cards with the title "Chrono" and a different boarder or were they actually new cards?

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    • They were old cards with Chrono, different rarity, different border, and different border.

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    • oops meant different stats

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    • As i recall, chronogon/ cogs and diamonds.  may still be in existence and will only pop up with your real balance when we enter an event where they will be used.  This was what we were told before actually having an inventory screen to refer to.  

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    • @Strong Autobot

      How can they be previous episode cards and yet have different stats from what they were modeled after? When I said previous, I meant relative to the event, not now. So, at the time they were released, were they new cards or previous cards?


      @Patorikku927

      Perhaps, but I haven't seen any for a long time and the only event they stopped doing was pvp.

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    • What's the purpose of having different type of medals, such as ruby, diamond if they're used to exchange for cards in respective episodes? Why not use one type of medal? Unless there's diamond medal and ruby medal rewards in the same episode. Chronogon hasn't been used in episodes for sometime now that I forgot what it is for XD

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    • Andrewds1021 wrote:

      @210.186.58.83

      As far as I am aware, the past episode bridges require cyber cash, not medals. Either way, I think the reason why Mobage hasn't updated the non-episode medal space bridges is because they have yet to release non-episode R5 and R6 (aside from the dailt log-in and friend codes).

      Andrewds1021: Is there non-eposide R5 or R6 cards? There are already many R5 episode cards. Besides, if Mobage can release the first batches of R4s, I think they can also release the slightly later ones. Honestly, the gold medal SB is getting a bit dull.

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    • @210.186.58.32

      That is my point. There are no non-episode R5 or R6. Thus, there is no need to update the sapce bridges.

      I am not sure I understand what you are saying about R4. Only non-episode R4s are available through non-episode space bridges. The non-episode bridges follow a simple rule, "only non-episode cards". This means R1, R2, R3 (with a few exceptions), and some R4 (but not all).

      To clarify, "Elite" cards are non-episode cards. The title is left over from earlier in the game's existance when R4 was the rarest. Since that was the case, Mobage gave them a specia title.  Now, with R5 and R6, R4 is given out casually.

      Here is a general rule. Cards with titles are epsiode cards excpet for those with the title "Elite" and a few with the title "Evolve".

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    • hahahaha i read cards with titties

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    • Patorikku927 wrote: hahahaha i read cards with titties

      Unless I am just not seeing the typo, I don't see how that joke fits into the discussion.

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    • A FANDOM user
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